4 The V4L2 control API seems simple enough, but quickly becomes very hard to
5 implement correctly in drivers. But much of the code needed to handle controls
6 is actually not driver specific and can be moved to the V4L core framework.
8 After all, the only part that a driver developer is interested in is:
10 1) How do I add a control?
11 2) How do I set the control's value? (i.e. s_ctrl)
15 3) How do I get the control's value? (i.e. g_volatile_ctrl)
16 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
18 All the rest is something that can be done centrally.
20 The control framework was created in order to implement all the rules of the
21 V4L2 specification with respect to controls in a central place. And to make
22 life as easy as possible for the driver developer.
24 Note that the control framework relies on the presence of a struct v4l2_device
25 for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
28 Objects in the framework
29 ========================
31 There are two main objects:
33 The v4l2_ctrl object describes the control properties and keeps track of the
34 control's value (both the current value and the proposed new value).
36 v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
37 list of v4l2_ctrl objects that it owns and another list of references to
38 controls, possibly to controls owned by other handlers.
41 Basic usage for V4L2 and sub-device drivers
42 ===========================================
44 1) Prepare the driver:
46 1.1) Add the handler to your driver's top-level struct:
50 struct v4l2_ctrl_handler ctrl_handler;
56 1.2) Initialize the handler:
58 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
60 The second argument is a hint telling the function how many controls this
61 handler is expected to handle. It will allocate a hashtable based on this
62 information. It is a hint only.
64 1.3) Hook the control handler into the driver:
66 1.3.1) For V4L2 drivers do this:
70 struct v4l2_device v4l2_dev;
72 struct v4l2_ctrl_handler ctrl_handler;
76 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
78 Where foo->v4l2_dev is of type struct v4l2_device.
80 Finally, remove all control functions from your v4l2_ioctl_ops (if any):
81 vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl,
82 vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
83 Those are now no longer needed.
85 1.3.2) For sub-device drivers do this:
89 struct v4l2_subdev sd;
91 struct v4l2_ctrl_handler ctrl_handler;
95 foo->sd.ctrl_handler = &foo->ctrl_handler;
97 Where foo->sd is of type struct v4l2_subdev.
99 And set all core control ops in your struct v4l2_subdev_core_ops to these
102 .queryctrl = v4l2_subdev_queryctrl,
103 .querymenu = v4l2_subdev_querymenu,
104 .g_ctrl = v4l2_subdev_g_ctrl,
105 .s_ctrl = v4l2_subdev_s_ctrl,
106 .g_ext_ctrls = v4l2_subdev_g_ext_ctrls,
107 .try_ext_ctrls = v4l2_subdev_try_ext_ctrls,
108 .s_ext_ctrls = v4l2_subdev_s_ext_ctrls,
110 Note: this is a temporary solution only. Once all V4L2 drivers that depend
111 on subdev drivers are converted to the control framework these helpers will
114 1.4) Clean up the handler at the end:
116 v4l2_ctrl_handler_free(&foo->ctrl_handler);
121 You add non-menu controls by calling v4l2_ctrl_new_std:
123 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
124 const struct v4l2_ctrl_ops *ops,
125 u32 id, s32 min, s32 max, u32 step, s32 def);
127 Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu:
129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
130 const struct v4l2_ctrl_ops *ops,
131 u32 id, s32 max, s32 skip_mask, s32 def);
133 Menu controls with a driver specific menu are added by calling
134 v4l2_ctrl_new_std_menu_items:
136 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
137 struct v4l2_ctrl_handler *hdl,
138 const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
139 s32 skip_mask, s32 def, const char * const *qmenu);
141 Integer menu controls with a driver specific menu can be added by calling
142 v4l2_ctrl_new_int_menu:
144 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
145 const struct v4l2_ctrl_ops *ops,
146 u32 id, s32 max, s32 def, const s64 *qmenu_int);
148 These functions are typically called right after the v4l2_ctrl_handler_init:
150 static const s64 exp_bias_qmenu[] = {
153 static const char * const test_pattern[] = {
160 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
161 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
162 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
163 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
164 V4L2_CID_CONTRAST, 0, 255, 1, 128);
165 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
166 V4L2_CID_POWER_LINE_FREQUENCY,
167 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
168 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
169 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
170 V4L2_CID_EXPOSURE_BIAS,
171 ARRAY_SIZE(exp_bias_qmenu) - 1,
172 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
174 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
175 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
178 if (foo->ctrl_handler.error) {
179 int err = foo->ctrl_handler.error;
181 v4l2_ctrl_handler_free(&foo->ctrl_handler);
185 The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
186 control, but if you do not need to access the pointer outside the control ops,
187 then there is no need to store it.
189 The v4l2_ctrl_new_std function will fill in most fields based on the control
190 ID except for the min, max, step and default values. These are passed in the
191 last four arguments. These values are driver specific while control attributes
192 like type, name, flags are all global. The control's current value will be set
193 to the default value.
195 The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
196 controls. There is no min argument since that is always 0 for menu controls,
197 and instead of a step there is a skip_mask argument: if bit X is 1, then menu
200 The v4l2_ctrl_new_int_menu function creates a new standard integer menu
201 control with driver-specific items in the menu. It differs from
202 v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
203 as the last argument an array of signed 64-bit integers that form an exact
206 The v4l2_ctrl_new_std_menu_items function is very similar to
207 v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
208 specific menu for an otherwise standard menu control. A good example for this
209 control is the test pattern control for capture/display/sensors devices that
210 have the capability to generate test patterns. These test patterns are hardware
211 specific, so the contents of the menu will vary from device to device.
213 Note that if something fails, the function will return NULL or an error and
214 set ctrl_handler->error to the error code. If ctrl_handler->error was already
215 set, then it will just return and do nothing. This is also true for
216 v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
218 This makes it easy to init the handler and just add all controls and only check
219 the error code at the end. Saves a lot of repetitive error checking.
221 It is recommended to add controls in ascending control ID order: it will be
222 a bit faster that way.
224 3) Optionally force initial control setup:
226 v4l2_ctrl_handler_setup(&foo->ctrl_handler);
228 This will call s_ctrl for all controls unconditionally. Effectively this
229 initializes the hardware to the default control values. It is recommended
230 that you do this as this ensures that both the internal data structures and
231 the hardware are in sync.
233 4) Finally: implement the v4l2_ctrl_ops
235 static const struct v4l2_ctrl_ops foo_ctrl_ops = {
236 .s_ctrl = foo_s_ctrl,
239 Usually all you need is s_ctrl:
241 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
243 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
246 case V4L2_CID_BRIGHTNESS:
247 write_reg(0x123, ctrl->val);
249 case V4L2_CID_CONTRAST:
250 write_reg(0x456, ctrl->val);
256 The control ops are called with the v4l2_ctrl pointer as argument.
257 The new control value has already been validated, so all you need to do is
258 to actually update the hardware registers.
260 You're done! And this is sufficient for most of the drivers we have. No need
261 to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
262 and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
265 ==============================================================================
267 The remainder of this document deals with more advanced topics and scenarios.
268 In practice the basic usage as described above is sufficient for most drivers.
270 ===============================================================================
276 When a sub-device is registered with a V4L2 driver by calling
277 v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
278 and v4l2_device are set, then the controls of the subdev will become
279 automatically available in the V4L2 driver as well. If the subdev driver
280 contains controls that already exist in the V4L2 driver, then those will be
281 skipped (so a V4L2 driver can always override a subdev control).
283 What happens here is that v4l2_device_register_subdev() calls
284 v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
288 Accessing Control Values
289 ========================
291 The following union is used inside the control framework to access control
294 union v4l2_ctrl_ptr {
301 The v4l2_ctrl struct contains these fields that can be used to access both
302 current and new values:
310 union v4l2_ctrl_ptr p_new;
311 union v4l2_ctrl_ptr p_cur;
313 If the control has a simple s32 type type, then:
315 &ctrl->val == ctrl->p_new.p_s32
316 &ctrl->cur.val == ctrl->p_cur.p_s32
318 For all other types use ctrl->p_cur.p<something>. Basically the val
319 and cur.val fields can be considered an alias since these are used so often.
321 Within the control ops you can freely use these. The val and cur.val speak for
322 themselves. The p_char pointers point to character buffers of length
323 ctrl->maximum + 1, and are always 0-terminated.
325 Unless the control is marked volatile the p_cur field points to the the
326 current cached control value. When you create a new control this value is made
327 identical to the default value. After calling v4l2_ctrl_handler_setup() this
328 value is passed to the hardware. It is generally a good idea to call this
331 Whenever a new value is set that new value is automatically cached. This means
332 that most drivers do not need to implement the g_volatile_ctrl() op. The
333 exception is for controls that return a volatile register such as a signal
334 strength read-out that changes continuously. In that case you will need to
335 implement g_volatile_ctrl like this:
337 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
340 case V4L2_CID_BRIGHTNESS:
341 ctrl->val = read_reg(0x123);
346 Note that you use the 'new value' union as well in g_volatile_ctrl. In general
347 controls that need to implement g_volatile_ctrl are read-only controls.
349 To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
351 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
353 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
355 For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
356 you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
357 contains the current value, which you can use (but not change!) as well.
359 If s_ctrl returns 0 (OK), then the control framework will copy the new final
360 values to the 'cur' union.
362 While in g_volatile/s/try_ctrl you can access the value of all controls owned
363 by the same handler since the handler's lock is held. If you need to access
364 the value of controls owned by other handlers, then you have to be very careful
365 not to introduce deadlocks.
367 Outside of the control ops you have to go through to helper functions to get
368 or set a single control value safely in your driver:
370 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
371 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
373 These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
374 do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
375 will result in a deadlock since these helpers lock the handler as well.
377 You can also take the handler lock yourself:
379 mutex_lock(&state->ctrl_handler.lock);
380 pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
381 pr_info("Integer value is '%s'\n", ctrl2->cur.val);
382 mutex_unlock(&state->ctrl_handler.lock);
388 The v4l2_ctrl struct contains this union:
395 For menu controls menu_skip_mask is used. What it does is that it allows you
396 to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
397 implementation where you can return -EINVAL if a certain menu item is not
398 present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
401 A good example is the MPEG Audio Layer II Bitrate menu control where the
402 menu is a list of standardized possible bitrates. But in practice hardware
403 implementations will only support a subset of those. By setting the skip
404 mask you can tell the framework which menu items should be skipped. Setting
405 it to 0 means that all menu items are supported.
407 You set this mask either through the v4l2_ctrl_config struct for a custom
408 control, or by calling v4l2_ctrl_new_std_menu().
414 Driver specific controls can be created using v4l2_ctrl_new_custom():
416 static const struct v4l2_ctrl_config ctrl_filter = {
417 .ops = &ctrl_custom_ops,
418 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
419 .name = "Spatial Filter",
420 .type = V4L2_CTRL_TYPE_INTEGER,
421 .flags = V4L2_CTRL_FLAG_SLIDER,
426 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
428 The last argument is the priv pointer which can be set to driver-specific
431 The v4l2_ctrl_config struct also has a field to set the is_private flag.
433 If the name field is not set, then the framework will assume this is a standard
434 control and will fill in the name, type and flags fields accordingly.
437 Active and Grabbed Controls
438 ===========================
440 If you get more complex relationships between controls, then you may have to
441 activate and deactivate controls. For example, if the Chroma AGC control is
442 on, then the Chroma Gain control is inactive. That is, you may set it, but
443 the value will not be used by the hardware as long as the automatic gain
444 control is on. Typically user interfaces can disable such input fields.
446 You can set the 'active' status using v4l2_ctrl_activate(). By default all
447 controls are active. Note that the framework does not check for this flag.
448 It is meant purely for GUIs. The function is typically called from within
451 The other flag is the 'grabbed' flag. A grabbed control means that you cannot
452 change it because it is in use by some resource. Typical examples are MPEG
453 bitrate controls that cannot be changed while capturing is in progress.
455 If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
456 will return -EBUSY if an attempt is made to set this control. The
457 v4l2_ctrl_grab() function is typically called from the driver when it
458 starts or stops streaming.
464 By default all controls are independent from the others. But in more
465 complex scenarios you can get dependencies from one control to another.
466 In that case you need to 'cluster' them:
469 struct v4l2_ctrl_handler ctrl_handler;
470 #define AUDIO_CL_VOLUME (0)
471 #define AUDIO_CL_MUTE (1)
472 struct v4l2_ctrl *audio_cluster[2];
476 state->audio_cluster[AUDIO_CL_VOLUME] =
477 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
478 state->audio_cluster[AUDIO_CL_MUTE] =
479 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
480 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
482 From now on whenever one or more of the controls belonging to the same
483 cluster is set (or 'gotten', or 'tried'), only the control ops of the first
484 control ('volume' in this example) is called. You effectively create a new
485 composite control. Similar to how a 'struct' works in C.
487 So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
488 all two controls belonging to the audio_cluster:
490 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
492 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
495 case V4L2_CID_AUDIO_VOLUME: {
496 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
498 write_reg(0x123, mute->val ? 0 : ctrl->val);
501 case V4L2_CID_CONTRAST:
502 write_reg(0x456, ctrl->val);
508 In the example above the following are equivalent for the VOLUME case:
510 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
511 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
513 In practice using cluster arrays like this becomes very tiresome. So instead
514 the following equivalent method is used:
518 struct v4l2_ctrl *volume;
519 struct v4l2_ctrl *mute;
522 The anonymous struct is used to clearly 'cluster' these two control pointers,
523 but it serves no other purpose. The effect is the same as creating an
524 array with two control pointers. So you can just do:
526 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
527 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
528 v4l2_ctrl_cluster(2, &state->volume);
530 And in foo_s_ctrl you can use these pointers directly: state->mute->val.
532 Note that controls in a cluster may be NULL. For example, if for some
533 reason mute was never added (because the hardware doesn't support that
534 particular feature), then mute will be NULL. So in that case we have a
535 cluster of 2 controls, of which only 1 is actually instantiated. The
536 only restriction is that the first control of the cluster must always be
537 present, since that is the 'master' control of the cluster. The master
538 control is the one that identifies the cluster and that provides the
539 pointer to the v4l2_ctrl_ops struct that is used for that cluster.
541 Obviously, all controls in the cluster array must be initialized to either
542 a valid control or to NULL.
544 In rare cases you might want to know which controls of a cluster actually
545 were set explicitly by the user. For this you can check the 'is_new' flag of
546 each control. For example, in the case of a volume/mute cluster the 'is_new'
547 flag of the mute control would be set if the user called VIDIOC_S_CTRL for
548 mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
549 controls, then the 'is_new' flag would be 1 for both controls.
551 The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
554 Handling autogain/gain-type Controls with Auto Clusters
555 =======================================================
557 A common type of control cluster is one that handles 'auto-foo/foo'-type
558 controls. Typical examples are autogain/gain, autoexposure/exposure,
559 autowhitebalance/red balance/blue balance. In all cases you have one control
560 that determines whether another control is handled automatically by the hardware,
561 or whether it is under manual control from the user.
563 If the cluster is in automatic mode, then the manual controls should be
564 marked inactive and volatile. When the volatile controls are read the
565 g_volatile_ctrl operation should return the value that the hardware's automatic
566 mode set up automatically.
568 If the cluster is put in manual mode, then the manual controls should become
569 active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
570 called while in manual mode). In addition just before switching to manual mode
571 the current values as determined by the auto mode are copied as the new manual
574 Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
575 changing that control affects the control flags of the manual controls.
577 In order to simplify this a special variation of v4l2_ctrl_cluster was
580 void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
581 u8 manual_val, bool set_volatile);
583 The first two arguments are identical to v4l2_ctrl_cluster. The third argument
584 tells the framework which value switches the cluster into manual mode. The
585 last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
586 If it is false, then the manual controls are never volatile. You would typically
587 use that if the hardware does not give you the option to read back to values as
588 determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
589 you to obtain the current gain value).
591 The first control of the cluster is assumed to be the 'auto' control.
593 Using this function will ensure that you don't need to handle all the complex
594 flag and volatile handling.
597 VIDIOC_LOG_STATUS Support
598 =========================
600 This ioctl allow you to dump the current status of a driver to the kernel log.
601 The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
602 value of the controls owned by the given handler to the log. You can supply a
603 prefix as well. If the prefix didn't end with a space, then ': ' will be added
607 Different Handlers for Different Video Nodes
608 ============================================
610 Usually the V4L2 driver has just one control handler that is global for
611 all video nodes. But you can also specify different control handlers for
612 different video nodes. You can do that by manually setting the ctrl_handler
613 field of struct video_device.
615 That is no problem if there are no subdevs involved but if there are, then
616 you need to block the automatic merging of subdev controls to the global
617 control handler. You do that by simply setting the ctrl_handler field in
618 struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
619 merge subdev controls.
621 After each subdev was added, you will then have to call v4l2_ctrl_add_handler
622 manually to add the subdev's control handler (sd->ctrl_handler) to the desired
623 control handler. This control handler may be specific to the video_device or
624 for a subset of video_device's. For example: the radio device nodes only have
625 audio controls, while the video and vbi device nodes share the same control
626 handler for the audio and video controls.
628 If you want to have one handler (e.g. for a radio device node) have a subset
629 of another handler (e.g. for a video device node), then you should first add
630 the controls to the first handler, add the other controls to the second
631 handler and finally add the first handler to the second. For example:
633 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
634 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
635 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
636 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
637 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
639 The last argument to v4l2_ctrl_add_handler() is a filter function that allows
640 you to filter which controls will be added. Set it to NULL if you want to add
643 Or you can add specific controls to a handler:
645 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
646 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
647 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
648 v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume);
650 What you should not do is make two identical controls for two handlers.
653 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
654 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
656 This would be bad since muting the radio would not change the video mute
657 control. The rule is to have one control for each hardware 'knob' that you
664 Normally you have created the controls yourself and you can store the struct
665 v4l2_ctrl pointer into your own struct.
667 But sometimes you need to find a control from another handler that you do
668 not own. For example, if you have to find a volume control from a subdev.
670 You can do that by calling v4l2_ctrl_find:
672 struct v4l2_ctrl *volume;
674 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
676 Since v4l2_ctrl_find will lock the handler you have to be careful where you
677 use it. For example, this is not a good idea:
679 struct v4l2_ctrl_handler ctrl_handler;
681 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
682 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
684 ...and in video_ops.s_ctrl:
686 case V4L2_CID_BRIGHTNESS:
687 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
690 When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
691 attempting to find another control from the same handler will deadlock.
693 It is recommended not to use this function from inside the control ops.
699 When one control handler is added to another using v4l2_ctrl_add_handler, then
700 by default all controls from one are merged to the other. But a subdev might
701 have low-level controls that make sense for some advanced embedded system, but
702 not when it is used in consumer-level hardware. In that case you want to keep
703 those low-level controls local to the subdev. You can do this by simply
704 setting the 'is_private' flag of the control to 1:
706 static const struct v4l2_ctrl_config ctrl_private = {
707 .ops = &ctrl_custom_ops,
709 .name = "Some Private Control",
710 .type = V4L2_CTRL_TYPE_INTEGER,
716 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
718 These controls will now be skipped when v4l2_ctrl_add_handler is called.
721 V4L2_CTRL_TYPE_CTRL_CLASS Controls
722 ==================================
724 Controls of this type can be used by GUIs to get the name of the control class.
725 A fully featured GUI can make a dialog with multiple tabs with each tab
726 containing the controls belonging to a particular control class. The name of
727 each tab can be found by querying a special control with ID <control class | 1>.
729 Drivers do not have to care about this. The framework will automatically add
730 a control of this type whenever the first control belonging to a new control
734 Adding Notify Callbacks
735 =======================
737 Sometimes the platform or bridge driver needs to be notified when a control
738 from a sub-device driver changes. You can set a notify callback by calling
741 void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
742 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
744 Whenever the give control changes value the notify callback will be called
745 with a pointer to the control and the priv pointer that was passed with
746 v4l2_ctrl_notify. Note that the control's handler lock is held when the
747 notify function is called.
749 There can be only one notify function per control handler. Any attempt
750 to set another notify function will cause a WARN_ON.