11 This document attempts to describe a few coding standards that are being used in
12 the LLVM source tree. Although no coding standards should be regarded as
13 absolute requirements to be followed in all instances, coding standards are
14 particularly important for large-scale code bases that follow a library-based
17 This document intentionally does not prescribe fixed standards for religious
18 issues such as brace placement and space usage. For issues like this, follow
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
27 Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28 from the coding standards. In the case of ``libc++``, this is because the
29 naming and other conventions are dictated by the C++ standard. If you think
30 there is a specific good reason to deviate from the standards here, please bring
31 it up on the LLVMdev mailing list.
33 There are some conventions that are not uniformly followed in the code base
34 (e.g. the naming convention). This is because they are relatively new, and a
35 lot of code was written before they were put in place. Our long term goal is
36 for the entire codebase to follow the convention, but we explicitly *do not*
37 want patches that do large-scale reformating of existing code. On the other
38 hand, it is reasonable to rename the methods of a class if you're about to
39 change it in some other way. Just do the reformating as a separate commit from
40 the functionality change.
42 The ultimate goal of these guidelines is the increase readability and
43 maintainability of our common source base. If you have suggestions for topics to
44 be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
46 Mechanical Source Issues
47 ========================
49 Source Code Formatting
50 ----------------------
55 Comments are one critical part of readability and maintainability. Everyone
56 knows they should comment their code, and so should you. When writing comments,
57 write them as English prose, which means they should use proper capitalization,
58 punctuation, etc. Aim to describe what the code is trying to do and why, not
59 *how* it does it at a micro level. Here are a few critical things to document:
61 .. _header file comment:
66 Every source file should have a header on it that describes the basic purpose of
67 the file. If a file does not have a header, it should not be checked into the
68 tree. The standard header looks like this:
72 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
74 // The LLVM Compiler Infrastructure
76 // This file is distributed under the University of Illinois Open Source
77 // License. See LICENSE.TXT for details.
79 //===----------------------------------------------------------------------===//
82 /// \brief This file contains the declaration of the Instruction class, which is
83 /// the base class for all of the VM instructions.
85 //===----------------------------------------------------------------------===//
87 A few things to note about this particular format: The "``-*- C++ -*-``" string
88 on the first line is there to tell Emacs that the source file is a C++ file, not
89 a C file (Emacs assumes ``.h`` files are C files by default).
93 This tag is not necessary in ``.cpp`` files. The name of the file is also
94 on the first line, along with a very short description of the purpose of the
95 file. This is important when printing out code and flipping though lots of
98 The next section in the file is a concise note that defines the license that the
99 file is released under. This makes it perfectly clear what terms the source
100 code can be distributed under and should not be modified in any way.
102 The main body is a ``doxygen`` comment describing the purpose of the file. It
103 should have a ``\brief`` command that describes the file in one or two
104 sentences. Any additional information should be separated by a blank line. If
105 an algorithm is being implemented or something tricky is going on, a reference
106 to the paper where it is published should be included, as well as any notes or
107 *gotchas* in the code to watch out for.
112 Classes are one fundamental part of a good object oriented design. As such, a
113 class definition should have a comment block that explains what the class is
114 used for and how it works. Every non-trivial class is expected to have a
115 ``doxygen`` comment block.
120 Methods defined in a class (as well as any global functions) should also be
121 documented properly. A quick note about what it does and a description of the
122 borderline behaviour is all that is necessary here (unless something
123 particularly tricky or insidious is going on). The hope is that people can
124 figure out how to use your interfaces without reading the code itself.
126 Good things to talk about here are what happens when something unexpected
127 happens: does the method return null? Abort? Format your hard disk?
132 In general, prefer C++ style (``//``) comments. They take less space, require
133 less typing, don't have nesting problems, etc. There are a few cases when it is
134 useful to use C style (``/* */``) comments however:
136 #. When writing C code: Obviously if you are writing C code, use C style
139 #. When writing a header file that may be ``#include``\d by a C source file.
141 #. When writing a source file that is used by a tool that only accepts C style
144 To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
145 properly and are better behaved in general than C style comments.
147 Doxygen Use in Documentation Comments
148 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
150 Use the ``\file`` command to turn the standard file header into a file-level
153 Include descriptive ``\brief`` paragraphs for all public interfaces (public
154 classes, member and non-member functions). Explain API use and purpose in
155 ``\brief`` paragraphs, don't just restate the information that can be inferred
156 from the API name. Put detailed discussion into separate paragraphs.
158 To refer to parameter names inside a paragraph, use the ``\p name`` command.
159 Don't use the ``\arg name`` command since it starts a new paragraph that
160 contains documentation for the parameter.
162 Wrap non-inline code examples in ``\code ... \endcode``.
164 To document a function parameter, start a new paragraph with the
165 ``\param name`` command. If the parameter is used as an out or an in/out
166 parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
169 To describe function return value, start a new paragraph with the ``\returns``
172 A minimal documentation comment:
176 /// \brief Does foo and bar.
177 void fooBar(bool Baz);
179 A documentation comment that uses all Doxygen features in a preferred way:
183 /// \brief Does foo and bar.
185 /// Does not do foo the usual way if \p Baz is true.
189 /// fooBar(false, "quux", Res);
192 /// \param Quux kind of foo to do.
193 /// \param [out] Result filled with bar sequence on foo success.
195 /// \returns true on success.
196 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
198 Don't duplicate the documentation comment in the header file and in the
199 implementation file. Put the documentation comments for public APIs into the
200 header file. Documentation comments for private APIs can go to the
201 implementation file. In any case, implementation files can include additional
202 comments (not necessarily in Doxygen markup) to explain implementation details
205 Don't duplicate function or class name at the beginning of the comment.
206 For humans it is obvious which function or class is being documented;
207 automatic documentation processing tools are smart enough to bind the comment
208 to the correct declaration.
216 /// Something - An abstraction for some complicated thing.
219 /// fooBar - Does foo and bar.
225 /// fooBar - Does foo and bar.
226 void Something::fooBar() { ... }
234 /// \brief An abstraction for some complicated thing.
237 /// \brief Does foo and bar.
243 // Builds a B-tree in order to do foo. See paper by...
244 void Something::fooBar() { ... }
246 It is not required to use additional Doxygen features, but sometimes it might
247 be a good idea to do so.
251 * adding comments to any narrow namespace containing a collection of
252 related functions or types;
254 * using top-level groups to organize a collection of related functions at
255 namespace scope where the grouping is smaller than the namespace;
257 * using member groups and additional comments attached to member
258 groups to organize within a class.
265 /// \name Functions that do Foo.
276 Immediately after the `header file comment`_ (and include guards if working on a
277 header file), the `minimal list of #includes`_ required by the file should be
278 listed. We prefer these ``#include``\s to be listed in this order:
280 .. _Main Module Header:
281 .. _Local/Private Headers:
283 #. Main Module Header
284 #. Local/Private Headers
286 #. System ``#include``\s
288 and each category should be sorted lexicographically by the full path.
290 The `Main Module Header`_ file applies to ``.cpp`` files which implement an
291 interface defined by a ``.h`` file. This ``#include`` should always be included
292 **first** regardless of where it lives on the file system. By including a
293 header file first in the ``.cpp`` files that implement the interfaces, we ensure
294 that the header does not have any hidden dependencies which are not explicitly
295 ``#include``\d in the header, but should be. It is also a form of documentation
296 in the ``.cpp`` file to indicate where the interfaces it implements are defined.
298 .. _fit into 80 columns:
303 Write your code to fit within 80 columns of text. This helps those of us who
304 like to print out code and look at your code in an ``xterm`` without resizing
307 The longer answer is that there must be some limit to the width of the code in
308 order to reasonably allow developers to have multiple files side-by-side in
309 windows on a modest display. If you are going to pick a width limit, it is
310 somewhat arbitrary but you might as well pick something standard. Going with 90
311 columns (for example) instead of 80 columns wouldn't add any significant value
312 and would be detrimental to printing out code. Also many other projects have
313 standardized on 80 columns, so some people have already configured their editors
314 for it (vs something else, like 90 columns).
316 This is one of many contentious issues in coding standards, but it is not up for
319 Use Spaces Instead of Tabs
320 ^^^^^^^^^^^^^^^^^^^^^^^^^^
322 In all cases, prefer spaces to tabs in source files. People have different
323 preferred indentation levels, and different styles of indentation that they
324 like; this is fine. What isn't fine is that different editors/viewers expand
325 tabs out to different tab stops. This can cause your code to look completely
326 unreadable, and it is not worth dealing with.
328 As always, follow the `Golden Rule`_ above: follow the style of
329 existing code if you are modifying and extending it. If you like four spaces of
330 indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
331 of indentation. Also, do not reindent a whole source file: it makes for
332 incredible diffs that are absolutely worthless.
334 Indent Code Consistently
335 ^^^^^^^^^^^^^^^^^^^^^^^^
337 Okay, in your first year of programming you were told that indentation is
338 important. If you didn't believe and internalize this then, now is the time.
344 Treat Compiler Warnings Like Errors
345 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
347 If your code has compiler warnings in it, something is wrong --- you aren't
348 casting values correctly, you have "questionable" constructs in your code, or
349 you are doing something legitimately wrong. Compiler warnings can cover up
350 legitimate errors in output and make dealing with a translation unit difficult.
352 It is not possible to prevent all warnings from all compilers, nor is it
353 desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
354 good thorough set of warnings, and stick to it. At least in the case of
355 ``gcc``, it is possible to work around any spurious errors by changing the
356 syntax of the code slightly. For example, a warning that annoys me occurs when
357 I write code like this:
361 if (V = getValue()) {
365 ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
366 probably mistyped it. In most cases, I haven't, and I really don't want the
367 spurious errors. To fix this particular problem, I rewrite the code like
372 if ((V = getValue())) {
376 which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
377 massaging the code appropriately.
382 In almost all cases, it is possible and within reason to write completely
383 portable code. If there are cases where it isn't possible to write portable
384 code, isolate it behind a well defined (and well documented) interface.
386 In practice, this means that you shouldn't assume much about the host compiler
387 (and Visual Studio tends to be the lowest common denominator). If advanced
388 features are used, they should only be an implementation detail of a library
389 which has a simple exposed API, and preferably be buried in ``libSystem``.
391 Do not use RTTI or Exceptions
392 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
394 In an effort to reduce code and executable size, LLVM does not use RTTI
395 (e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
396 the general C++ principle of *"you only pay for what you use"*, causing
397 executable bloat even if exceptions are never used in the code base, or if RTTI
398 is never used for a class. Because of this, we turn them off globally in the
401 That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
402 templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
403 This form of RTTI is opt-in and can be
404 :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
405 substantially more efficient than ``dynamic_cast<>``.
407 .. _static constructor:
409 Do not use Static Constructors
410 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
412 Static constructors and destructors (e.g. global variables whose types have a
413 constructor or destructor) should not be added to the code base, and should be
414 removed wherever possible. Besides `well known problems
415 <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
416 initialization is undefined between globals in different source files, the
417 entire concept of static constructors is at odds with the common use case of
418 LLVM as a library linked into a larger application.
420 Consider the use of LLVM as a JIT linked into another application (perhaps for
421 `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
422 <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
423 design of static constructors, they must be executed at startup time of the
424 entire application, regardless of whether or how LLVM is used in that larger
425 application. There are two problems with this:
427 * The time to run the static constructors impacts startup time of applications
428 --- a critical time for GUI apps, among others.
430 * The static constructors cause the app to pull many extra pages of memory off
431 the disk: both the code for the constructor in each ``.o`` file and the small
432 amount of data that gets touched. In addition, touched/dirty pages put more
433 pressure on the VM system on low-memory machines.
435 We would really like for there to be zero cost for linking in an additional LLVM
436 target or other library into an application, but static constructors violate
439 That said, LLVM unfortunately does contain static constructors. It would be a
440 `great project <http://llvm.org/PR11944>`_ for someone to purge all static
441 constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
442 flag (when building with Clang) to ensure we do not regress in the future.
444 Use of ``class`` and ``struct`` Keywords
445 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
447 In C++, the ``class`` and ``struct`` keywords can be used almost
448 interchangeably. The only difference is when they are used to declare a class:
449 ``class`` makes all members private by default while ``struct`` makes all
450 members public by default.
452 Unfortunately, not all compilers follow the rules and some will generate
453 different symbols based on whether ``class`` or ``struct`` was used to declare
454 the symbol. This can lead to problems at link time.
456 So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
457 members are public and the type is a C++ `POD
458 <http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
459 ``struct`` is allowed.
464 The High-Level Issues
465 ---------------------
467 A Public Header File **is** a Module
468 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
470 C++ doesn't do too well in the modularity department. There is no real
471 encapsulation or data hiding (unless you use expensive protocol classes), but it
472 is what we have to work with. When you write a public header file (in the LLVM
473 source tree, they live in the top level "``include``" directory), you are
474 defining a module of functionality.
476 Ideally, modules should be completely independent of each other, and their
477 header files should only ``#include`` the absolute minimum number of headers
478 possible. A module is not just a class, a function, or a namespace: it's a
479 collection of these that defines an interface. This interface may be several
480 functions, classes, or data structures, but the important issue is how they work
483 In general, a module should be implemented by one or more ``.cpp`` files. Each
484 of these ``.cpp`` files should include the header that defines their interface
485 first. This ensures that all of the dependences of the module header have been
486 properly added to the module header itself, and are not implicit. System
487 headers should be included after user headers for a translation unit.
489 .. _minimal list of #includes:
491 ``#include`` as Little as Possible
492 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
494 ``#include`` hurts compile time performance. Don't do it unless you have to,
495 especially in header files.
497 But wait! Sometimes you need to have the definition of a class to use it, or to
498 inherit from it. In these cases go ahead and ``#include`` that header file. Be
499 aware however that there are many cases where you don't need to have the full
500 definition of a class. If you are using a pointer or reference to a class, you
501 don't need the header file. If you are simply returning a class instance from a
502 prototyped function or method, you don't need it. In fact, for most cases, you
503 simply don't need the definition of a class. And not ``#include``\ing speeds up
506 It is easy to try to go too overboard on this recommendation, however. You
507 **must** include all of the header files that you are using --- you can include
508 them either directly or indirectly through another header file. To make sure
509 that you don't accidentally forget to include a header file in your module
510 header, make sure to include your module header **first** in the implementation
511 file (as mentioned above). This way there won't be any hidden dependencies that
512 you'll find out about later.
514 Keep "Internal" Headers Private
515 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
517 Many modules have a complex implementation that causes them to use more than one
518 implementation (``.cpp``) file. It is often tempting to put the internal
519 communication interface (helper classes, extra functions, etc) in the public
520 module header file. Don't do this!
522 If you really need to do something like this, put a private header file in the
523 same directory as the source files, and include it locally. This ensures that
524 your private interface remains private and undisturbed by outsiders.
528 It's okay to put extra implementation methods in a public class itself. Just
529 make them private (or protected) and all is well.
533 Use Early Exits and ``continue`` to Simplify Code
534 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
536 When reading code, keep in mind how much state and how many previous decisions
537 have to be remembered by the reader to understand a block of code. Aim to
538 reduce indentation where possible when it doesn't make it more difficult to
539 understand the code. One great way to do this is by making use of early exits
540 and the ``continue`` keyword in long loops. As an example of using an early
541 exit from a function, consider this "bad" code:
545 Value *doSomething(Instruction *I) {
546 if (!isa<TerminatorInst>(I) &&
547 I->hasOneUse() && doOtherThing(I)) {
548 ... some long code ....
554 This code has several problems if the body of the ``'if'`` is large. When
555 you're looking at the top of the function, it isn't immediately clear that this
556 *only* does interesting things with non-terminator instructions, and only
557 applies to things with the other predicates. Second, it is relatively difficult
558 to describe (in comments) why these predicates are important because the ``if``
559 statement makes it difficult to lay out the comments. Third, when you're deep
560 within the body of the code, it is indented an extra level. Finally, when
561 reading the top of the function, it isn't clear what the result is if the
562 predicate isn't true; you have to read to the end of the function to know that
565 It is much preferred to format the code like this:
569 Value *doSomething(Instruction *I) {
570 // Terminators never need 'something' done to them because ...
571 if (isa<TerminatorInst>(I))
574 // We conservatively avoid transforming instructions with multiple uses
575 // because goats like cheese.
579 // This is really just here for example.
580 if (!doOtherThing(I))
583 ... some long code ....
586 This fixes these problems. A similar problem frequently happens in ``for``
587 loops. A silly example is something like this:
591 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
592 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
593 Value *LHS = BO->getOperand(0);
594 Value *RHS = BO->getOperand(1);
601 When you have very, very small loops, this sort of structure is fine. But if it
602 exceeds more than 10-15 lines, it becomes difficult for people to read and
603 understand at a glance. The problem with this sort of code is that it gets very
604 nested very quickly. Meaning that the reader of the code has to keep a lot of
605 context in their brain to remember what is going immediately on in the loop,
606 because they don't know if/when the ``if`` conditions will have ``else``\s etc.
607 It is strongly preferred to structure the loop like this:
611 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
612 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
615 Value *LHS = BO->getOperand(0);
616 Value *RHS = BO->getOperand(1);
617 if (LHS == RHS) continue;
622 This has all the benefits of using early exits for functions: it reduces nesting
623 of the loop, it makes it easier to describe why the conditions are true, and it
624 makes it obvious to the reader that there is no ``else`` coming up that they
625 have to push context into their brain for. If a loop is large, this can be a
626 big understandability win.
628 Don't use ``else`` after a ``return``
629 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
631 For similar reasons above (reduction of indentation and easier reading), please
632 do not use ``'else'`` or ``'else if'`` after something that interrupts control
633 flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
634 example, this is *bad*:
640 Type = Context.getsigjmp_bufType();
642 Error = ASTContext::GE_Missing_sigjmp_buf;
648 Type = Context.getjmp_bufType();
650 Error = ASTContext::GE_Missing_jmp_buf;
658 It is better to write it like this:
664 Type = Context.getsigjmp_bufType();
666 Error = ASTContext::GE_Missing_sigjmp_buf;
670 Type = Context.getjmp_bufType();
672 Error = ASTContext::GE_Missing_jmp_buf;
678 Or better yet (in this case) as:
684 Type = Context.getsigjmp_bufType();
686 Type = Context.getjmp_bufType();
689 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
690 ASTContext::GE_Missing_jmp_buf;
695 The idea is to reduce indentation and the amount of code you have to keep track
696 of when reading the code.
698 Turn Predicate Loops into Predicate Functions
699 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
701 It is very common to write small loops that just compute a boolean value. There
702 are a number of ways that people commonly write these, but an example of this
707 bool FoundFoo = false;
708 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
709 if (BarList[I]->isFoo()) {
718 This sort of code is awkward to write, and is almost always a bad sign. Instead
719 of this sort of loop, we strongly prefer to use a predicate function (which may
720 be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
721 code to be structured like this:
725 /// \returns true if the specified list has an element that is a foo.
726 static bool containsFoo(const std::vector<Bar*> &List) {
727 for (unsigned I = 0, E = List.size(); I != E; ++I)
728 if (List[I]->isFoo())
734 if (containsFoo(BarList)) {
738 There are many reasons for doing this: it reduces indentation and factors out
739 code which can often be shared by other code that checks for the same predicate.
740 More importantly, it *forces you to pick a name* for the function, and forces
741 you to write a comment for it. In this silly example, this doesn't add much
742 value. However, if the condition is complex, this can make it a lot easier for
743 the reader to understand the code that queries for this predicate. Instead of
744 being faced with the in-line details of how we check to see if the BarList
745 contains a foo, we can trust the function name and continue reading with better
751 Name Types, Functions, Variables, and Enumerators Properly
752 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
754 Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
755 enough how important it is to use *descriptive* names. Pick names that match
756 the semantics and role of the underlying entities, within reason. Avoid
757 abbreviations unless they are well known. After picking a good name, make sure
758 to use consistent capitalization for the name, as inconsistency requires clients
759 to either memorize the APIs or to look it up to find the exact spelling.
761 In general, names should be in camel case (e.g. ``TextFileReader`` and
762 ``isLValue()``). Different kinds of declarations have different rules:
764 * **Type names** (including classes, structs, enums, typedefs, etc) should be
765 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
767 * **Variable names** should be nouns (as they represent state). The name should
768 be camel case, and start with an upper case letter (e.g. ``Leader`` or
771 * **Function names** should be verb phrases (as they represent actions), and
772 command-like function should be imperative. The name should be camel case,
773 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
775 * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
776 follow the naming conventions for types. A common use for enums is as a
777 discriminator for a union, or an indicator of a subclass. When an enum is
778 used for something like this, it should have a ``Kind`` suffix
779 (e.g. ``ValueKind``).
781 * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
782 should start with an upper-case letter, just like types. Unless the
783 enumerators are defined in their own small namespace or inside a class,
784 enumerators should have a prefix corresponding to the enum declaration name.
785 For example, ``enum ValueKind { ... };`` may contain enumerators like
786 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
787 convenience constants are exempt from the requirement for a prefix. For
797 As an exception, classes that mimic STL classes can have member names in STL's
798 style of lower-case words separated by underscores (e.g. ``begin()``,
799 ``push_back()``, and ``empty()``).
801 Here are some examples of good and bad names:
807 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
808 Factory<Tire> Factory; // Better.
809 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
810 // kind of factories.
813 Vehicle MakeVehicle(VehicleType Type) {
814 VehicleMaker M; // Might be OK if having a short life-span.
815 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
816 Light Headlight = M.makeLight("head"); // Good -- descriptive.
823 Use the "``assert``" macro to its fullest. Check all of your preconditions and
824 assumptions, you never know when a bug (not necessarily even yours) might be
825 caught early by an assertion, which reduces debugging time dramatically. The
826 "``<cassert>``" header file is probably already included by the header files you
827 are using, so it doesn't cost anything to use it.
829 To further assist with debugging, make sure to put some kind of error message in
830 the assertion statement, which is printed if the assertion is tripped. This
831 helps the poor debugger make sense of why an assertion is being made and
832 enforced, and hopefully what to do about it. Here is one complete example:
836 inline Value *getOperand(unsigned I) {
837 assert(I < Operands.size() && "getOperand() out of range!");
841 Here are more examples:
845 assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
847 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
849 assert(idx < getNumSuccessors() && "Successor # out of range!");
851 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
853 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
857 In the past, asserts were used to indicate a piece of code that should not be
858 reached. These were typically of the form:
862 assert(0 && "Invalid radix for integer literal");
864 This has a few issues, the main one being that some compilers might not
865 understand the assertion, or warn about a missing return in builds where
866 assertions are compiled out.
868 Today, we have something much better: ``llvm_unreachable``:
872 llvm_unreachable("Invalid radix for integer literal");
874 When assertions are enabled, this will print the message if it's ever reached
875 and then exit the program. When assertions are disabled (i.e. in release
876 builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
877 code for this branch. If the compiler does not support this, it will fall back
878 to the "abort" implementation.
880 Another issue is that values used only by assertions will produce an "unused
881 value" warning when assertions are disabled. For example, this code will warn:
885 unsigned Size = V.size();
886 assert(Size > 42 && "Vector smaller than it should be");
888 bool NewToSet = Myset.insert(Value);
889 assert(NewToSet && "The value shouldn't be in the set yet");
891 These are two interesting different cases. In the first case, the call to
892 ``V.size()`` is only useful for the assert, and we don't want it executed when
893 assertions are disabled. Code like this should move the call into the assert
894 itself. In the second case, the side effects of the call must happen whether
895 the assert is enabled or not. In this case, the value should be cast to void to
896 disable the warning. To be specific, it is preferred to write the code like
901 assert(V.size() > 42 && "Vector smaller than it should be");
903 bool NewToSet = Myset.insert(Value); (void)NewToSet;
904 assert(NewToSet && "The value shouldn't be in the set yet");
906 Do Not Use ``using namespace std``
907 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
909 In LLVM, we prefer to explicitly prefix all identifiers from the standard
910 namespace with an "``std::``" prefix, rather than rely on "``using namespace
913 In header files, adding a ``'using namespace XXX'`` directive pollutes the
914 namespace of any source file that ``#include``\s the header. This is clearly a
917 In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
918 rule, but is still important. Basically, using explicit namespace prefixes
919 makes the code **clearer**, because it is immediately obvious what facilities
920 are being used and where they are coming from. And **more portable**, because
921 namespace clashes cannot occur between LLVM code and other namespaces. The
922 portability rule is important because different standard library implementations
923 expose different symbols (potentially ones they shouldn't), and future revisions
924 to the C++ standard will add more symbols to the ``std`` namespace. As such, we
925 never use ``'using namespace std;'`` in LLVM.
927 The exception to the general rule (i.e. it's not an exception for the ``std``
928 namespace) is for implementation files. For example, all of the code in the
929 LLVM project implements code that lives in the 'llvm' namespace. As such, it is
930 ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
931 llvm;'`` directive at the top, after the ``#include``\s. This reduces
932 indentation in the body of the file for source editors that indent based on
933 braces, and keeps the conceptual context cleaner. The general form of this rule
934 is that any ``.cpp`` file that implements code in any namespace may use that
935 namespace (and its parents'), but should not use any others.
937 Provide a Virtual Method Anchor for Classes in Headers
938 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
940 If a class is defined in a header file and has a vtable (either it has virtual
941 methods or it derives from classes with virtual methods), it must always have at
942 least one out-of-line virtual method in the class. Without this, the compiler
943 will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
944 header, bloating ``.o`` file sizes and increasing link times.
946 Don't use default labels in fully covered switches over enumerations
947 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
949 ``-Wswitch`` warns if a switch, without a default label, over an enumeration
950 does not cover every enumeration value. If you write a default label on a fully
951 covered switch over an enumeration then the ``-Wswitch`` warning won't fire
952 when new elements are added to that enumeration. To help avoid adding these
953 kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
954 off by default but turned on when building LLVM with a version of Clang that
955 supports the warning.
957 A knock-on effect of this stylistic requirement is that when building LLVM with
958 GCC you may get warnings related to "control may reach end of non-void function"
959 if you return from each case of a covered switch-over-enum because GCC assumes
960 that the enum expression may take any representable value, not just those of
961 individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
964 Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
965 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
967 Prior to C++11, a common pattern to make a class uncopyable was to declare an
968 unimplemented copy constructor and copy assignment operator and make them
969 private. This would give a compiler error for accessing a private method or a
970 linker error because it wasn't implemented.
972 With C++11, we can mark methods that won't be implemented with ``= delete``.
973 This will trigger a much better error message and tell the compiler that the
974 method will never be implemented. This enables other checks like
975 ``-Wunused-private-field`` to run correctly on classes that contain these
978 To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
979 which will expand to ``= delete`` if the compiler supports it. These methods
980 should still be declared private. Example of the uncopyable pattern:
986 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
987 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
992 Don't evaluate ``end()`` every time through a loop
993 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
995 Because C++ doesn't have a standard "``foreach``" loop (though it can be
996 emulated with macros and may be coming in C++'0x) we end up writing a lot of
997 loops that manually iterate from begin to end on a variety of containers or
998 through other data structures. One common mistake is to write a loop in this
1003 BasicBlock *BB = ...
1004 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1007 The problem with this construct is that it evaluates "``BB->end()``" every time
1008 through the loop. Instead of writing the loop like this, we strongly prefer
1009 loops to be written so that they evaluate it once before the loop starts. A
1010 convenient way to do this is like so:
1014 BasicBlock *BB = ...
1015 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1018 The observant may quickly point out that these two loops may have different
1019 semantics: if the container (a basic block in this case) is being mutated, then
1020 "``BB->end()``" may change its value every time through the loop and the second
1021 loop may not in fact be correct. If you actually do depend on this behavior,
1022 please write the loop in the first form and add a comment indicating that you
1023 did it intentionally.
1025 Why do we prefer the second form (when correct)? Writing the loop in the first
1026 form has two problems. First it may be less efficient than evaluating it at the
1027 start of the loop. In this case, the cost is probably minor --- a few extra
1028 loads every time through the loop. However, if the base expression is more
1029 complex, then the cost can rise quickly. I've seen loops where the end
1030 expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1031 really aren't cheap. By writing it in the second form consistently, you
1032 eliminate the issue entirely and don't even have to think about it.
1034 The second (even bigger) issue is that writing the loop in the first form hints
1035 to the reader that the loop is mutating the container (a fact that a comment
1036 would handily confirm!). If you write the loop in the second form, it is
1037 immediately obvious without even looking at the body of the loop that the
1038 container isn't being modified, which makes it easier to read the code and
1039 understand what it does.
1041 While the second form of the loop is a few extra keystrokes, we do strongly
1044 ``#include <iostream>`` is Forbidden
1045 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1047 The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1048 because many common implementations transparently inject a `static constructor`_
1049 into every translation unit that includes it.
1051 Note that using the other stream headers (``<sstream>`` for example) is not
1052 problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1053 provides various APIs that are better performing for almost every use than
1054 ``std::ostream`` style APIs.
1058 New code should always use `raw_ostream`_ for writing, or the
1059 ``llvm::MemoryBuffer`` API for reading files.
1066 LLVM includes a lightweight, simple, and efficient stream implementation in
1067 ``llvm/Support/raw_ostream.h``, which provides all of the common features of
1068 ``std::ostream``. All new code should use ``raw_ostream`` instead of
1071 Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1072 declared as ``class raw_ostream``. Public headers should generally not include
1073 the ``raw_ostream`` header, but use forward declarations and constant references
1074 to ``raw_ostream`` instances.
1079 The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1080 the output stream specified. In addition to doing this, however, it also
1081 flushes the output stream. In other words, these are equivalent:
1085 std::cout << std::endl;
1086 std::cout << '\n' << std::flush;
1088 Most of the time, you probably have no reason to flush the output stream, so
1089 it's better to use a literal ``'\n'``.
1094 This section describes preferred low-level formatting guidelines along with
1095 reasoning on why we prefer them.
1097 Spaces Before Parentheses
1098 ^^^^^^^^^^^^^^^^^^^^^^^^^
1100 We prefer to put a space before an open parenthesis only in control flow
1101 statements, but not in normal function call expressions and function-like
1102 macros. For example, this is good:
1107 for (I = 0; I != 100; ++I) ...
1108 while (LLVMRocks) ...
1111 assert(3 != 4 && "laws of math are failing me");
1113 A = foo(42, 92) + bar(X);
1120 for(I = 0; I != 100; ++I) ...
1121 while(LLVMRocks) ...
1124 assert (3 != 4 && "laws of math are failing me");
1126 A = foo (42, 92) + bar (X);
1128 The reason for doing this is not completely arbitrary. This style makes control
1129 flow operators stand out more, and makes expressions flow better. The function
1130 call operator binds very tightly as a postfix operator. Putting a space after a
1131 function name (as in the last example) makes it appear that the code might bind
1132 the arguments of the left-hand-side of a binary operator with the argument list
1133 of a function and the name of the right side. More specifically, it is easy to
1134 misread the "``A``" example as:
1138 A = foo ((42, 92) + bar) (X);
1140 when skimming through the code. By avoiding a space in a function, we avoid
1141 this misinterpretation.
1146 Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1147 (``X++``) and could very well be a lot faster than it. Use preincrementation
1150 The semantics of postincrement include making a copy of the value being
1151 incremented, returning it, and then preincrementing the "work value". For
1152 primitive types, this isn't a big deal. But for iterators, it can be a huge
1153 issue (for example, some iterators contains stack and set objects in them...
1154 copying an iterator could invoke the copy ctor's of these as well). In general,
1155 get in the habit of always using preincrement, and you won't have a problem.
1158 Namespace Indentation
1159 ^^^^^^^^^^^^^^^^^^^^^
1161 In general, we strive to reduce indentation wherever possible. This is useful
1162 because we want code to `fit into 80 columns`_ without wrapping horribly, but
1163 also because it makes it easier to understand the code. Namespaces are a funny
1164 thing: they are often large, and we often desire to put lots of stuff into them
1165 (so they can be large). Other times they are tiny, because they just hold an
1166 enum or something similar. In order to balance this, we use different
1167 approaches for small versus large namespaces.
1169 If a namespace definition is small and *easily* fits on a screen (say, less than
1170 35 lines of code), then you should indent its body. Here's an example:
1176 /// \brief An enum for the x86 relocation codes. Note that
1177 /// the terminology here doesn't follow x86 convention - word means
1178 /// 32-bit and dword means 64-bit.
1179 enum RelocationType {
1180 /// \brief PC relative relocation, add the relocated value to
1181 /// the value already in memory, after we adjust it for where the PC is.
1182 reloc_pcrel_word = 0,
1184 /// \brief PIC base relative relocation, add the relocated value to
1185 /// the value already in memory, after we adjust it for where the
1187 reloc_picrel_word = 1,
1189 /// \brief Absolute relocation, just add the relocated value to the
1190 /// value already in memory.
1191 reloc_absolute_word = 2,
1192 reloc_absolute_dword = 3
1197 Since the body is small, indenting adds value because it makes it very clear
1198 where the namespace starts and ends, and it is easy to take the whole thing in
1199 in one "gulp" when reading the code. If the blob of code in the namespace is
1200 larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1201 do not indent the code, and add a comment indicating what namespace is being
1202 closed. For example:
1207 namespace knowledge {
1209 /// This class represents things that Smith can have an intimate
1210 /// understanding of and contains the data associated with it.
1214 explicit Grokable() { ... }
1215 virtual ~Grokable() = 0;
1221 } // end namespace knowledge
1222 } // end namespace llvm
1224 Because the class is large, we don't expect that the reader can easily
1225 understand the entire concept in a glance, and the end of the file (where the
1226 namespaces end) may be a long ways away from the place they open. As such,
1227 indenting the contents of the namespace doesn't add any value, and detracts from
1228 the readability of the class. In these cases it is best to *not* indent the
1229 contents of the namespace.
1233 Anonymous Namespaces
1234 ^^^^^^^^^^^^^^^^^^^^
1236 After talking about namespaces in general, you may be wondering about anonymous
1237 namespaces in particular. Anonymous namespaces are a great language feature
1238 that tells the C++ compiler that the contents of the namespace are only visible
1239 within the current translation unit, allowing more aggressive optimization and
1240 eliminating the possibility of symbol name collisions. Anonymous namespaces are
1241 to C++ as "static" is to C functions and global variables. While "``static``"
1242 is available in C++, anonymous namespaces are more general: they can make entire
1243 classes private to a file.
1245 The problem with anonymous namespaces is that they naturally want to encourage
1246 indentation of their body, and they reduce locality of reference: if you see a
1247 random function definition in a C++ file, it is easy to see if it is marked
1248 static, but seeing if it is in an anonymous namespace requires scanning a big
1251 Because of this, we have a simple guideline: make anonymous namespaces as small
1252 as possible, and only use them for class declarations. For example, this is
1262 bool operator<(const char *RHS) const;
1264 } // end anonymous namespace
1266 static void runHelper() {
1270 bool StringSort::operator<(const char *RHS) const {
1283 bool operator<(const char *RHS) const;
1290 bool StringSort::operator<(const char *RHS) const {
1294 } // end anonymous namespace
1296 This is bad specifically because if you're looking at "``runHelper``" in the middle
1297 of a large C++ file, that you have no immediate way to tell if it is local to
1298 the file. When it is marked static explicitly, this is immediately obvious.
1299 Also, there is no reason to enclose the definition of "``operator<``" in the
1300 namespace just because it was declared there.
1305 A lot of these comments and recommendations have been culled from other sources.
1306 Two particularly important books for our work are:
1309 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1310 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1311 "Effective STL" by the same author.
1313 #. `Large-Scale C++ Software Design
1314 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1317 If you get some free time, and you haven't read them: do so, you might learn