2 #include "Room_Skeleton.hpp"
5 // External create, destroy, and init functions
6 extern "C" void* createRoom_Skeleton(void** params) {
7 // Arguments: Room *_mainObj, string _callbackAddress, int _port
8 return new Room_Skeleton((Room*) params[0], *((string*) params[1]), *((int*) params[2]));
12 extern "C" void destroyRoom_Skeleton(void* t) {
13 Room_Skeleton* rs = (Room_Skeleton*) t;