13 This document attempts to describe a few coding standards that are being used in
14 the LLVM source tree. Although no coding standards should be regarded as
15 absolute requirements to be followed in all instances, coding standards are
16 particularly important for large-scale code bases that follow a library-based
19 This document intentionally does not prescribe fixed standards for religious
20 issues such as brace placement and space usage. For issues like this, follow
25 **If you are extending, enhancing, or bug fixing already implemented code,
26 use the style that is already being used so that the source is uniform and
29 Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
30 from the coding standards. In the case of ``libc++``, this is because the
31 naming and other conventions are dictated by the C++ standard. If you think
32 there is a specific good reason to deviate from the standards here, please bring
33 it up on the LLVMdev mailing list.
35 There are some conventions that are not uniformly followed in the code base
36 (e.g. the naming convention). This is because they are relatively new, and a
37 lot of code was written before they were put in place. Our long term goal is
38 for the entire codebase to follow the convention, but we explicitly *do not*
39 want patches that do large-scale reformating of existing code. On the other
40 hand, it is reasonable to rename the methods of a class if you're about to
41 change it in some other way. Just do the reformating as a separate commit from
42 the functionality change.
44 The ultimate goal of these guidelines is the increase readability and
45 maintainability of our common source base. If you have suggestions for topics to
46 be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
48 Mechanical Source Issues
49 ========================
51 Source Code Formatting
52 ----------------------
57 Comments are one critical part of readability and maintainability. Everyone
58 knows they should comment their code, and so should you. When writing comments,
59 write them as English prose, which means they should use proper capitalization,
60 punctuation, etc. Aim to describe what the code is trying to do and why, not
61 *how* it does it at a micro level. Here are a few critical things to document:
63 .. _header file comment:
68 Every source file should have a header on it that describes the basic purpose of
69 the file. If a file does not have a header, it should not be checked into the
70 tree. The standard header looks like this:
74 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
76 // The LLVM Compiler Infrastructure
78 // This file is distributed under the University of Illinois Open Source
79 // License. See LICENSE.TXT for details.
81 //===----------------------------------------------------------------------===//
83 // This file contains the declaration of the Instruction class, which is the
84 // base class for all of the VM instructions.
86 //===----------------------------------------------------------------------===//
88 A few things to note about this particular format: The "``-*- C++ -*-``" string
89 on the first line is there to tell Emacs that the source file is a C++ file, not
90 a C file (Emacs assumes ``.h`` files are C files by default).
94 This tag is not necessary in ``.cpp`` files. The name of the file is also
95 on the first line, along with a very short description of the purpose of the
96 file. This is important when printing out code and flipping though lots of
99 The next section in the file is a concise note that defines the license that the
100 file is released under. This makes it perfectly clear what terms the source
101 code can be distributed under and should not be modified in any way.
103 The main body of the description does not have to be very long in most cases.
104 Here it's only two lines. If an algorithm is being implemented or something
105 tricky is going on, a reference to the paper where it is published should be
106 included, as well as any notes or *gotchas* in the code to watch out for.
111 Classes are one fundamental part of a good object oriented design. As such, a
112 class definition should have a comment block that explains what the class is
113 used for and how it works. Every non-trivial class is expected to have a
114 ``doxygen`` comment block.
119 Methods defined in a class (as well as any global functions) should also be
120 documented properly. A quick note about what it does and a description of the
121 borderline behaviour is all that is necessary here (unless something
122 particularly tricky or insidious is going on). The hope is that people can
123 figure out how to use your interfaces without reading the code itself.
125 Good things to talk about here are what happens when something unexpected
126 happens: does the method return null? Abort? Format your hard disk?
131 In general, prefer C++ style (``//``) comments. They take less space, require
132 less typing, don't have nesting problems, etc. There are a few cases when it is
133 useful to use C style (``/* */``) comments however:
135 #. When writing C code: Obviously if you are writing C code, use C style
138 #. When writing a header file that may be ``#include``\d by a C source file.
140 #. When writing a source file that is used by a tool that only accepts C style
143 To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
144 properly and are better behaved in general than C style comments.
149 Immediately after the `header file comment`_ (and include guards if working on a
150 header file), the `minimal list of #includes`_ required by the file should be
151 listed. We prefer these ``#include``\s to be listed in this order:
153 .. _Main Module Header:
154 .. _Local/Private Headers:
156 #. Main Module Header
157 #. Local/Private Headers
159 #. ``llvm/Analysis/*``
160 #. ``llvm/Assembly/*``
161 #. ``llvm/Bitcode/*``
162 #. ``llvm/CodeGen/*``
164 #. ``llvm/Support/*``
166 #. System ``#include``\s
168 and each category should be sorted by name.
170 The `Main Module Header`_ file applies to ``.cpp`` files which implement an
171 interface defined by a ``.h`` file. This ``#include`` should always be included
172 **first** regardless of where it lives on the file system. By including a
173 header file first in the ``.cpp`` files that implement the interfaces, we ensure
174 that the header does not have any hidden dependencies which are not explicitly
175 ``#include``\d in the header, but should be. It is also a form of documentation
176 in the ``.cpp`` file to indicate where the interfaces it implements are defined.
178 .. _fit into 80 columns:
183 Write your code to fit within 80 columns of text. This helps those of us who
184 like to print out code and look at your code in an ``xterm`` without resizing
187 The longer answer is that there must be some limit to the width of the code in
188 order to reasonably allow developers to have multiple files side-by-side in
189 windows on a modest display. If you are going to pick a width limit, it is
190 somewhat arbitrary but you might as well pick something standard. Going with 90
191 columns (for example) instead of 80 columns wouldn't add any significant value
192 and would be detrimental to printing out code. Also many other projects have
193 standardized on 80 columns, so some people have already configured their editors
194 for it (vs something else, like 90 columns).
196 This is one of many contentious issues in coding standards, but it is not up for
199 Use Spaces Instead of Tabs
200 ^^^^^^^^^^^^^^^^^^^^^^^^^^
202 In all cases, prefer spaces to tabs in source files. People have different
203 preferred indentation levels, and different styles of indentation that they
204 like; this is fine. What isn't fine is that different editors/viewers expand
205 tabs out to different tab stops. This can cause your code to look completely
206 unreadable, and it is not worth dealing with.
208 As always, follow the `Golden Rule`_ above: follow the style of
209 existing code if you are modifying and extending it. If you like four spaces of
210 indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
211 of indentation. Also, do not reindent a whole source file: it makes for
212 incredible diffs that are absolutely worthless.
214 Indent Code Consistently
215 ^^^^^^^^^^^^^^^^^^^^^^^^
217 Okay, in your first year of programming you were told that indentation is
218 important. If you didn't believe and internalize this then, now is the time.
224 Treat Compiler Warnings Like Errors
225 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
227 If your code has compiler warnings in it, something is wrong --- you aren't
228 casting values correctly, you have "questionable" constructs in your code, or
229 you are doing something legitimately wrong. Compiler warnings can cover up
230 legitimate errors in output and make dealing with a translation unit difficult.
232 It is not possible to prevent all warnings from all compilers, nor is it
233 desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
234 good thorough set of warnings, and stick to it. At least in the case of
235 ``gcc``, it is possible to work around any spurious errors by changing the
236 syntax of the code slightly. For example, a warning that annoys me occurs when
237 I write code like this:
241 if (V = getValue()) {
245 ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
246 probably mistyped it. In most cases, I haven't, and I really don't want the
247 spurious errors. To fix this particular problem, I rewrite the code like
252 if ((V = getValue())) {
256 which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
257 massaging the code appropriately.
262 In almost all cases, it is possible and within reason to write completely
263 portable code. If there are cases where it isn't possible to write portable
264 code, isolate it behind a well defined (and well documented) interface.
266 In practice, this means that you shouldn't assume much about the host compiler
267 (and Visual Studio tends to be the lowest common denominator). If advanced
268 features are used, they should only be an implementation detail of a library
269 which has a simple exposed API, and preferably be buried in ``libSystem``.
271 Do not use RTTI or Exceptions
272 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
274 In an effort to reduce code and executable size, LLVM does not use RTTI
275 (e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
276 the general C++ principle of *"you only pay for what you use"*, causing
277 executable bloat even if exceptions are never used in the code base, or if RTTI
278 is never used for a class. Because of this, we turn them off globally in the
281 That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
282 templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
283 This form of RTTI is opt-in and can be added to any class. It is also
284 substantially more efficient than ``dynamic_cast<>``.
286 .. _static constructor:
288 Do not use Static Constructors
289 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
291 Static constructors and destructors (e.g. global variables whose types have a
292 constructor or destructor) should not be added to the code base, and should be
293 removed wherever possible. Besides `well known problems
294 <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
295 initialization is undefined between globals in different source files, the
296 entire concept of static constructors is at odds with the common use case of
297 LLVM as a library linked into a larger application.
299 Consider the use of LLVM as a JIT linked into another application (perhaps for
300 `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
301 <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
302 design of static constructors, they must be executed at startup time of the
303 entire application, regardless of whether or how LLVM is used in that larger
304 application. There are two problems with this:
306 * The time to run the static constructors impacts startup time of applications
307 --- a critical time for GUI apps, among others.
309 * The static constructors cause the app to pull many extra pages of memory off
310 the disk: both the code for the constructor in each ``.o`` file and the small
311 amount of data that gets touched. In addition, touched/dirty pages put more
312 pressure on the VM system on low-memory machines.
314 We would really like for there to be zero cost for linking in an additional LLVM
315 target or other library into an application, but static constructors violate
318 That said, LLVM unfortunately does contain static constructors. It would be a
319 `great project <http://llvm.org/PR11944>`_ for someone to purge all static
320 constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
321 flag (when building with Clang) to ensure we do not regress in the future.
323 Use of ``class`` and ``struct`` Keywords
324 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
326 In C++, the ``class`` and ``struct`` keywords can be used almost
327 interchangeably. The only difference is when they are used to declare a class:
328 ``class`` makes all members private by default while ``struct`` makes all
329 members public by default.
331 Unfortunately, not all compilers follow the rules and some will generate
332 different symbols based on whether ``class`` or ``struct`` was used to declare
333 the symbol. This can lead to problems at link time.
335 So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
336 members are public and the type is a C++ `POD
337 <http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
338 ``struct`` is allowed.
343 The High-Level Issues
344 ---------------------
346 A Public Header File **is** a Module
347 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
349 C++ doesn't do too well in the modularity department. There is no real
350 encapsulation or data hiding (unless you use expensive protocol classes), but it
351 is what we have to work with. When you write a public header file (in the LLVM
352 source tree, they live in the top level "``include``" directory), you are
353 defining a module of functionality.
355 Ideally, modules should be completely independent of each other, and their
356 header files should only ``#include`` the absolute minimum number of headers
357 possible. A module is not just a class, a function, or a namespace: it's a
358 collection of these that defines an interface. This interface may be several
359 functions, classes, or data structures, but the important issue is how they work
362 In general, a module should be implemented by one or more ``.cpp`` files. Each
363 of these ``.cpp`` files should include the header that defines their interface
364 first. This ensures that all of the dependences of the module header have been
365 properly added to the module header itself, and are not implicit. System
366 headers should be included after user headers for a translation unit.
368 .. _minimal list of #includes:
370 ``#include`` as Little as Possible
371 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
373 ``#include`` hurts compile time performance. Don't do it unless you have to,
374 especially in header files.
376 But wait! Sometimes you need to have the definition of a class to use it, or to
377 inherit from it. In these cases go ahead and ``#include`` that header file. Be
378 aware however that there are many cases where you don't need to have the full
379 definition of a class. If you are using a pointer or reference to a class, you
380 don't need the header file. If you are simply returning a class instance from a
381 prototyped function or method, you don't need it. In fact, for most cases, you
382 simply don't need the definition of a class. And not ``#include``\ing speeds up
385 It is easy to try to go too overboard on this recommendation, however. You
386 **must** include all of the header files that you are using --- you can include
387 them either directly or indirectly through another header file. To make sure
388 that you don't accidentally forget to include a header file in your module
389 header, make sure to include your module header **first** in the implementation
390 file (as mentioned above). This way there won't be any hidden dependencies that
391 you'll find out about later.
393 Keep "Internal" Headers Private
394 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
396 Many modules have a complex implementation that causes them to use more than one
397 implementation (``.cpp``) file. It is often tempting to put the internal
398 communication interface (helper classes, extra functions, etc) in the public
399 module header file. Don't do this!
401 If you really need to do something like this, put a private header file in the
402 same directory as the source files, and include it locally. This ensures that
403 your private interface remains private and undisturbed by outsiders.
407 It's okay to put extra implementation methods in a public class itself. Just
408 make them private (or protected) and all is well.
412 Use Early Exits and ``continue`` to Simplify Code
413 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
415 When reading code, keep in mind how much state and how many previous decisions
416 have to be remembered by the reader to understand a block of code. Aim to
417 reduce indentation where possible when it doesn't make it more difficult to
418 understand the code. One great way to do this is by making use of early exits
419 and the ``continue`` keyword in long loops. As an example of using an early
420 exit from a function, consider this "bad" code:
424 Value *DoSomething(Instruction *I) {
425 if (!isa<TerminatorInst>(I) &&
426 I->hasOneUse() && SomeOtherThing(I)) {
427 ... some long code ....
433 This code has several problems if the body of the ``'if'`` is large. When
434 you're looking at the top of the function, it isn't immediately clear that this
435 *only* does interesting things with non-terminator instructions, and only
436 applies to things with the other predicates. Second, it is relatively difficult
437 to describe (in comments) why these predicates are important because the ``if``
438 statement makes it difficult to lay out the comments. Third, when you're deep
439 within the body of the code, it is indented an extra level. Finally, when
440 reading the top of the function, it isn't clear what the result is if the
441 predicate isn't true; you have to read to the end of the function to know that
444 It is much preferred to format the code like this:
448 Value *DoSomething(Instruction *I) {
449 // Terminators never need 'something' done to them because ...
450 if (isa<TerminatorInst>(I))
453 // We conservatively avoid transforming instructions with multiple uses
454 // because goats like cheese.
458 // This is really just here for example.
459 if (!SomeOtherThing(I))
462 ... some long code ....
465 This fixes these problems. A similar problem frequently happens in ``for``
466 loops. A silly example is something like this:
470 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
471 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
472 Value *LHS = BO->getOperand(0);
473 Value *RHS = BO->getOperand(1);
480 When you have very, very small loops, this sort of structure is fine. But if it
481 exceeds more than 10-15 lines, it becomes difficult for people to read and
482 understand at a glance. The problem with this sort of code is that it gets very
483 nested very quickly. Meaning that the reader of the code has to keep a lot of
484 context in their brain to remember what is going immediately on in the loop,
485 because they don't know if/when the ``if`` conditions will have ``else``\s etc.
486 It is strongly preferred to structure the loop like this:
490 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
491 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
494 Value *LHS = BO->getOperand(0);
495 Value *RHS = BO->getOperand(1);
496 if (LHS == RHS) continue;
501 This has all the benefits of using early exits for functions: it reduces nesting
502 of the loop, it makes it easier to describe why the conditions are true, and it
503 makes it obvious to the reader that there is no ``else`` coming up that they
504 have to push context into their brain for. If a loop is large, this can be a
505 big understandability win.
507 Don't use ``else`` after a ``return``
508 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
510 For similar reasons above (reduction of indentation and easier reading), please
511 do not use ``'else'`` or ``'else if'`` after something that interrupts control
512 flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
513 example, this is *bad*:
519 Type = Context.getsigjmp_bufType();
521 Error = ASTContext::GE_Missing_sigjmp_buf;
527 Type = Context.getjmp_bufType();
529 Error = ASTContext::GE_Missing_jmp_buf;
537 It is better to write it like this:
543 Type = Context.getsigjmp_bufType();
545 Error = ASTContext::GE_Missing_sigjmp_buf;
549 Type = Context.getjmp_bufType();
551 Error = ASTContext::GE_Missing_jmp_buf;
557 Or better yet (in this case) as:
563 Type = Context.getsigjmp_bufType();
565 Type = Context.getjmp_bufType();
568 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
569 ASTContext::GE_Missing_jmp_buf;
574 The idea is to reduce indentation and the amount of code you have to keep track
575 of when reading the code.
577 Turn Predicate Loops into Predicate Functions
578 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
580 It is very common to write small loops that just compute a boolean value. There
581 are a number of ways that people commonly write these, but an example of this
586 bool FoundFoo = false;
587 for (unsigned i = 0, e = BarList.size(); i != e; ++i)
588 if (BarList[i]->isFoo()) {
597 This sort of code is awkward to write, and is almost always a bad sign. Instead
598 of this sort of loop, we strongly prefer to use a predicate function (which may
599 be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
600 code to be structured like this:
604 /// ListContainsFoo - Return true if the specified list has an element that is
606 static bool ListContainsFoo(const std::vector<Bar*> &List) {
607 for (unsigned i = 0, e = List.size(); i != e; ++i)
608 if (List[i]->isFoo())
614 if (ListContainsFoo(BarList)) {
618 There are many reasons for doing this: it reduces indentation and factors out
619 code which can often be shared by other code that checks for the same predicate.
620 More importantly, it *forces you to pick a name* for the function, and forces
621 you to write a comment for it. In this silly example, this doesn't add much
622 value. However, if the condition is complex, this can make it a lot easier for
623 the reader to understand the code that queries for this predicate. Instead of
624 being faced with the in-line details of how we check to see if the BarList
625 contains a foo, we can trust the function name and continue reading with better
631 Name Types, Functions, Variables, and Enumerators Properly
632 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
634 Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
635 enough how important it is to use *descriptive* names. Pick names that match
636 the semantics and role of the underlying entities, within reason. Avoid
637 abbreviations unless they are well known. After picking a good name, make sure
638 to use consistent capitalization for the name, as inconsistency requires clients
639 to either memorize the APIs or to look it up to find the exact spelling.
641 In general, names should be in camel case (e.g. ``TextFileReader`` and
642 ``isLValue()``). Different kinds of declarations have different rules:
644 * **Type names** (including classes, structs, enums, typedefs, etc) should be
645 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
647 * **Variable names** should be nouns (as they represent state). The name should
648 be camel case, and start with an upper case letter (e.g. ``Leader`` or
651 * **Function names** should be verb phrases (as they represent actions), and
652 command-like function should be imperative. The name should be camel case,
653 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
655 * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
656 follow the naming conventions for types. A common use for enums is as a
657 discriminator for a union, or an indicator of a subclass. When an enum is
658 used for something like this, it should have a ``Kind`` suffix
659 (e.g. ``ValueKind``).
661 * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
662 should start with an upper-case letter, just like types. Unless the
663 enumerators are defined in their own small namespace or inside a class,
664 enumerators should have a prefix corresponding to the enum declaration name.
665 For example, ``enum ValueKind { ... };`` may contain enumerators like
666 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
667 convenience constants are exempt from the requirement for a prefix. For
677 As an exception, classes that mimic STL classes can have member names in STL's
678 style of lower-case words separated by underscores (e.g. ``begin()``,
679 ``push_back()``, and ``empty()``).
681 Here are some examples of good and bad names:
687 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
688 Factory<Tire> Factory; // Better.
689 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
690 // kind of factories.
693 Vehicle MakeVehicle(VehicleType Type) {
694 VehicleMaker M; // Might be OK if having a short life-span.
695 Tire tmp1 = M.makeTire(); // Bad -- 'tmp1' provides no information.
696 Light headlight = M.makeLight("head"); // Good -- descriptive.
703 Use the "``assert``" macro to its fullest. Check all of your preconditions and
704 assumptions, you never know when a bug (not necessarily even yours) might be
705 caught early by an assertion, which reduces debugging time dramatically. The
706 "``<cassert>``" header file is probably already included by the header files you
707 are using, so it doesn't cost anything to use it.
709 To further assist with debugging, make sure to put some kind of error message in
710 the assertion statement, which is printed if the assertion is tripped. This
711 helps the poor debugger make sense of why an assertion is being made and
712 enforced, and hopefully what to do about it. Here is one complete example:
716 inline Value *getOperand(unsigned i) {
717 assert(i < Operands.size() && "getOperand() out of range!");
721 Here are more examples:
725 assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
727 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
729 assert(idx < getNumSuccessors() && "Successor # out of range!");
731 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
733 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
737 Please be aware that, when adding assert statements, not all compilers are aware
738 of the semantics of the assert. In some places, asserts are used to indicate a
739 piece of code that should not be reached. These are typically of the form:
743 assert(0 && "Some helpful error message");
745 When used in a function that returns a value, they should be followed with a
746 return statement and a comment indicating that this line is never reached. This
747 will prevent a compiler which is unable to deduce that the assert statement
748 never returns from generating a warning.
752 assert(0 && "Some helpful error message");
755 Another issue is that values used only by assertions will produce an "unused
756 value" warning when assertions are disabled. For example, this code will warn:
760 unsigned Size = V.size();
761 assert(Size > 42 && "Vector smaller than it should be");
763 bool NewToSet = Myset.insert(Value);
764 assert(NewToSet && "The value shouldn't be in the set yet");
766 These are two interesting different cases. In the first case, the call to
767 ``V.size()`` is only useful for the assert, and we don't want it executed when
768 assertions are disabled. Code like this should move the call into the assert
769 itself. In the second case, the side effects of the call must happen whether
770 the assert is enabled or not. In this case, the value should be cast to void to
771 disable the warning. To be specific, it is preferred to write the code like
776 assert(V.size() > 42 && "Vector smaller than it should be");
778 bool NewToSet = Myset.insert(Value); (void)NewToSet;
779 assert(NewToSet && "The value shouldn't be in the set yet");
781 Do Not Use ``using namespace std``
782 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
784 In LLVM, we prefer to explicitly prefix all identifiers from the standard
785 namespace with an "``std::``" prefix, rather than rely on "``using namespace
788 In header files, adding a ``'using namespace XXX'`` directive pollutes the
789 namespace of any source file that ``#include``\s the header. This is clearly a
792 In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
793 rule, but is still important. Basically, using explicit namespace prefixes
794 makes the code **clearer**, because it is immediately obvious what facilities
795 are being used and where they are coming from. And **more portable**, because
796 namespace clashes cannot occur between LLVM code and other namespaces. The
797 portability rule is important because different standard library implementations
798 expose different symbols (potentially ones they shouldn't), and future revisions
799 to the C++ standard will add more symbols to the ``std`` namespace. As such, we
800 never use ``'using namespace std;'`` in LLVM.
802 The exception to the general rule (i.e. it's not an exception for the ``std``
803 namespace) is for implementation files. For example, all of the code in the
804 LLVM project implements code that lives in the 'llvm' namespace. As such, it is
805 ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
806 llvm;'`` directive at the top, after the ``#include``\s. This reduces
807 indentation in the body of the file for source editors that indent based on
808 braces, and keeps the conceptual context cleaner. The general form of this rule
809 is that any ``.cpp`` file that implements code in any namespace may use that
810 namespace (and its parents'), but should not use any others.
812 Provide a Virtual Method Anchor for Classes in Headers
813 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
815 If a class is defined in a header file and has a vtable (either it has virtual
816 methods or it derives from classes with virtual methods), it must always have at
817 least one out-of-line virtual method in the class. Without this, the compiler
818 will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
819 header, bloating ``.o`` file sizes and increasing link times.
821 Don't evaluate ``end()`` every time through a loop
822 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
824 Because C++ doesn't have a standard "``foreach``" loop (though it can be
825 emulated with macros and may be coming in C++'0x) we end up writing a lot of
826 loops that manually iterate from begin to end on a variety of containers or
827 through other data structures. One common mistake is to write a loop in this
833 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
836 The problem with this construct is that it evaluates "``BB->end()``" every time
837 through the loop. Instead of writing the loop like this, we strongly prefer
838 loops to be written so that they evaluate it once before the loop starts. A
839 convenient way to do this is like so:
844 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
847 The observant may quickly point out that these two loops may have different
848 semantics: if the container (a basic block in this case) is being mutated, then
849 "``BB->end()``" may change its value every time through the loop and the second
850 loop may not in fact be correct. If you actually do depend on this behavior,
851 please write the loop in the first form and add a comment indicating that you
852 did it intentionally.
854 Why do we prefer the second form (when correct)? Writing the loop in the first
855 form has two problems. First it may be less efficient than evaluating it at the
856 start of the loop. In this case, the cost is probably minor --- a few extra
857 loads every time through the loop. However, if the base expression is more
858 complex, then the cost can rise quickly. I've seen loops where the end
859 expression was actually something like: "``SomeMap[x]->end()``" and map lookups
860 really aren't cheap. By writing it in the second form consistently, you
861 eliminate the issue entirely and don't even have to think about it.
863 The second (even bigger) issue is that writing the loop in the first form hints
864 to the reader that the loop is mutating the container (a fact that a comment
865 would handily confirm!). If you write the loop in the second form, it is
866 immediately obvious without even looking at the body of the loop that the
867 container isn't being modified, which makes it easier to read the code and
868 understand what it does.
870 While the second form of the loop is a few extra keystrokes, we do strongly
873 ``#include <iostream>`` is Forbidden
874 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
876 The use of ``#include <iostream>`` in library files is hereby **forbidden**,
877 because many common implementations transparently inject a `static constructor`_
878 into every translation unit that includes it.
880 Note that using the other stream headers (``<sstream>`` for example) is not
881 problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
882 provides various APIs that are better performing for almost every use than
883 ``std::ostream`` style APIs.
887 New code should always use `raw_ostream`_ for writing, or the
888 ``llvm::MemoryBuffer`` API for reading files.
895 LLVM includes a lightweight, simple, and efficient stream implementation in
896 ``llvm/Support/raw_ostream.h``, which provides all of the common features of
897 ``std::ostream``. All new code should use ``raw_ostream`` instead of
900 Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
901 declared as ``class raw_ostream``. Public headers should generally not include
902 the ``raw_ostream`` header, but use forward declarations and constant references
903 to ``raw_ostream`` instances.
908 The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
909 the output stream specified. In addition to doing this, however, it also
910 flushes the output stream. In other words, these are equivalent:
914 std::cout << std::endl;
915 std::cout << '\n' << std::flush;
917 Most of the time, you probably have no reason to flush the output stream, so
918 it's better to use a literal ``'\n'``.
923 This section describes preferred low-level formatting guidelines along with
924 reasoning on why we prefer them.
926 Spaces Before Parentheses
927 ^^^^^^^^^^^^^^^^^^^^^^^^^
929 We prefer to put a space before an open parenthesis only in control flow
930 statements, but not in normal function call expressions and function-like
931 macros. For example, this is good:
936 for (i = 0; i != 100; ++i) ...
937 while (llvm_rocks) ...
940 assert(3 != 4 && "laws of math are failing me");
942 a = foo(42, 92) + bar(x);
949 for(i = 0; i != 100; ++i) ...
950 while(llvm_rocks) ...
953 assert (3 != 4 && "laws of math are failing me");
955 a = foo (42, 92) + bar (x);
957 The reason for doing this is not completely arbitrary. This style makes control
958 flow operators stand out more, and makes expressions flow better. The function
959 call operator binds very tightly as a postfix operator. Putting a space after a
960 function name (as in the last example) makes it appear that the code might bind
961 the arguments of the left-hand-side of a binary operator with the argument list
962 of a function and the name of the right side. More specifically, it is easy to
963 misread the "``a``" example as:
967 a = foo ((42, 92) + bar) (x);
969 when skimming through the code. By avoiding a space in a function, we avoid
970 this misinterpretation.
975 Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
976 (``X++``) and could very well be a lot faster than it. Use preincrementation
979 The semantics of postincrement include making a copy of the value being
980 incremented, returning it, and then preincrementing the "work value". For
981 primitive types, this isn't a big deal. But for iterators, it can be a huge
982 issue (for example, some iterators contains stack and set objects in them...
983 copying an iterator could invoke the copy ctor's of these as well). In general,
984 get in the habit of always using preincrement, and you won't have a problem.
987 Namespace Indentation
988 ^^^^^^^^^^^^^^^^^^^^^
990 In general, we strive to reduce indentation wherever possible. This is useful
991 because we want code to `fit into 80 columns`_ without wrapping horribly, but
992 also because it makes it easier to understand the code. Namespaces are a funny
993 thing: they are often large, and we often desire to put lots of stuff into them
994 (so they can be large). Other times they are tiny, because they just hold an
995 enum or something similar. In order to balance this, we use different
996 approaches for small versus large namespaces.
998 If a namespace definition is small and *easily* fits on a screen (say, less than
999 35 lines of code), then you should indent its body. Here's an example:
1005 /// RelocationType - An enum for the x86 relocation codes. Note that
1006 /// the terminology here doesn't follow x86 convention - word means
1007 /// 32-bit and dword means 64-bit.
1008 enum RelocationType {
1009 /// reloc_pcrel_word - PC relative relocation, add the relocated value to
1010 /// the value already in memory, after we adjust it for where the PC is.
1011 reloc_pcrel_word = 0,
1013 /// reloc_picrel_word - PIC base relative relocation, add the relocated
1014 /// value to the value already in memory, after we adjust it for where the
1016 reloc_picrel_word = 1,
1018 /// reloc_absolute_word, reloc_absolute_dword - Absolute relocation, just
1019 /// add the relocated value to the value already in memory.
1020 reloc_absolute_word = 2,
1021 reloc_absolute_dword = 3
1026 Since the body is small, indenting adds value because it makes it very clear
1027 where the namespace starts and ends, and it is easy to take the whole thing in
1028 in one "gulp" when reading the code. If the blob of code in the namespace is
1029 larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1030 do not indent the code, and add a comment indicating what namespace is being
1031 closed. For example:
1036 namespace knowledge {
1038 /// Grokable - This class represents things that Smith can have an intimate
1039 /// understanding of and contains the data associated with it.
1043 explicit Grokable() { ... }
1044 virtual ~Grokable() = 0;
1050 } // end namespace knowledge
1051 } // end namespace llvm
1053 Because the class is large, we don't expect that the reader can easily
1054 understand the entire concept in a glance, and the end of the file (where the
1055 namespaces end) may be a long ways away from the place they open. As such,
1056 indenting the contents of the namespace doesn't add any value, and detracts from
1057 the readability of the class. In these cases it is best to *not* indent the
1058 contents of the namespace.
1062 Anonymous Namespaces
1063 ^^^^^^^^^^^^^^^^^^^^
1065 After talking about namespaces in general, you may be wondering about anonymous
1066 namespaces in particular. Anonymous namespaces are a great language feature
1067 that tells the C++ compiler that the contents of the namespace are only visible
1068 within the current translation unit, allowing more aggressive optimization and
1069 eliminating the possibility of symbol name collisions. Anonymous namespaces are
1070 to C++ as "static" is to C functions and global variables. While "``static``"
1071 is available in C++, anonymous namespaces are more general: they can make entire
1072 classes private to a file.
1074 The problem with anonymous namespaces is that they naturally want to encourage
1075 indentation of their body, and they reduce locality of reference: if you see a
1076 random function definition in a C++ file, it is easy to see if it is marked
1077 static, but seeing if it is in an anonymous namespace requires scanning a big
1080 Because of this, we have a simple guideline: make anonymous namespaces as small
1081 as possible, and only use them for class declarations. For example, this is
1091 bool operator<(const char *RHS) const;
1093 } // end anonymous namespace
1095 static void Helper() {
1099 bool StringSort::operator<(const char *RHS) const {
1112 bool operator<(const char *RHS) const;
1119 bool StringSort::operator<(const char *RHS) const {
1123 } // end anonymous namespace
1125 This is bad specifically because if you're looking at "``Helper``" in the middle
1126 of a large C++ file, that you have no immediate way to tell if it is local to
1127 the file. When it is marked static explicitly, this is immediately obvious.
1128 Also, there is no reason to enclose the definition of "``operator<``" in the
1129 namespace just because it was declared there.
1134 A lot of these comments and recommendations have been culled for other sources.
1135 Two particularly important books for our work are:
1138 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1139 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1140 "Effective STL" by the same author.
1142 #. `Large-Scale C++ Software Design
1143 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1146 If you get some free time, and you haven't read them: do so, you might learn