3 #include "mlp_runtime.h"
7 static struct Queue* issued;
10 // each core should have a current SESE
11 static struct SESErecord* current;
15 issued = createQueue();
20 struct SESErecord* mlpGetCurrent() {
25 void mlpIssue( struct SESErecord* sese ) {
26 addNewItem( issued, (void*) sese );
29 void mlpStall( struct SESErecord* sese ) {
33 void mlpNotifyExit( struct SESErecord* sese ) {