1 ========================
2 LLVM Programmer's Manual
3 ========================
9 This is always a work in progress.
16 This document is meant to highlight some of the important classes and interfaces
17 available in the LLVM source-base. This manual is not intended to explain what
18 LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19 the basics of LLVM and are interested in writing transformations or otherwise
20 analyzing or manipulating the code.
22 This document should get you oriented so that you can find your way in the
23 continuously growing source code that makes up the LLVM infrastructure. Note
24 that this manual is not intended to serve as a replacement for reading the
25 source code, so if you think there should be a method in one of these classes to
26 do something, but it's not listed, check the source. Links to the `doxygen
27 <http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
30 The first section of this document describes general information that is useful
31 to know when working in the LLVM infrastructure, and the second describes the
32 Core LLVM classes. In the future this manual will be extended with information
33 describing how to use extension libraries, such as dominator information, CFG
34 traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35 <http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
42 This section contains general information that is useful if you are working in
43 the LLVM source-base, but that isn't specific to any particular API.
47 The C++ Standard Template Library
48 ---------------------------------
50 LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51 more than you are used to, or have seen before. Because of this, you might want
52 to do a little background reading in the techniques used and capabilities of the
53 library. There are many good pages that discuss the STL, and several books on
54 the subject that you can get, so it will not be discussed in this document.
56 Here are some useful links:
59 <http://en.cppreference.com/w/>`_ - an excellent
60 reference for the STL and other parts of the standard C++ library.
62 #. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
67 #. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
69 #. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
73 #. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
76 #. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
80 You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81 <CodingStandards>` guide which focuses on how to write maintainable code more
82 than where to put your curly braces.
86 Other useful references
87 -----------------------
89 #. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
94 Important and useful LLVM APIs
95 ==============================
97 Here we highlight some LLVM APIs that are generally useful and good to know
98 about when writing transformations.
102 The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103 ------------------------------------------------------
105 The LLVM source-base makes extensive use of a custom form of RTTI. These
106 templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107 they don't have some drawbacks (primarily stemming from the fact that
108 ``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109 used so often, you must know what they do and how they work. All of these
110 templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111 <http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112 rarely have to include this file directly).
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
173 ``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
179 These five templates can be used with any classes, whether they have a v-table
180 or not. If you want to add support for these templates, see the document
181 :doc:`How to set up LLVM-style RTTI for your class hierarchy
182 <HowToSetUpLLVMStyleRTTI>`
186 Passing strings (the ``StringRef`` and ``Twine`` classes)
187 ---------------------------------------------------------
189 Although LLVM generally does not do much string manipulation, we do have several
190 important APIs which take strings. Two important examples are the Value class
191 -- which has names for instructions, functions, etc. -- and the ``StringMap``
192 class which is used extensively in LLVM and Clang.
194 These are generic classes, and they need to be able to accept strings which may
195 have embedded null characters. Therefore, they cannot simply take a ``const
196 char *``, and taking a ``const std::string&`` requires clients to perform a heap
197 allocation which is usually unnecessary. Instead, many LLVM APIs use a
198 ``StringRef`` or a ``const Twine&`` for passing strings efficiently.
202 The ``StringRef`` class
203 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
205 The ``StringRef`` data type represents a reference to a constant string (a
206 character array and a length) and supports the common operations available on
207 ``std::string``, but does not require heap allocation.
209 It can be implicitly constructed using a C style null-terminated string, an
210 ``std::string``, or explicitly with a character pointer and length. For
211 example, the ``StringRef`` find function is declared as:
215 iterator find(StringRef Key);
217 and clients can call it using any one of:
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
225 Similarly, APIs which need to return a string may return a ``StringRef``
226 instance, which can be used directly or converted to an ``std::string`` using
227 the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228 <http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
231 You should rarely use the ``StringRef`` class directly, because it contains
232 pointers to external memory it is not generally safe to store an instance of the
233 class (unless you know that the external storage will not be freed).
234 ``StringRef`` is small and pervasive enough in LLVM that it should always be
240 The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241 class is an efficient way for APIs to accept concatenated strings. For example,
242 a common LLVM paradigm is to name one instruction based on the name of another
243 instruction with a suffix, for example:
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
249 The ``Twine`` class is effectively a lightweight `rope
250 <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251 temporary (stack allocated) objects. Twines can be implicitly constructed as
252 the result of the plus operator applied to strings (i.e., a C strings, an
253 ``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254 of strings until it is actually required, at which point it can be efficiently
255 rendered directly into a character array. This avoids unnecessary heap
256 allocation involved in constructing the temporary results of string
257 concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258 <http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259 for more information.
261 As with a ``StringRef``, ``Twine`` objects point to external memory and should
262 almost never be stored or mentioned directly. They are intended solely for use
263 when defining a function which should be able to efficiently accept concatenated
268 Passing functions and other callable objects
269 --------------------------------------------
271 Sometimes you may want a function to be passed a callback object. In order to
272 support lambda expressions and other function objects, you should not use the
273 traditional C approach of taking a function pointer and an opaque cookie:
277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
279 Instead, use one of the following approaches:
284 If you don't mind putting the definition of your function into a header file,
285 make it a function template that is templated on the callable type.
289 template<typename Callable>
290 void takeCallback(Callable Callback) {
294 The ``function_ref`` class template
295 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
298 (`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299 template represents a reference to a callable object, templated over the type
300 of the callable. This is a good choice for passing a callback to a function,
301 if you don't need to hold onto the callback after the function returns. In this
302 way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
305 ``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
306 any callable object that can be called with arguments of type ``Param1``,
307 ``Param2``, ..., and returns a value that can be converted to type ``Ret``.
312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
313 for (BasicBlock &BB : *F)
322 visitBasicBlocks(F, [&](BasicBlock *BB) {
328 Note that a ``function_ref`` object contains pointers to external memory, so it
329 is not generally safe to store an instance of the class (unless you know that
330 the external storage will not be freed). If you need this ability, consider
331 using ``std::function``. ``function_ref`` is small enough that it should always
336 The ``DEBUG()`` macro and ``-debug`` option
337 -------------------------------------------
339 Often when working on your pass you will put a bunch of debugging printouts and
340 other code into your pass. After you get it working, you want to remove it, but
341 you may need it again in the future (to work out new bugs that you run across).
343 Naturally, because of this, you don't want to delete the debug printouts, but
344 you don't want them to always be noisy. A standard compromise is to comment
345 them out, allowing you to enable them if you need them in the future.
347 The ``llvm/Support/Debug.h`` (`doxygen
348 <http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
349 ``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
350 put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
351 executed if '``opt``' (or any other tool) is run with the '``-debug``' command
356 DEBUG(errs() << "I am here!\n");
358 Then you can run your pass like this:
362 $ opt < a.bc > /dev/null -mypass
364 $ opt < a.bc > /dev/null -mypass -debug
367 Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
368 have to create "yet another" command line option for the debug output for your
369 pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
370 do not cause a performance impact at all (for the same reason, they should also
371 not contain side-effects!).
373 One additional nice thing about the ``DEBUG()`` macro is that you can enable or
374 disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
375 DebugFlag=1``" from the gdb if the program is running. If the program hasn't
376 been started yet, you can always just run it with ``-debug``.
380 Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
381 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
383 Sometimes you may find yourself in a situation where enabling ``-debug`` just
384 turns on **too much** information (such as when working on the code generator).
385 If you want to enable debug information with more fine-grained control, you
386 can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
392 DEBUG(errs() << "No debug type\n");
393 #define DEBUG_TYPE "foo"
394 DEBUG(errs() << "'foo' debug type\n");
396 #define DEBUG_TYPE "bar"
397 DEBUG(errs() << "'bar' debug type\n"));
399 #define DEBUG_TYPE ""
400 DEBUG(errs() << "No debug type (2)\n");
402 Then you can run your pass like this:
406 $ opt < a.bc > /dev/null -mypass
408 $ opt < a.bc > /dev/null -mypass -debug
413 $ opt < a.bc > /dev/null -mypass -debug-only=foo
415 $ opt < a.bc > /dev/null -mypass -debug-only=bar
418 Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
419 to specify the debug type for the entire module (if you do this before you
420 ``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
421 ``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
422 because there is no system in place to ensure that names do not conflict. If
423 two different modules use the same string, they will all be turned on when the
424 name is specified. This allows, for example, all debug information for
425 instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if
426 the source lives in multiple files.
428 For performance reasons, -debug-only is not available in optimized build
429 (``--enable-optimized``) of LLVM.
431 The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
432 like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
433 takes an additional first parameter, which is the type to use. For example, the
434 preceding example could be written as:
438 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
439 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
440 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
441 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
445 The ``Statistic`` class & ``-stats`` option
446 -------------------------------------------
448 The ``llvm/ADT/Statistic.h`` (`doxygen
449 <http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
450 named ``Statistic`` that is used as a unified way to keep track of what the LLVM
451 compiler is doing and how effective various optimizations are. It is useful to
452 see what optimizations are contributing to making a particular program run
455 Often you may run your pass on some big program, and you're interested to see
456 how many times it makes a certain transformation. Although you can do this with
457 hand inspection, or some ad-hoc method, this is a real pain and not very useful
458 for big programs. Using the ``Statistic`` class makes it very easy to keep
459 track of this information, and the calculated information is presented in a
460 uniform manner with the rest of the passes being executed.
462 There are many examples of ``Statistic`` uses, but the basics of using it are as
465 #. Define your statistic like this:
469 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
470 STATISTIC(NumXForms, "The # of times I did stuff");
472 The ``STATISTIC`` macro defines a static variable, whose name is specified by
473 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
474 the description is taken from the second argument. The variable defined
475 ("NumXForms" in this case) acts like an unsigned integer.
477 #. Whenever you make a transformation, bump the counter:
481 ++NumXForms; // I did stuff!
483 That's all you have to do. To get '``opt``' to print out the statistics
484 gathered, use the '``-stats``' option:
488 $ opt -stats -mypassname < program.bc > /dev/null
489 ... statistics output ...
491 When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
492 report that looks like this:
496 7646 bitcodewriter - Number of normal instructions
497 725 bitcodewriter - Number of oversized instructions
498 129996 bitcodewriter - Number of bitcode bytes written
499 2817 raise - Number of insts DCEd or constprop'd
500 3213 raise - Number of cast-of-self removed
501 5046 raise - Number of expression trees converted
502 75 raise - Number of other getelementptr's formed
503 138 raise - Number of load/store peepholes
504 42 deadtypeelim - Number of unused typenames removed from symtab
505 392 funcresolve - Number of varargs functions resolved
506 27 globaldce - Number of global variables removed
507 2 adce - Number of basic blocks removed
508 134 cee - Number of branches revectored
509 49 cee - Number of setcc instruction eliminated
510 532 gcse - Number of loads removed
511 2919 gcse - Number of instructions removed
512 86 indvars - Number of canonical indvars added
513 87 indvars - Number of aux indvars removed
514 25 instcombine - Number of dead inst eliminate
515 434 instcombine - Number of insts combined
516 248 licm - Number of load insts hoisted
517 1298 licm - Number of insts hoisted to a loop pre-header
518 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
519 75 mem2reg - Number of alloca's promoted
520 1444 cfgsimplify - Number of blocks simplified
522 Obviously, with so many optimizations, having a unified framework for this stuff
523 is very nice. Making your pass fit well into the framework makes it more
524 maintainable and useful.
528 Viewing graphs while debugging code
529 -----------------------------------
531 Several of the important data structures in LLVM are graphs: for example CFGs
532 made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
533 :ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
534 DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
535 compiler, it is nice to instantly visualize these graphs.
537 LLVM provides several callbacks that are available in a debug build to do
538 exactly that. If you call the ``Function::viewCFG()`` method, for example, the
539 current LLVM tool will pop up a window containing the CFG for the function where
540 each basic block is a node in the graph, and each node contains the instructions
541 in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
542 not include the instructions), the ``MachineFunction::viewCFG()`` and
543 ``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
544 methods. Within GDB, for example, you can usually use something like ``call
545 DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
546 these functions in your code in places you want to debug.
548 Getting this to work requires a small amount of setup. On Unix systems
549 with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
550 sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
551 and install the Mac OS X `Graphviz program
552 <http://www.pixelglow.com/graphviz/>`_ and add
553 ``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
554 your path. The programs need not be present when configuring, building or
555 running LLVM and can simply be installed when needed during an active debug
558 ``SelectionDAG`` has been extended to make it easier to locate *interesting*
559 nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
560 "color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
561 the specified color (choices of colors can be found at `colors
562 <http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
563 can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
564 be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
565 If you want to restart and clear all the current graph attributes, then you can
566 ``call DAG.clearGraphAttrs()``.
568 Note that graph visualization features are compiled out of Release builds to
569 reduce file size. This means that you need a Debug+Asserts or Release+Asserts
570 build to use these features.
574 Picking the Right Data Structure for a Task
575 ===========================================
577 LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
578 commonly use STL data structures. This section describes the trade-offs you
579 should consider when you pick one.
581 The first step is a choose your own adventure: do you want a sequential
582 container, a set-like container, or a map-like container? The most important
583 thing when choosing a container is the algorithmic properties of how you plan to
584 access the container. Based on that, you should use:
587 * a :ref:`map-like <ds_map>` container if you need efficient look-up of a
588 value based on another value. Map-like containers also support efficient
589 queries for containment (whether a key is in the map). Map-like containers
590 generally do not support efficient reverse mapping (values to keys). If you
591 need that, use two maps. Some map-like containers also support efficient
592 iteration through the keys in sorted order. Map-like containers are the most
593 expensive sort, only use them if you need one of these capabilities.
595 * a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
596 a container that automatically eliminates duplicates. Some set-like
597 containers support efficient iteration through the elements in sorted order.
598 Set-like containers are more expensive than sequential containers.
600 * a :ref:`sequential <ds_sequential>` container provides the most efficient way
601 to add elements and keeps track of the order they are added to the collection.
602 They permit duplicates and support efficient iteration, but do not support
603 efficient look-up based on a key.
605 * a :ref:`string <ds_string>` container is a specialized sequential container or
606 reference structure that is used for character or byte arrays.
608 * a :ref:`bit <ds_bit>` container provides an efficient way to store and
609 perform set operations on sets of numeric id's, while automatically
610 eliminating duplicates. Bit containers require a maximum of 1 bit for each
611 identifier you want to store.
613 Once the proper category of container is determined, you can fine tune the
614 memory use, constant factors, and cache behaviors of access by intelligently
615 picking a member of the category. Note that constant factors and cache behavior
616 can be a big deal. If you have a vector that usually only contains a few
617 elements (but could contain many), for example, it's much better to use
618 :ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
619 avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
620 the elements to the container.
624 Sequential Containers (std::vector, std::list, etc)
625 ---------------------------------------------------
627 There are a variety of sequential containers available for you, based on your
628 needs. Pick the first in this section that will do what you want.
635 The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
636 accepts a sequential list of elements in memory and just reads from them. By
637 taking an ``ArrayRef``, the API can be passed a fixed size array, an
638 ``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
646 Fixed size arrays are very simple and very fast. They are good if you know
647 exactly how many elements you have, or you have a (low) upper bound on how many
652 Heap Allocated Arrays
653 ^^^^^^^^^^^^^^^^^^^^^
655 Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
656 if the number of elements is variable, if you know how many elements you will
657 need before the array is allocated, and if the array is usually large (if not,
658 consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
659 array is the cost of the new/delete (aka malloc/free). Also note that if you
660 are allocating an array of a type with a constructor, the constructor and
661 destructors will be run for every element in the array (re-sizable vectors only
662 construct those elements actually used).
664 .. _dss_tinyptrvector:
666 llvm/ADT/TinyPtrVector.h
667 ^^^^^^^^^^^^^^^^^^^^^^^^
669 ``TinyPtrVector<Type>`` is a highly specialized collection class that is
670 optimized to avoid allocation in the case when a vector has zero or one
671 elements. It has two major restrictions: 1) it can only hold values of pointer
672 type, and 2) it cannot hold a null pointer.
674 Since this container is highly specialized, it is rarely used.
678 llvm/ADT/SmallVector.h
679 ^^^^^^^^^^^^^^^^^^^^^^
681 ``SmallVector<Type, N>`` is a simple class that looks and smells just like
682 ``vector<Type>``: it supports efficient iteration, lays out elements in memory
683 order (so you can do pointer arithmetic between elements), supports efficient
684 push_back/pop_back operations, supports efficient random access to its elements,
687 The advantage of SmallVector is that it allocates space for some number of
688 elements (N) **in the object itself**. Because of this, if the SmallVector is
689 dynamically smaller than N, no malloc is performed. This can be a big win in
690 cases where the malloc/free call is far more expensive than the code that
691 fiddles around with the elements.
693 This is good for vectors that are "usually small" (e.g. the number of
694 predecessors/successors of a block is usually less than 8). On the other hand,
695 this makes the size of the SmallVector itself large, so you don't want to
696 allocate lots of them (doing so will waste a lot of space). As such,
697 SmallVectors are most useful when on the stack.
699 SmallVector also provides a nice portable and efficient replacement for
704 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
706 In APIs that don't care about the "small size" (most?), prefer to use
707 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
708 header" (and methods) without the elements allocated after it. Note that
709 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
710 conversion is implicit and costs nothing. E.g.
714 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
715 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
716 // GOOD: Clients can pass any SmallVector<Foo, N>.
717 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
720 SmallVector<Foo, 8> Vec;
721 hardcodedSmallSize(Vec); // Error.
722 allowsAnySmallSize(Vec); // Works.
725 Even though it has "``Impl``" in the name, this is so widely used that
726 it really isn't "private to the implementation" anymore. A name like
727 ``SmallVectorHeader`` would be more appropriate.
734 ``std::vector`` is well loved and respected. It is useful when SmallVector
735 isn't: when the size of the vector is often large (thus the small optimization
736 will rarely be a benefit) or if you will be allocating many instances of the
737 vector itself (which would waste space for elements that aren't in the
738 container). vector is also useful when interfacing with code that expects
741 One worthwhile note about std::vector: avoid code like this:
750 Instead, write this as:
760 Doing so will save (at least) one heap allocation and free per iteration of the
768 ``std::deque`` is, in some senses, a generalized version of ``std::vector``.
769 Like ``std::vector``, it provides constant time random access and other similar
770 properties, but it also provides efficient access to the front of the list. It
771 does not guarantee continuity of elements within memory.
773 In exchange for this extra flexibility, ``std::deque`` has significantly higher
774 constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
782 ``std::list`` is an extremely inefficient class that is rarely useful. It
783 performs a heap allocation for every element inserted into it, thus having an
784 extremely high constant factor, particularly for small data types.
785 ``std::list`` also only supports bidirectional iteration, not random access
788 In exchange for this high cost, std::list supports efficient access to both ends
789 of the list (like ``std::deque``, but unlike ``std::vector`` or
790 ``SmallVector``). In addition, the iterator invalidation characteristics of
791 std::list are stronger than that of a vector class: inserting or removing an
792 element into the list does not invalidate iterator or pointers to other elements
800 ``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
801 because it requires the element to store and provide access to the prev/next
802 pointers for the list.
804 ``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
805 ``ilist_traits`` implementation for the element type, but it provides some novel
806 characteristics. In particular, it can efficiently store polymorphic objects,
807 the traits class is informed when an element is inserted or removed from the
808 list, and ``ilist``\ s are guaranteed to support a constant-time splice
811 These properties are exactly what we want for things like ``Instruction``\ s and
812 basic blocks, which is why these are implemented with ``ilist``\ s.
814 Related classes of interest are explained in the following subsections:
816 * :ref:`ilist_traits <dss_ilist_traits>`
818 * :ref:`iplist <dss_iplist>`
820 * :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
822 * :ref:`Sentinels <dss_ilist_sentinel>`
824 .. _dss_packedvector:
826 llvm/ADT/PackedVector.h
827 ^^^^^^^^^^^^^^^^^^^^^^^
829 Useful for storing a vector of values using only a few number of bits for each
830 value. Apart from the standard operations of a vector-like container, it can
831 also perform an 'or' set operation.
839 FirstCondition = 0x1,
840 SecondCondition = 0x2,
845 PackedVector<State, 2> Vec1;
846 Vec1.push_back(FirstCondition);
848 PackedVector<State, 2> Vec2;
849 Vec2.push_back(SecondCondition);
852 return Vec1[0]; // returns 'Both'.
855 .. _dss_ilist_traits:
860 ``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
861 (and consequently ``ilist<T>``) publicly derive from this traits class.
868 ``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
869 interface. Notably, inserters from ``T&`` are absent.
871 ``ilist_traits<T>`` is a public base of this class and can be used for a wide
872 variety of customizations.
876 llvm/ADT/ilist_node.h
877 ^^^^^^^^^^^^^^^^^^^^^
879 ``ilist_node<T>`` implements the forward and backward links that are expected
880 by the ``ilist<T>`` (and analogous containers) in the default manner.
882 ``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
883 ``T`` publicly derives from ``ilist_node<T>``.
885 .. _dss_ilist_sentinel:
890 ``ilist``\ s have another specialty that must be considered. To be a good
891 citizen in the C++ ecosystem, it needs to support the standard container
892 operations, such as ``begin`` and ``end`` iterators, etc. Also, the
893 ``operator--`` must work correctly on the ``end`` iterator in the case of
894 non-empty ``ilist``\ s.
896 The only sensible solution to this problem is to allocate a so-called *sentinel*
897 along with the intrusive list, which serves as the ``end`` iterator, providing
898 the back-link to the last element. However conforming to the C++ convention it
899 is illegal to ``operator++`` beyond the sentinel and it also must not be
902 These constraints allow for some implementation freedom to the ``ilist`` how to
903 allocate and store the sentinel. The corresponding policy is dictated by
904 ``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
905 for a sentinel arises.
907 While the default policy is sufficient in most cases, it may break down when
908 ``T`` does not provide a default constructor. Also, in the case of many
909 instances of ``ilist``\ s, the memory overhead of the associated sentinels is
910 wasted. To alleviate the situation with numerous and voluminous
911 ``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
913 Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
914 superpose the sentinel with the ``ilist`` instance in memory. Pointer
915 arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
916 ``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
917 as the back-link of the sentinel. This is the only field in the ghostly
918 sentinel which can be legally accessed.
922 Other Sequential Container options
923 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
925 Other STL containers are available, such as ``std::string``.
927 There are also various STL adapter classes such as ``std::queue``,
928 ``std::priority_queue``, ``std::stack``, etc. These provide simplified access
929 to an underlying container but don't affect the cost of the container itself.
933 String-like containers
934 ----------------------
936 There are a variety of ways to pass around and use strings in C and C++, and
937 LLVM adds a few new options to choose from. Pick the first option on this list
938 that will do what you need, they are ordered according to their relative cost.
940 Note that is is generally preferred to *not* pass strings around as ``const
941 char*``'s. These have a number of problems, including the fact that they
942 cannot represent embedded nul ("\0") characters, and do not have a length
943 available efficiently. The general replacement for '``const char*``' is
946 For more information on choosing string containers for APIs, please see
947 :ref:`Passing Strings <string_apis>`.
954 The StringRef class is a simple value class that contains a pointer to a
955 character and a length, and is quite related to the :ref:`ArrayRef
956 <dss_arrayref>` class (but specialized for arrays of characters). Because
957 StringRef carries a length with it, it safely handles strings with embedded nul
958 characters in it, getting the length does not require a strlen call, and it even
959 has very convenient APIs for slicing and dicing the character range that it
962 StringRef is ideal for passing simple strings around that are known to be live,
963 either because they are C string literals, std::string, a C array, or a
964 SmallVector. Each of these cases has an efficient implicit conversion to
965 StringRef, which doesn't result in a dynamic strlen being executed.
967 StringRef has a few major limitations which make more powerful string containers
970 #. You cannot directly convert a StringRef to a 'const char*' because there is
971 no way to add a trailing nul (unlike the .c_str() method on various stronger
974 #. StringRef doesn't own or keep alive the underlying string bytes.
975 As such it can easily lead to dangling pointers, and is not suitable for
976 embedding in datastructures in most cases (instead, use an std::string or
977 something like that).
979 #. For the same reason, StringRef cannot be used as the return value of a
980 method if the method "computes" the result string. Instead, use std::string.
982 #. StringRef's do not allow you to mutate the pointed-to string bytes and it
983 doesn't allow you to insert or remove bytes from the range. For editing
984 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
987 Because of its strengths and limitations, it is very common for a function to
988 take a StringRef and for a method on an object to return a StringRef that points
989 into some string that it owns.
996 The Twine class is used as an intermediary datatype for APIs that want to take a
997 string that can be constructed inline with a series of concatenations. Twine
998 works by forming recursive instances of the Twine datatype (a simple value
999 object) on the stack as temporary objects, linking them together into a tree
1000 which is then linearized when the Twine is consumed. Twine is only safe to use
1001 as the argument to a function, and should always be a const reference, e.g.:
1005 void foo(const Twine &T);
1009 foo(X + "." + Twine(i));
1011 This example forms a string like "blarg.42" by concatenating the values
1012 together, and does not form intermediate strings containing "blarg" or "blarg.".
1014 Because Twine is constructed with temporary objects on the stack, and because
1015 these instances are destroyed at the end of the current statement, it is an
1016 inherently dangerous API. For example, this simple variant contains undefined
1017 behavior and will probably crash:
1021 void foo(const Twine &T);
1025 const Twine &Tmp = X + "." + Twine(i);
1028 ... because the temporaries are destroyed before the call. That said, Twine's
1029 are much more efficient than intermediate std::string temporaries, and they work
1030 really well with StringRef. Just be aware of their limitations.
1032 .. _dss_smallstring:
1034 llvm/ADT/SmallString.h
1035 ^^^^^^^^^^^^^^^^^^^^^^
1037 SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1038 convenience APIs like += that takes StringRef's. SmallString avoids allocating
1039 memory in the case when the preallocated space is enough to hold its data, and
1040 it calls back to general heap allocation when required. Since it owns its data,
1041 it is very safe to use and supports full mutation of the string.
1043 Like SmallVector's, the big downside to SmallString is their sizeof. While they
1044 are optimized for small strings, they themselves are not particularly small.
1045 This means that they work great for temporary scratch buffers on the stack, but
1046 should not generally be put into the heap: it is very rare to see a SmallString
1047 as the member of a frequently-allocated heap data structure or returned
1055 The standard C++ std::string class is a very general class that (like
1056 SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1057 so it can be embedded into heap data structures and returned by-value. On the
1058 other hand, std::string is highly inefficient for inline editing (e.g.
1059 concatenating a bunch of stuff together) and because it is provided by the
1060 standard library, its performance characteristics depend a lot of the host
1061 standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1062 GCC contains a really slow implementation).
1064 The major disadvantage of std::string is that almost every operation that makes
1065 them larger can allocate memory, which is slow. As such, it is better to use
1066 SmallVector or Twine as a scratch buffer, but then use std::string to persist
1071 Set-Like Containers (std::set, SmallSet, SetVector, etc)
1072 --------------------------------------------------------
1074 Set-like containers are useful when you need to canonicalize multiple values
1075 into a single representation. There are several different choices for how to do
1076 this, providing various trade-offs.
1078 .. _dss_sortedvectorset:
1083 If you intend to insert a lot of elements, then do a lot of queries, a great
1084 approach is to use a vector (or other sequential container) with
1085 std::sort+std::unique to remove duplicates. This approach works really well if
1086 your usage pattern has these two distinct phases (insert then query), and can be
1087 coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1089 This combination provides the several nice properties: the result data is
1090 contiguous in memory (good for cache locality), has few allocations, is easy to
1091 address (iterators in the final vector are just indices or pointers), and can be
1092 efficiently queried with a standard binary search (e.g.
1093 ``std::lower_bound``; if you want the whole range of elements comparing
1094 equal, use ``std::equal_range``).
1101 If you have a set-like data structure that is usually small and whose elements
1102 are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1103 space for N elements in place (thus, if the set is dynamically smaller than N,
1104 no malloc traffic is required) and accesses them with a simple linear search.
1105 When the set grows beyond 'N' elements, it allocates a more expensive
1106 representation that guarantees efficient access (for most types, it falls back
1107 to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1110 The magic of this class is that it handles small sets extremely efficiently, but
1111 gracefully handles extremely large sets without loss of efficiency. The
1112 drawback is that the interface is quite small: it supports insertion, queries
1113 and erasing, but does not support iteration.
1115 .. _dss_smallptrset:
1117 llvm/ADT/SmallPtrSet.h
1118 ^^^^^^^^^^^^^^^^^^^^^^
1120 SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1121 pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1122 iterators. If more than 'N' insertions are performed, a single quadratically
1123 probed hash table is allocated and grows as needed, providing extremely
1124 efficient access (constant time insertion/deleting/queries with low constant
1125 factors) and is very stingy with malloc traffic.
1127 Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1128 whenever an insertion occurs. Also, the values visited by the iterators are not
1129 visited in sorted order.
1136 DenseSet is a simple quadratically probed hash table. It excels at supporting
1137 small values: it uses a single allocation to hold all of the pairs that are
1138 currently inserted in the set. DenseSet is a great way to unique small values
1139 that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1140 pointers). Note that DenseSet has the same requirements for the value type that
1141 :ref:`DenseMap <dss_densemap>` has.
1145 llvm/ADT/SparseSet.h
1146 ^^^^^^^^^^^^^^^^^^^^
1148 SparseSet holds a small number of objects identified by unsigned keys of
1149 moderate size. It uses a lot of memory, but provides operations that are almost
1150 as fast as a vector. Typical keys are physical registers, virtual registers, or
1151 numbered basic blocks.
1153 SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1154 and fast iteration over small sets. It is not intended for building composite
1157 .. _dss_sparsemultiset:
1159 llvm/ADT/SparseMultiSet.h
1160 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1162 SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1163 desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1164 provides operations that are almost as fast as a vector. Typical keys are
1165 physical registers, virtual registers, or numbered basic blocks.
1167 SparseMultiSet is useful for algorithms that need very fast
1168 clear/find/insert/erase of the entire collection, and iteration over sets of
1169 elements sharing a key. It is often a more efficient choice than using composite
1170 data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1171 building composite data structures.
1175 llvm/ADT/FoldingSet.h
1176 ^^^^^^^^^^^^^^^^^^^^^
1178 FoldingSet is an aggregate class that is really good at uniquing
1179 expensive-to-create or polymorphic objects. It is a combination of a chained
1180 hash table with intrusive links (uniqued objects are required to inherit from
1181 FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1184 Consider a case where you want to implement a "getOrCreateFoo" method for a
1185 complex object (for example, a node in the code generator). The client has a
1186 description of **what** it wants to generate (it knows the opcode and all the
1187 operands), but we don't want to 'new' a node, then try inserting it into a set
1188 only to find out it already exists, at which point we would have to delete it
1189 and return the node that already exists.
1191 To support this style of client, FoldingSet perform a query with a
1192 FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1193 element that we want to query for. The query either returns the element
1194 matching the ID or it returns an opaque ID that indicates where insertion should
1195 take place. Construction of the ID usually does not require heap traffic.
1197 Because FoldingSet uses intrusive links, it can support polymorphic objects in
1198 the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1199 Because the elements are individually allocated, pointers to the elements are
1200 stable: inserting or removing elements does not invalidate any pointers to other
1208 ``std::set`` is a reasonable all-around set class, which is decent at many
1209 things but great at nothing. std::set allocates memory for each element
1210 inserted (thus it is very malloc intensive) and typically stores three pointers
1211 per element in the set (thus adding a large amount of per-element space
1212 overhead). It offers guaranteed log(n) performance, which is not particularly
1213 fast from a complexity standpoint (particularly if the elements of the set are
1214 expensive to compare, like strings), and has extremely high constant factors for
1215 lookup, insertion and removal.
1217 The advantages of std::set are that its iterators are stable (deleting or
1218 inserting an element from the set does not affect iterators or pointers to other
1219 elements) and that iteration over the set is guaranteed to be in sorted order.
1220 If the elements in the set are large, then the relative overhead of the pointers
1221 and malloc traffic is not a big deal, but if the elements of the set are small,
1222 std::set is almost never a good choice.
1226 llvm/ADT/SetVector.h
1227 ^^^^^^^^^^^^^^^^^^^^
1229 LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1230 set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1231 important property that this provides is efficient insertion with uniquing
1232 (duplicate elements are ignored) with iteration support. It implements this by
1233 inserting elements into both a set-like container and the sequential container,
1234 using the set-like container for uniquing and the sequential container for
1237 The difference between SetVector and other sets is that the order of iteration
1238 is guaranteed to match the order of insertion into the SetVector. This property
1239 is really important for things like sets of pointers. Because pointer values
1240 are non-deterministic (e.g. vary across runs of the program on different
1241 machines), iterating over the pointers in the set will not be in a well-defined
1244 The drawback of SetVector is that it requires twice as much space as a normal
1245 set and has the sum of constant factors from the set-like container and the
1246 sequential container that it uses. Use it **only** if you need to iterate over
1247 the elements in a deterministic order. SetVector is also expensive to delete
1248 elements out of (linear time), unless you use its "pop_back" method, which is
1251 ``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1252 size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1253 However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1254 which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1255 If you use this, and if your sets are dynamically smaller than ``N``, you will
1256 save a lot of heap traffic.
1258 .. _dss_uniquevector:
1260 llvm/ADT/UniqueVector.h
1261 ^^^^^^^^^^^^^^^^^^^^^^^
1263 UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1264 unique ID for each element inserted into the set. It internally contains a map
1265 and a vector, and it assigns a unique ID for each value inserted into the set.
1267 UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1268 both the map and vector, it has high complexity, high constant factors, and
1269 produces a lot of malloc traffic. It should be avoided.
1271 .. _dss_immutableset:
1273 llvm/ADT/ImmutableSet.h
1274 ^^^^^^^^^^^^^^^^^^^^^^^
1276 ImmutableSet is an immutable (functional) set implementation based on an AVL
1277 tree. Adding or removing elements is done through a Factory object and results
1278 in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1279 with the given contents, then the existing one is returned; equality is compared
1280 with a FoldingSetNodeID. The time and space complexity of add or remove
1281 operations is logarithmic in the size of the original set.
1283 There is no method for returning an element of the set, you can only check for
1288 Other Set-Like Container Options
1289 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1291 The STL provides several other options, such as std::multiset and the various
1292 "hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1293 never use hash_set and unordered_set because they are generally very expensive
1294 (each insertion requires a malloc) and very non-portable.
1296 std::multiset is useful if you're not interested in elimination of duplicates,
1297 but has all the drawbacks of std::set. A sorted vector (where you don't delete
1298 duplicate entries) or some other approach is almost always better.
1302 Map-Like Containers (std::map, DenseMap, etc)
1303 ---------------------------------------------
1305 Map-like containers are useful when you want to associate data to a key. As
1306 usual, there are a lot of different ways to do this. :)
1308 .. _dss_sortedvectormap:
1313 If your usage pattern follows a strict insert-then-query approach, you can
1314 trivially use the same approach as :ref:`sorted vectors for set-like containers
1315 <dss_sortedvectorset>`. The only difference is that your query function (which
1316 uses std::lower_bound to get efficient log(n) lookup) should only compare the
1317 key, not both the key and value. This yields the same advantages as sorted
1322 llvm/ADT/StringMap.h
1323 ^^^^^^^^^^^^^^^^^^^^
1325 Strings are commonly used as keys in maps, and they are difficult to support
1326 efficiently: they are variable length, inefficient to hash and compare when
1327 long, expensive to copy, etc. StringMap is a specialized container designed to
1328 cope with these issues. It supports mapping an arbitrary range of bytes to an
1329 arbitrary other object.
1331 The StringMap implementation uses a quadratically-probed hash table, where the
1332 buckets store a pointer to the heap allocated entries (and some other stuff).
1333 The entries in the map must be heap allocated because the strings are variable
1334 length. The string data (key) and the element object (value) are stored in the
1335 same allocation with the string data immediately after the element object.
1336 This container guarantees the "``(char*)(&Value+1)``" points to the key string
1339 The StringMap is very fast for several reasons: quadratic probing is very cache
1340 efficient for lookups, the hash value of strings in buckets is not recomputed
1341 when looking up an element, StringMap rarely has to touch the memory for
1342 unrelated objects when looking up a value (even when hash collisions happen),
1343 hash table growth does not recompute the hash values for strings already in the
1344 table, and each pair in the map is store in a single allocation (the string data
1345 is stored in the same allocation as the Value of a pair).
1347 StringMap also provides query methods that take byte ranges, so it only ever
1348 copies a string if a value is inserted into the table.
1350 StringMap iteratation order, however, is not guaranteed to be deterministic, so
1351 any uses which require that should instead use a std::map.
1355 llvm/ADT/IndexedMap.h
1356 ^^^^^^^^^^^^^^^^^^^^^
1358 IndexedMap is a specialized container for mapping small dense integers (or
1359 values that can be mapped to small dense integers) to some other type. It is
1360 internally implemented as a vector with a mapping function that maps the keys
1361 to the dense integer range.
1363 This is useful for cases like virtual registers in the LLVM code generator: they
1364 have a dense mapping that is offset by a compile-time constant (the first
1365 virtual register ID).
1372 DenseMap is a simple quadratically probed hash table. It excels at supporting
1373 small keys and values: it uses a single allocation to hold all of the pairs
1374 that are currently inserted in the map. DenseMap is a great way to map
1375 pointers to pointers, or map other small types to each other.
1377 There are several aspects of DenseMap that you should be aware of, however.
1378 The iterators in a DenseMap are invalidated whenever an insertion occurs,
1379 unlike map. Also, because DenseMap allocates space for a large number of
1380 key/value pairs (it starts with 64 by default), it will waste a lot of space if
1381 your keys or values are large. Finally, you must implement a partial
1382 specialization of DenseMapInfo for the key that you want, if it isn't already
1383 supported. This is required to tell DenseMap about two special marker values
1384 (which can never be inserted into the map) that it needs internally.
1386 DenseMap's find_as() method supports lookup operations using an alternate key
1387 type. This is useful in cases where the normal key type is expensive to
1388 construct, but cheap to compare against. The DenseMapInfo is responsible for
1389 defining the appropriate comparison and hashing methods for each alternate key
1397 ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1398 ``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1399 RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1400 the same value, just as if the key were a WeakVH. You can configure exactly how
1401 this happens, and what else happens on these two events, by passing a ``Config``
1402 parameter to the ValueMap template.
1404 .. _dss_intervalmap:
1406 llvm/ADT/IntervalMap.h
1407 ^^^^^^^^^^^^^^^^^^^^^^
1409 IntervalMap is a compact map for small keys and values. It maps key intervals
1410 instead of single keys, and it will automatically coalesce adjacent intervals.
1411 When then map only contains a few intervals, they are stored in the map object
1412 itself to avoid allocations.
1414 The IntervalMap iterators are quite big, so they should not be passed around as
1415 STL iterators. The heavyweight iterators allow a smaller data structure.
1422 std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1423 single allocation per pair inserted into the map, it offers log(n) lookup with
1424 an extremely large constant factor, imposes a space penalty of 3 pointers per
1425 pair in the map, etc.
1427 std::map is most useful when your keys or values are very large, if you need to
1428 iterate over the collection in sorted order, or if you need stable iterators
1429 into the map (i.e. they don't get invalidated if an insertion or deletion of
1430 another element takes place).
1434 llvm/ADT/MapVector.h
1435 ^^^^^^^^^^^^^^^^^^^^
1437 ``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1438 main difference is that the iteration order is guaranteed to be the insertion
1439 order, making it an easy (but somewhat expensive) solution for non-deterministic
1440 iteration over maps of pointers.
1442 It is implemented by mapping from key to an index in a vector of key,value
1443 pairs. This provides fast lookup and iteration, but has two main drawbacks:
1444 the key is stored twice and removing elements takes linear time. If it is
1445 necessary to remove elements, it's best to remove them in bulk using
1448 .. _dss_inteqclasses:
1450 llvm/ADT/IntEqClasses.h
1451 ^^^^^^^^^^^^^^^^^^^^^^^
1453 IntEqClasses provides a compact representation of equivalence classes of small
1454 integers. Initially, each integer in the range 0..n-1 has its own equivalence
1455 class. Classes can be joined by passing two class representatives to the
1456 join(a, b) method. Two integers are in the same class when findLeader() returns
1457 the same representative.
1459 Once all equivalence classes are formed, the map can be compressed so each
1460 integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1461 is the total number of equivalence classes. The map must be uncompressed before
1462 it can be edited again.
1464 .. _dss_immutablemap:
1466 llvm/ADT/ImmutableMap.h
1467 ^^^^^^^^^^^^^^^^^^^^^^^
1469 ImmutableMap is an immutable (functional) map implementation based on an AVL
1470 tree. Adding or removing elements is done through a Factory object and results
1471 in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1472 with the given key set, then the existing one is returned; equality is compared
1473 with a FoldingSetNodeID. The time and space complexity of add or remove
1474 operations is logarithmic in the size of the original map.
1478 Other Map-Like Container Options
1479 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1481 The STL provides several other options, such as std::multimap and the various
1482 "hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1483 never use hash_set and unordered_set because they are generally very expensive
1484 (each insertion requires a malloc) and very non-portable.
1486 std::multimap is useful if you want to map a key to multiple values, but has all
1487 the drawbacks of std::map. A sorted vector or some other approach is almost
1492 Bit storage containers (BitVector, SparseBitVector)
1493 ---------------------------------------------------
1495 Unlike the other containers, there are only two bit storage containers, and
1496 choosing when to use each is relatively straightforward.
1498 One additional option is ``std::vector<bool>``: we discourage its use for two
1499 reasons 1) the implementation in many common compilers (e.g. commonly
1500 available versions of GCC) is extremely inefficient and 2) the C++ standards
1501 committee is likely to deprecate this container and/or change it significantly
1502 somehow. In any case, please don't use it.
1509 The BitVector container provides a dynamic size set of bits for manipulation.
1510 It supports individual bit setting/testing, as well as set operations. The set
1511 operations take time O(size of bitvector), but operations are performed one word
1512 at a time, instead of one bit at a time. This makes the BitVector very fast for
1513 set operations compared to other containers. Use the BitVector when you expect
1514 the number of set bits to be high (i.e. a dense set).
1516 .. _dss_smallbitvector:
1521 The SmallBitVector container provides the same interface as BitVector, but it is
1522 optimized for the case where only a small number of bits, less than 25 or so,
1523 are needed. It also transparently supports larger bit counts, but slightly less
1524 efficiently than a plain BitVector, so SmallBitVector should only be used when
1525 larger counts are rare.
1527 At this time, SmallBitVector does not support set operations (and, or, xor), and
1528 its operator[] does not provide an assignable lvalue.
1530 .. _dss_sparsebitvector:
1535 The SparseBitVector container is much like BitVector, with one major difference:
1536 Only the bits that are set, are stored. This makes the SparseBitVector much
1537 more space efficient than BitVector when the set is sparse, as well as making
1538 set operations O(number of set bits) instead of O(size of universe). The
1539 downside to the SparseBitVector is that setting and testing of random bits is
1540 O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1541 implementation, setting or testing bits in sorted order (either forwards or
1542 reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1543 on size) of the current bit is also O(1). As a general statement,
1544 testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1548 Helpful Hints for Common Operations
1549 ===================================
1551 This section describes how to perform some very simple transformations of LLVM
1552 code. This is meant to give examples of common idioms used, showing the
1553 practical side of LLVM transformations.
1555 Because this is a "how-to" section, you should also read about the main classes
1556 that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1557 <coreclasses>` contains details and descriptions of the main classes that you
1562 Basic Inspection and Traversal Routines
1563 ---------------------------------------
1565 The LLVM compiler infrastructure have many different data structures that may be
1566 traversed. Following the example of the C++ standard template library, the
1567 techniques used to traverse these various data structures are all basically the
1568 same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1569 method) returns an iterator to the start of the sequence, the ``XXXend()``
1570 function returns an iterator pointing to one past the last valid element of the
1571 sequence, and there is some ``XXXiterator`` data type that is common between the
1574 Because the pattern for iteration is common across many different aspects of the
1575 program representation, the standard template library algorithms may be used on
1576 them, and it is easier to remember how to iterate. First we show a few common
1577 examples of the data structures that need to be traversed. Other data
1578 structures are traversed in very similar ways.
1580 .. _iterate_function:
1582 Iterating over the ``BasicBlock`` in a ``Function``
1583 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1585 It's quite common to have a ``Function`` instance that you'd like to transform
1586 in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1587 facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1588 constitute the ``Function``. The following is an example that prints the name
1589 of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1593 // func is a pointer to a Function instance
1594 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1595 // Print out the name of the basic block if it has one, and then the
1596 // number of instructions that it contains
1597 errs() << "Basic block (name=" << i->getName() << ") has "
1598 << i->size() << " instructions.\n";
1600 Note that i can be used as if it were a pointer for the purposes of invoking
1601 member functions of the ``Instruction`` class. This is because the indirection
1602 operator is overloaded for the iterator classes. In the above code, the
1603 expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1606 .. _iterate_basicblock:
1608 Iterating over the ``Instruction`` in a ``BasicBlock``
1609 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1611 Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1612 iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1613 a code snippet that prints out each instruction in a ``BasicBlock``:
1617 // blk is a pointer to a BasicBlock instance
1618 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1619 // The next statement works since operator<<(ostream&,...)
1620 // is overloaded for Instruction&
1621 errs() << *i << "\n";
1624 However, this isn't really the best way to print out the contents of a
1625 ``BasicBlock``! Since the ostream operators are overloaded for virtually
1626 anything you'll care about, you could have just invoked the print routine on the
1627 basic block itself: ``errs() << *blk << "\n";``.
1629 .. _iterate_insiter:
1631 Iterating over the ``Instruction`` in a ``Function``
1632 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1634 If you're finding that you commonly iterate over a ``Function``'s
1635 ``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1636 ``InstIterator`` should be used instead. You'll need to include
1637 ``llvm/IR/InstIterator.h`` (`doxygen
1638 <http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
1639 ``InstIterator``\ s explicitly in your code. Here's a small example that shows
1640 how to dump all instructions in a function to the standard error stream:
1644 #include "llvm/IR/InstIterator.h"
1646 // F is a pointer to a Function instance
1647 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1648 errs() << *I << "\n";
1650 Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1651 its initial contents. For example, if you wanted to initialize a work list to
1652 contain all instructions in a ``Function`` F, all you would need to do is
1657 std::set<Instruction*> worklist;
1658 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1660 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1661 worklist.insert(&*I);
1663 The STL set ``worklist`` would now contain all instructions in the ``Function``
1666 .. _iterate_convert:
1668 Turning an iterator into a class pointer (and vice-versa)
1669 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1671 Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1672 when all you've got at hand is an iterator. Well, extracting a reference or a
1673 pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1674 ``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1678 Instruction& inst = *i; // Grab reference to instruction reference
1679 Instruction* pinst = &*i; // Grab pointer to instruction reference
1680 const Instruction& inst = *j;
1682 However, the iterators you'll be working with in the LLVM framework are special:
1683 they will automatically convert to a ptr-to-instance type whenever they need to.
1684 Instead of derferencing the iterator and then taking the address of the result,
1685 you can simply assign the iterator to the proper pointer type and you get the
1686 dereference and address-of operation as a result of the assignment (behind the
1687 scenes, this is a result of overloading casting mechanisms). Thus the last line
1688 of the last example,
1692 Instruction *pinst = &*i;
1694 is semantically equivalent to
1698 Instruction *pinst = i;
1700 It's also possible to turn a class pointer into the corresponding iterator, and
1701 this is a constant time operation (very efficient). The following code snippet
1702 illustrates use of the conversion constructors provided by LLVM iterators. By
1703 using these, you can explicitly grab the iterator of something without actually
1704 obtaining it via iteration over some structure:
1708 void printNextInstruction(Instruction* inst) {
1709 BasicBlock::iterator it(inst);
1710 ++it; // After this line, it refers to the instruction after *inst
1711 if (it != inst->getParent()->end()) errs() << *it << "\n";
1714 Unfortunately, these implicit conversions come at a cost; they prevent these
1715 iterators from conforming to standard iterator conventions, and thus from being
1716 usable with standard algorithms and containers. For example, they prevent the
1717 following code, where ``B`` is a ``BasicBlock``, from compiling:
1721 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1723 Because of this, these implicit conversions may be removed some day, and
1724 ``operator*`` changed to return a pointer instead of a reference.
1726 .. _iterate_complex:
1728 Finding call sites: a slightly more complex example
1729 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1731 Say that you're writing a FunctionPass and would like to count all the locations
1732 in the entire module (that is, across every ``Function``) where a certain
1733 function (i.e., some ``Function *``) is already in scope. As you'll learn
1734 later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1735 straight-forward manner, but this example will allow us to explore how you'd do
1736 it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1739 .. code-block:: none
1741 initialize callCounter to zero
1742 for each Function f in the Module
1743 for each BasicBlock b in f
1744 for each Instruction i in b
1745 if (i is a CallInst and calls the given function)
1746 increment callCounter
1748 And the actual code is (remember, because we're writing a ``FunctionPass``, our
1749 ``FunctionPass``-derived class simply has to override the ``runOnFunction``
1754 Function* targetFunc = ...;
1756 class OurFunctionPass : public FunctionPass {
1758 OurFunctionPass(): callCounter(0) { }
1760 virtual runOnFunction(Function& F) {
1761 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1762 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1763 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1764 // We know we've encountered a call instruction, so we
1765 // need to determine if it's a call to the
1766 // function pointed to by m_func or not.
1767 if (callInst->getCalledFunction() == targetFunc)
1775 unsigned callCounter;
1778 .. _calls_and_invokes:
1780 Treating calls and invokes the same way
1781 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1783 You may have noticed that the previous example was a bit oversimplified in that
1784 it did not deal with call sites generated by 'invoke' instructions. In this,
1785 and in other situations, you may find that you want to treat ``CallInst``\ s and
1786 ``InvokeInst``\ s the same way, even though their most-specific common base
1787 class is ``Instruction``, which includes lots of less closely-related things.
1788 For these cases, LLVM provides a handy wrapper class called ``CallSite``
1789 (`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1790 essentially a wrapper around an ``Instruction`` pointer, with some methods that
1791 provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1793 This class has "value semantics": it should be passed by value, not by reference
1794 and it should not be dynamically allocated or deallocated using ``operator new``
1795 or ``operator delete``. It is efficiently copyable, assignable and
1796 constructable, with costs equivalents to that of a bare pointer. If you look at
1797 its definition, it has only a single pointer member.
1801 Iterating over def-use & use-def chains
1802 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1804 Frequently, we might have an instance of the ``Value`` class (`doxygen
1805 <http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1806 which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1807 ``Value`` is called a *def-use* chain. For example, let's say we have a
1808 ``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1809 instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1816 for (User *U : GV->users()) {
1817 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
1818 errs() << "F is used in instruction:\n";
1819 errs() << *Inst << "\n";
1822 Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1823 <http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1824 ``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1825 known as a *use-def* chain. Instances of class ``Instruction`` are common
1826 ``User`` s, so we might want to iterate over all of the values that a particular
1827 instruction uses (that is, the operands of the particular ``Instruction``):
1831 Instruction *pi = ...;
1833 for (Use &U : pi->operands()) {
1838 Declaring objects as ``const`` is an important tool of enforcing mutation free
1839 algorithms (such as analyses, etc.). For this purpose above iterators come in
1840 constant flavors as ``Value::const_use_iterator`` and
1841 ``Value::const_op_iterator``. They automatically arise when calling
1842 ``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1843 Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1848 Iterating over predecessors & successors of blocks
1849 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1851 Iterating over the predecessors and successors of a block is quite easy with the
1852 routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to
1853 iterate over all predecessors of BB:
1857 #include "llvm/Support/CFG.h"
1858 BasicBlock *BB = ...;
1860 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1861 BasicBlock *Pred = *PI;
1865 Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1869 Making simple changes
1870 ---------------------
1872 There are some primitive transformation operations present in the LLVM
1873 infrastructure that are worth knowing about. When performing transformations,
1874 it's fairly common to manipulate the contents of basic blocks. This section
1875 describes some of the common methods for doing so and gives example code.
1877 .. _schanges_creating:
1879 Creating and inserting new ``Instruction``\ s
1880 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1882 *Instantiating Instructions*
1884 Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1885 for the kind of instruction to instantiate and provide the necessary parameters.
1886 For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1890 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1892 will create an ``AllocaInst`` instance that represents the allocation of one
1893 integer in the current stack frame, at run time. Each ``Instruction`` subclass
1894 is likely to have varying default parameters which change the semantics of the
1895 instruction, so refer to the `doxygen documentation for the subclass of
1896 Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1897 you're interested in instantiating.
1901 It is very useful to name the values of instructions when you're able to, as
1902 this facilitates the debugging of your transformations. If you end up looking
1903 at generated LLVM machine code, you definitely want to have logical names
1904 associated with the results of instructions! By supplying a value for the
1905 ``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1906 logical name with the result of the instruction's execution at run time. For
1907 example, say that I'm writing a transformation that dynamically allocates space
1908 for an integer on the stack, and that integer is going to be used as some kind
1909 of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1910 the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1911 intending to use it within the same ``Function``. I might do:
1915 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1917 where ``indexLoc`` is now the logical name of the instruction's execution value,
1918 which is a pointer to an integer on the run time stack.
1920 *Inserting instructions*
1922 There are essentially three ways to insert an ``Instruction`` into an existing
1923 sequence of instructions that form a ``BasicBlock``:
1925 * Insertion into an explicit instruction list
1927 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1928 and a newly-created instruction we wish to insert before ``*pi``, we do the
1933 BasicBlock *pb = ...;
1934 Instruction *pi = ...;
1935 Instruction *newInst = new Instruction(...);
1937 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1939 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1940 class and ``Instruction``-derived classes provide constructors which take a
1941 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1946 BasicBlock *pb = ...;
1947 Instruction *newInst = new Instruction(...);
1949 pb->getInstList().push_back(newInst); // Appends newInst to pb
1955 BasicBlock *pb = ...;
1956 Instruction *newInst = new Instruction(..., pb);
1958 which is much cleaner, especially if you are creating long instruction
1961 * Insertion into an implicit instruction list
1963 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1964 associated with an existing instruction list: the instruction list of the
1965 enclosing basic block. Thus, we could have accomplished the same thing as the
1966 above code without being given a ``BasicBlock`` by doing:
1970 Instruction *pi = ...;
1971 Instruction *newInst = new Instruction(...);
1973 pi->getParent()->getInstList().insert(pi, newInst);
1975 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1976 class and ``Instruction``-derived classes provide constructors which take (as
1977 a default parameter) a pointer to an ``Instruction`` which the newly-created
1978 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1979 capable of inserting the newly-created instance into the ``BasicBlock`` of a
1980 provided instruction, immediately before that instruction. Using an
1981 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1986 Instruction* pi = ...;
1987 Instruction* newInst = new Instruction(..., pi);
1989 which is much cleaner, especially if you're creating a lot of instructions and
1990 adding them to ``BasicBlock``\ s.
1992 * Insertion using an instance of ``IRBuilder``
1994 Inserting several ``Instruction``\ s can be quite laborious using the previous
1995 methods. The ``IRBuilder`` is a convenience class that can be used to add
1996 several instructions to the end of a ``BasicBlock`` or before a particular
1997 ``Instruction``. It also supports constant folding and renaming named
1998 registers (see ``IRBuilder``'s template arguments).
2000 The example below demonstrates a very simple use of the ``IRBuilder`` where
2001 three instructions are inserted before the instruction ``pi``. The first two
2002 instructions are Call instructions and third instruction multiplies the return
2003 value of the two calls.
2007 Instruction *pi = ...;
2008 IRBuilder<> Builder(pi);
2009 CallInst* callOne = Builder.CreateCall(...);
2010 CallInst* callTwo = Builder.CreateCall(...);
2011 Value* result = Builder.CreateMul(callOne, callTwo);
2013 The example below is similar to the above example except that the created
2014 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2018 BasicBlock *pb = ...;
2019 IRBuilder<> Builder(pb);
2020 CallInst* callOne = Builder.CreateCall(...);
2021 CallInst* callTwo = Builder.CreateCall(...);
2022 Value* result = Builder.CreateMul(callOne, callTwo);
2024 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2027 .. _schanges_deleting:
2029 Deleting Instructions
2030 ^^^^^^^^^^^^^^^^^^^^^
2032 Deleting an instruction from an existing sequence of instructions that form a
2033 BasicBlock_ is very straight-forward: just call the instruction's
2034 ``eraseFromParent()`` method. For example:
2038 Instruction *I = .. ;
2039 I->eraseFromParent();
2041 This unlinks the instruction from its containing basic block and deletes it. If
2042 you'd just like to unlink the instruction from its containing basic block but
2043 not delete it, you can use the ``removeFromParent()`` method.
2045 .. _schanges_replacing:
2047 Replacing an Instruction with another Value
2048 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2050 Replacing individual instructions
2051 """""""""""""""""""""""""""""""""
2053 Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2054 <http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2055 very useful replace functions: ``ReplaceInstWithValue`` and
2056 ``ReplaceInstWithInst``.
2058 .. _schanges_deleting_sub:
2060 Deleting Instructions
2061 """""""""""""""""""""
2063 * ``ReplaceInstWithValue``
2065 This function replaces all uses of a given instruction with a value, and then
2066 removes the original instruction. The following example illustrates the
2067 replacement of the result of a particular ``AllocaInst`` that allocates memory
2068 for a single integer with a null pointer to an integer.
2072 AllocaInst* instToReplace = ...;
2073 BasicBlock::iterator ii(instToReplace);
2075 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2076 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2078 * ``ReplaceInstWithInst``
2080 This function replaces a particular instruction with another instruction,
2081 inserting the new instruction into the basic block at the location where the
2082 old instruction was, and replacing any uses of the old instruction with the
2083 new instruction. The following example illustrates the replacement of one
2084 ``AllocaInst`` with another.
2088 AllocaInst* instToReplace = ...;
2089 BasicBlock::iterator ii(instToReplace);
2091 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2092 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2095 Replacing multiple uses of Users and Values
2096 """""""""""""""""""""""""""""""""""""""""""
2098 You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2099 change more than one use at a time. See the doxygen documentation for the
2100 `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2101 <http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2104 .. _schanges_deletingGV:
2106 Deleting GlobalVariables
2107 ^^^^^^^^^^^^^^^^^^^^^^^^
2109 Deleting a global variable from a module is just as easy as deleting an
2110 Instruction. First, you must have a pointer to the global variable that you
2111 wish to delete. You use this pointer to erase it from its parent, the module.
2116 GlobalVariable *GV = .. ;
2118 GV->eraseFromParent();
2126 In generating IR, you may need some complex types. If you know these types
2127 statically, you can use ``TypeBuilder<...>::get()``, defined in
2128 ``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2129 depending on whether you're building types for cross-compilation or native
2130 library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2131 host environment, meaning that it's built out of types from the ``llvm::types``
2132 (`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2133 and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2134 additionally allows native C types whose size may depend on the host compiler.
2139 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2141 is easier to read and write than the equivalent
2145 std::vector<const Type*> params;
2146 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2147 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2149 See the `class comment
2150 <http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2157 This section describes the interaction of the LLVM APIs with multithreading,
2158 both on the part of client applications, and in the JIT, in the hosted
2161 Note that LLVM's support for multithreading is still relatively young. Up
2162 through version 2.5, the execution of threaded hosted applications was
2163 supported, but not threaded client access to the APIs. While this use case is
2164 now supported, clients *must* adhere to the guidelines specified below to ensure
2165 proper operation in multithreaded mode.
2167 Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2168 intrinsics in order to support threaded operation. If you need a
2169 multhreading-capable LLVM on a platform without a suitably modern system
2170 compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2171 using the resultant compiler to build a copy of LLVM with multithreading
2176 Ending Execution with ``llvm_shutdown()``
2177 -----------------------------------------
2179 When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2180 deallocate memory used for internal structures.
2184 Lazy Initialization with ``ManagedStatic``
2185 ------------------------------------------
2187 ``ManagedStatic`` is a utility class in LLVM used to implement static
2188 initialization of static resources, such as the global type tables. In a
2189 single-threaded environment, it implements a simple lazy initialization scheme.
2190 When LLVM is compiled with support for multi-threading, however, it uses
2191 double-checked locking to implement thread-safe lazy initialization.
2195 Achieving Isolation with ``LLVMContext``
2196 ----------------------------------------
2198 ``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2199 operate multiple, isolated instances of LLVM concurrently within the same
2200 address space. For instance, in a hypothetical compile-server, the compilation
2201 of an individual translation unit is conceptually independent from all the
2202 others, and it would be desirable to be able to compile incoming translation
2203 units concurrently on independent server threads. Fortunately, ``LLVMContext``
2204 exists to enable just this kind of scenario!
2206 Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2207 (``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2208 in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2209 *cannot* interact with each other: ``Module``\ s in different contexts cannot be
2210 linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2211 contexts, etc. What this means is that is is safe to compile on multiple
2212 threads simultaneously, as long as no two threads operate on entities within the
2215 In practice, very few places in the API require the explicit specification of a
2216 ``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2217 ``Type`` carries a reference to its owning context, most other entities can
2218 determine what context they belong to by looking at their own ``Type``. If you
2219 are adding new entities to LLVM IR, please try to maintain this interface
2222 For clients that do *not* require the benefits of isolation, LLVM provides a
2223 convenience API ``getGlobalContext()``. This returns a global, lazily
2224 initialized ``LLVMContext`` that may be used in situations where isolation is
2232 LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2233 threads can call ``ExecutionEngine::getPointerToFunction()`` or
2234 ``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2235 code output by the JIT concurrently. The user must still ensure that only one
2236 thread accesses IR in a given ``LLVMContext`` while another thread might be
2237 modifying it. One way to do that is to always hold the JIT lock while accessing
2238 IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2239 Another way is to only call ``getPointerToFunction()`` from the
2240 ``LLVMContext``'s thread.
2242 When the JIT is configured to compile lazily (using
2243 ``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2244 condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2245 after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2246 threaded program if you ensure that only one thread at a time can call any
2247 particular lazy stub and that the JIT lock guards any IR access, but we suggest
2248 using only the eager JIT in threaded programs.
2255 This section describes some of the advanced or obscure API's that most clients
2256 do not need to be aware of. These API's tend manage the inner workings of the
2257 LLVM system, and only need to be accessed in unusual circumstances.
2261 The ``ValueSymbolTable`` class
2262 ------------------------------
2264 The ``ValueSymbolTable`` (`doxygen
2265 <http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2266 a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2267 naming value definitions. The symbol table can provide a name for any Value_.
2269 Note that the ``SymbolTable`` class should not be directly accessed by most
2270 clients. It should only be used when iteration over the symbol table names
2271 themselves are required, which is very special purpose. Note that not all LLVM
2272 Value_\ s have names, and those without names (i.e. they have an empty name) do
2273 not exist in the symbol table.
2275 Symbol tables support iteration over the values in the symbol table with
2276 ``begin/end/iterator`` and supports querying to see if a specific name is in the
2277 symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2278 public mutator methods, instead, simply call ``setName`` on a value, which will
2279 autoinsert it into the appropriate symbol table.
2283 The ``User`` and owned ``Use`` classes' memory layout
2284 -----------------------------------------------------
2286 The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2287 class provides a basis for expressing the ownership of ``User`` towards other
2288 `Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2289 ``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2290 class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2295 Interaction and relationship between ``User`` and ``Use`` objects
2296 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2298 A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2299 refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2300 s inline others hung off) is impractical and breaks the invariant that the
2301 ``Use`` objects belonging to the same ``User`` form a contiguous array.
2303 We have 2 different layouts in the ``User`` (sub)classes:
2307 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2308 object and there are a fixed number of them.
2312 The ``Use`` object(s) are referenced by a pointer to an array from the
2313 ``User`` object and there may be a variable number of them.
2315 As of v2.4 each layout still possesses a direct pointer to the start of the
2316 array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2317 redundancy for the sake of simplicity. The ``User`` object also stores the
2318 number of ``Use`` objects it has. (Theoretically this information can also be
2319 calculated given the scheme presented below.)
2321 Special forms of allocation operators (``operator new``) enforce the following
2324 * Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2327 .. code-block:: none
2329 ...---.---.---.---.-------...
2330 | P | P | P | P | User
2331 '''---'---'---'---'-------'''
2333 * Layout b) is modelled by pointing at the ``Use[]`` array.
2335 .. code-block:: none
2346 *(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2347 each* ``Use`` *object in the member* ``Use::Prev`` *)*
2351 The waymarking algorithm
2352 ^^^^^^^^^^^^^^^^^^^^^^^^
2354 Since the ``Use`` objects are deprived of the direct (back)pointer to their
2355 ``User`` objects, there must be a fast and exact method to recover it. This is
2356 accomplished by the following scheme:
2358 A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2359 allows to find the start of the ``User`` object:
2361 * ``00`` --- binary digit 0
2363 * ``01`` --- binary digit 1
2365 * ``10`` --- stop and calculate (``s``)
2367 * ``11`` --- full stop (``S``)
2369 Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2370 have a ``User`` immediately behind or we have to walk to the next stop picking
2371 up digits and calculating the offset:
2373 .. code-block:: none
2375 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2376 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2377 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2378 |+15 |+10 |+6 |+3 |+1
2381 | | | ______________________>
2382 | | ______________________________________>
2383 | __________________________________________________________>
2385 Only the significant number of bits need to be stored between the stops, so that
2386 the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2387 associated with a ``User``.
2391 Reference implementation
2392 ^^^^^^^^^^^^^^^^^^^^^^^^
2394 The following literate Haskell fragment demonstrates the concept:
2396 .. code-block:: haskell
2398 > import Test.QuickCheck
2400 > digits :: Int -> [Char] -> [Char]
2401 > digits 0 acc = '0' : acc
2402 > digits 1 acc = '1' : acc
2403 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2405 > dist :: Int -> [Char] -> [Char]
2408 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2409 > dist n acc = dist (n - 1) $ dist 1 acc
2411 > takeLast n ss = reverse $ take n $ reverse ss
2413 > test = takeLast 40 $ dist 20 []
2416 Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2418 The reverse algorithm computes the length of the string just by examining a
2421 .. code-block:: haskell
2423 > pref :: [Char] -> Int
2425 > pref ('s':'1':rest) = decode 2 1 rest
2426 > pref (_:rest) = 1 + pref rest
2428 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2429 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2430 > decode walk acc _ = walk + acc
2433 Now, as expected, printing <pref test> gives ``40``.
2435 We can *quickCheck* this with following property:
2437 .. code-block:: haskell
2439 > testcase = dist 2000 []
2440 > testcaseLength = length testcase
2442 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2443 > where arr = takeLast n testcase
2446 As expected <quickCheck identityProp> gives:
2450 *Main> quickCheck identityProp
2451 OK, passed 100 tests.
2453 Let's be a bit more exhaustive:
2455 .. code-block:: haskell
2458 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2461 And here is the result of <deepCheck identityProp>:
2465 *Main> deepCheck identityProp
2466 OK, passed 500 tests.
2470 Tagging considerations
2471 ^^^^^^^^^^^^^^^^^^^^^^
2473 To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2474 change after being set up, setters of ``Use::Prev`` must re-tag the new
2475 ``Use**`` on every modification. Accordingly getters must strip the tag bits.
2477 For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2478 set). Following this pointer brings us to the ``User``. A portable trick
2479 ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2480 the LSBit set. (Portability is relying on the fact that all known compilers
2481 place the ``vptr`` in the first word of the instances.)
2485 The Core LLVM Class Hierarchy Reference
2486 =======================================
2488 ``#include "llvm/IR/Type.h"``
2490 header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2492 doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2494 The Core LLVM classes are the primary means of representing the program being
2495 inspected or transformed. The core LLVM classes are defined in header files in
2496 the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2501 The Type class and Derived Types
2502 --------------------------------
2504 ``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2505 ``Type`` cannot be instantiated directly but only through its subclasses.
2506 Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2507 ``DoubleType``) have hidden subclasses. They are hidden because they offer no
2508 useful functionality beyond what the ``Type`` class offers except to distinguish
2509 themselves from other subclasses of ``Type``.
2511 All other types are subclasses of ``DerivedType``. Types can be named, but this
2512 is not a requirement. There exists exactly one instance of a given shape at any
2513 one time. This allows type equality to be performed with address equality of
2514 the Type Instance. That is, given two ``Type*`` values, the types are identical
2515 if the pointers are identical.
2519 Important Public Methods
2520 ^^^^^^^^^^^^^^^^^^^^^^^^
2522 * ``bool isIntegerTy() const``: Returns true for any integer type.
2524 * ``bool isFloatingPointTy()``: Return true if this is one of the five
2525 floating point types.
2527 * ``bool isSized()``: Return true if the type has known size. Things
2528 that don't have a size are abstract types, labels and void.
2532 Important Derived Types
2533 ^^^^^^^^^^^^^^^^^^^^^^^
2536 Subclass of DerivedType that represents integer types of any bit width. Any
2537 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2538 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2540 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2541 type of a specific bit width.
2543 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2546 This is subclassed by ArrayType, PointerType and VectorType.
2548 * ``const Type * getElementType() const``: Returns the type of each
2549 of the elements in the sequential type.
2552 This is a subclass of SequentialType and defines the interface for array
2555 * ``unsigned getNumElements() const``: Returns the number of elements
2559 Subclass of SequentialType for pointer types.
2562 Subclass of SequentialType for vector types. A vector type is similar to an
2563 ArrayType but is distinguished because it is a first class type whereas
2564 ArrayType is not. Vector types are used for vector operations and are usually
2565 small vectors of of an integer or floating point type.
2568 Subclass of DerivedTypes for struct types.
2573 Subclass of DerivedTypes for function types.
2575 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2577 * ``const Type * getReturnType() const``: Returns the return type of the
2580 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2583 * ``const unsigned getNumParams() const``: Returns the number of formal
2588 The ``Module`` class
2589 --------------------
2591 ``#include "llvm/IR/Module.h"``
2593 header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2595 doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2597 The ``Module`` class represents the top level structure present in LLVM
2598 programs. An LLVM module is effectively either a translation unit of the
2599 original program or a combination of several translation units merged by the
2600 linker. The ``Module`` class keeps track of a list of :ref:`Function
2601 <c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2602 Additionally, it contains a few helpful member functions that try to make common
2607 Important Public Members of the ``Module`` class
2608 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2610 * ``Module::Module(std::string name = "")``
2612 Constructing a Module_ is easy. You can optionally provide a name for it
2613 (probably based on the name of the translation unit).
2615 * | ``Module::iterator`` - Typedef for function list iterator
2616 | ``Module::const_iterator`` - Typedef for const_iterator.
2617 | ``begin()``, ``end()``, ``size()``, ``empty()``
2619 These are forwarding methods that make it easy to access the contents of a
2620 ``Module`` object's :ref:`Function <c_Function>` list.
2622 * ``Module::FunctionListType &getFunctionList()``
2624 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2625 when you need to update the list or perform a complex action that doesn't have
2626 a forwarding method.
2630 * | ``Module::global_iterator`` - Typedef for global variable list iterator
2631 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2632 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2634 These are forwarding methods that make it easy to access the contents of a
2635 ``Module`` object's GlobalVariable_ list.
2637 * ``Module::GlobalListType &getGlobalList()``
2639 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2640 need to update the list or perform a complex action that doesn't have a
2645 * ``SymbolTable *getSymbolTable()``
2647 Return a reference to the SymbolTable_ for this ``Module``.
2651 * ``Function *getFunction(StringRef Name) const``
2653 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2654 exist, return ``null``.
2656 * ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2659 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2660 exist, add an external declaration for the function and return it.
2662 * ``std::string getTypeName(const Type *Ty)``
2664 If there is at least one entry in the SymbolTable_ for the specified Type_,
2665 return it. Otherwise return the empty string.
2667 * ``bool addTypeName(const std::string &Name, const Type *Ty)``
2669 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2670 already an entry for this name, true is returned and the SymbolTable_ is not
2678 ``#include "llvm/IR/Value.h"``
2680 header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2682 doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2684 The ``Value`` class is the most important class in the LLVM Source base. It
2685 represents a typed value that may be used (among other things) as an operand to
2686 an instruction. There are many different types of ``Value``\ s, such as
2687 Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2688 <c_Function>`\ s are ``Value``\ s.
2690 A particular ``Value`` may be used many times in the LLVM representation for a
2691 program. For example, an incoming argument to a function (represented with an
2692 instance of the Argument_ class) is "used" by every instruction in the function
2693 that references the argument. To keep track of this relationship, the ``Value``
2694 class keeps a list of all of the ``User``\ s that is using it (the User_ class
2695 is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2696 This use list is how LLVM represents def-use information in the program, and is
2697 accessible through the ``use_*`` methods, shown below.
2699 Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2700 Type_ is available through the ``getType()`` method. In addition, all LLVM
2701 values can be named. The "name" of the ``Value`` is a symbolic string printed
2704 .. code-block:: llvm
2710 The name of this instruction is "foo". **NOTE** that the name of any value may
2711 be missing (an empty string), so names should **ONLY** be used for debugging
2712 (making the source code easier to read, debugging printouts), they should not be
2713 used to keep track of values or map between them. For this purpose, use a
2714 ``std::map`` of pointers to the ``Value`` itself instead.
2716 One important aspect of LLVM is that there is no distinction between an SSA
2717 variable and the operation that produces it. Because of this, any reference to
2718 the value produced by an instruction (or the value available as an incoming
2719 argument, for example) is represented as a direct pointer to the instance of the
2720 class that represents this value. Although this may take some getting used to,
2721 it simplifies the representation and makes it easier to manipulate.
2725 Important Public Members of the ``Value`` class
2726 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2728 * | ``Value::use_iterator`` - Typedef for iterator over the use-list
2729 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2731 | ``unsigned use_size()`` - Returns the number of users of the value.
2732 | ``bool use_empty()`` - Returns true if there are no users.
2733 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2735 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2736 | ``User *use_back()`` - Returns the last element in the list.
2738 These methods are the interface to access the def-use information in LLVM.
2739 As with all other iterators in LLVM, the naming conventions follow the
2740 conventions defined by the STL_.
2742 * ``Type *getType() const``
2743 This method returns the Type of the Value.
2745 * | ``bool hasName() const``
2746 | ``std::string getName() const``
2747 | ``void setName(const std::string &Name)``
2749 This family of methods is used to access and assign a name to a ``Value``, be
2750 aware of the :ref:`precaution above <nameWarning>`.
2752 * ``void replaceAllUsesWith(Value *V)``
2754 This method traverses the use list of a ``Value`` changing all User_\ s of the
2755 current value to refer to "``V``" instead. For example, if you detect that an
2756 instruction always produces a constant value (for example through constant
2757 folding), you can replace all uses of the instruction with the constant like
2762 Inst->replaceAllUsesWith(ConstVal);
2769 ``#include "llvm/IR/User.h"``
2771 header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2773 doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2777 The ``User`` class is the common base class of all LLVM nodes that may refer to
2778 ``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2779 that the User is referring to. The ``User`` class itself is a subclass of
2782 The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2783 to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2784 one definition referred to, allowing this direct connection. This connection
2785 provides the use-def information in LLVM.
2789 Important Public Members of the ``User`` class
2790 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2792 The ``User`` class exposes the operand list in two ways: through an index access
2793 interface and through an iterator based interface.
2795 * | ``Value *getOperand(unsigned i)``
2796 | ``unsigned getNumOperands()``
2798 These two methods expose the operands of the ``User`` in a convenient form for
2801 * | ``User::op_iterator`` - Typedef for iterator over the operand list
2802 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2804 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2806 Together, these methods make up the iterator based interface to the operands
2812 The ``Instruction`` class
2813 -------------------------
2815 ``#include "llvm/IR/Instruction.h"``
2817 header source: `Instruction.h
2818 <http://llvm.org/doxygen/Instruction_8h-source.html>`_
2820 doxygen info: `Instruction Class
2821 <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2823 Superclasses: User_, Value_
2825 The ``Instruction`` class is the common base class for all LLVM instructions.
2826 It provides only a few methods, but is a very commonly used class. The primary
2827 data tracked by the ``Instruction`` class itself is the opcode (instruction
2828 type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2829 represent a specific type of instruction, one of many subclasses of
2830 ``Instruction`` are used.
2832 Because the ``Instruction`` class subclasses the User_ class, its operands can
2833 be accessed in the same way as for other ``User``\ s (with the
2834 ``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2835 An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2836 file. This file contains some meta-data about the various different types of
2837 instructions in LLVM. It describes the enum values that are used as opcodes
2838 (for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2839 concrete sub-classes of ``Instruction`` that implement the instruction (for
2840 example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2841 file confuses doxygen, so these enum values don't show up correctly in the
2842 `doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2846 Important Subclasses of the ``Instruction`` class
2847 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2851 * ``BinaryOperator``
2853 This subclasses represents all two operand instructions whose operands must be
2854 the same type, except for the comparison instructions.
2859 This subclass is the parent of the 12 casting instructions. It provides
2860 common operations on cast instructions.
2866 This subclass respresents the two comparison instructions,
2867 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2868 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2872 * ``TerminatorInst``
2874 This subclass is the parent of all terminator instructions (those which can
2879 Important Public Members of the ``Instruction`` class
2880 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2882 * ``BasicBlock *getParent()``
2884 Returns the BasicBlock_ that this
2885 ``Instruction`` is embedded into.
2887 * ``bool mayWriteToMemory()``
2889 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2890 ``free``, ``invoke``, or ``store``.
2892 * ``unsigned getOpcode()``
2894 Returns the opcode for the ``Instruction``.
2896 * ``Instruction *clone() const``
2898 Returns another instance of the specified instruction, identical in all ways
2899 to the original except that the instruction has no parent (i.e. it's not
2900 embedded into a BasicBlock_), and it has no name.
2904 The ``Constant`` class and subclasses
2905 -------------------------------------
2907 Constant represents a base class for different types of constants. It is
2908 subclassed by ConstantInt, ConstantArray, etc. for representing the various
2909 types of Constants. GlobalValue_ is also a subclass, which represents the
2910 address of a global variable or function.
2914 Important Subclasses of Constant
2915 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2917 * ConstantInt : This subclass of Constant represents an integer constant of
2920 * ``const APInt& getValue() const``: Returns the underlying
2921 value of this constant, an APInt value.
2923 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2924 int64_t via sign extension. If the value (not the bit width) of the APInt
2925 is too large to fit in an int64_t, an assertion will result. For this
2926 reason, use of this method is discouraged.
2928 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2929 to a uint64_t via zero extension. IF the value (not the bit width) of the
2930 APInt is too large to fit in a uint64_t, an assertion will result. For this
2931 reason, use of this method is discouraged.
2933 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2934 object that represents the value provided by ``Val``. The type is implied
2935 as the IntegerType that corresponds to the bit width of ``Val``.
2937 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2938 ConstantInt object that represents the value provided by ``Val`` for integer
2941 * ConstantFP : This class represents a floating point constant.
2943 * ``double getValue() const``: Returns the underlying value of this constant.
2945 * ConstantArray : This represents a constant array.
2947 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2948 component constants that makeup this array.
2950 * ConstantStruct : This represents a constant struct.
2952 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2953 component constants that makeup this array.
2955 * GlobalValue : This represents either a global variable or a function. In
2956 either case, the value is a constant fixed address (after linking).
2960 The ``GlobalValue`` class
2961 -------------------------
2963 ``#include "llvm/IR/GlobalValue.h"``
2965 header source: `GlobalValue.h
2966 <http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2968 doxygen info: `GlobalValue Class
2969 <http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2971 Superclasses: Constant_, User_, Value_
2973 Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2974 only LLVM values that are visible in the bodies of all :ref:`Function
2975 <c_Function>`\ s. Because they are visible at global scope, they are also
2976 subject to linking with other globals defined in different translation units.
2977 To control the linking process, ``GlobalValue``\ s know their linkage rules.
2978 Specifically, ``GlobalValue``\ s know whether they have internal or external
2979 linkage, as defined by the ``LinkageTypes`` enumeration.
2981 If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2982 it is not visible to code outside the current translation unit, and does not
2983 participate in linking. If it has external linkage, it is visible to external
2984 code, and does participate in linking. In addition to linkage information,
2985 ``GlobalValue``\ s keep track of which Module_ they are currently part of.
2987 Because ``GlobalValue``\ s are memory objects, they are always referred to by
2988 their **address**. As such, the Type_ of a global is always a pointer to its
2989 contents. It is important to remember this when using the ``GetElementPtrInst``
2990 instruction because this pointer must be dereferenced first. For example, if
2991 you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2992 of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2993 that array. Although the address of the first element of this array and the
2994 value of the ``GlobalVariable`` are the same, they have different types. The
2995 ``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
2996 ``i32.`` Because of this, accessing a global value requires you to dereference
2997 the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
2998 This is explained in the `LLVM Language Reference Manual
2999 <LangRef.html#globalvars>`_.
3003 Important Public Members of the ``GlobalValue`` class
3004 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3006 * | ``bool hasInternalLinkage() const``
3007 | ``bool hasExternalLinkage() const``
3008 | ``void setInternalLinkage(bool HasInternalLinkage)``
3010 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3012 * ``Module *getParent()``
3014 This returns the Module_ that the
3015 GlobalValue is currently embedded into.
3019 The ``Function`` class
3020 ----------------------
3022 ``#include "llvm/IR/Function.h"``
3024 header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3026 doxygen info: `Function Class
3027 <http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3029 Superclasses: GlobalValue_, Constant_, User_, Value_
3031 The ``Function`` class represents a single procedure in LLVM. It is actually
3032 one of the more complex classes in the LLVM hierarchy because it must keep track
3033 of a large amount of data. The ``Function`` class keeps track of a list of
3034 BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3036 The list of BasicBlock_\ s is the most commonly used part of ``Function``
3037 objects. The list imposes an implicit ordering of the blocks in the function,
3038 which indicate how the code will be laid out by the backend. Additionally, the
3039 first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3040 legal in LLVM to explicitly branch to this initial block. There are no implicit
3041 exit nodes, and in fact there may be multiple exit nodes from a single
3042 ``Function``. If the BasicBlock_ list is empty, this indicates that the
3043 ``Function`` is actually a function declaration: the actual body of the function
3044 hasn't been linked in yet.
3046 In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3047 of the list of formal Argument_\ s that the function receives. This container
3048 manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3049 for the BasicBlock_\ s.
3051 The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3052 have to look up a value by name. Aside from that, the SymbolTable_ is used
3053 internally to make sure that there are not conflicts between the names of
3054 Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3056 Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3057 value of the function is its address (after linking) which is guaranteed to be
3062 Important Public Members of the ``Function``
3063 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3065 * ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3066 const std::string &N = "", Module* Parent = 0)``
3068 Constructor used when you need to create new ``Function``\ s to add the
3069 program. The constructor must specify the type of the function to create and
3070 what type of linkage the function should have. The FunctionType_ argument
3071 specifies the formal arguments and return value for the function. The same
3072 FunctionType_ value can be used to create multiple functions. The ``Parent``
3073 argument specifies the Module in which the function is defined. If this
3074 argument is provided, the function will automatically be inserted into that
3075 module's list of functions.
3077 * ``bool isDeclaration()``
3079 Return whether or not the ``Function`` has a body defined. If the function is
3080 "external", it does not have a body, and thus must be resolved by linking with
3081 a function defined in a different translation unit.
3083 * | ``Function::iterator`` - Typedef for basic block list iterator
3084 | ``Function::const_iterator`` - Typedef for const_iterator.
3085 | ``begin()``, ``end()``, ``size()``, ``empty()``
3087 These are forwarding methods that make it easy to access the contents of a
3088 ``Function`` object's BasicBlock_ list.
3090 * ``Function::BasicBlockListType &getBasicBlockList()``
3092 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3093 update the list or perform a complex action that doesn't have a forwarding
3096 * | ``Function::arg_iterator`` - Typedef for the argument list iterator
3097 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3098 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3100 These are forwarding methods that make it easy to access the contents of a
3101 ``Function`` object's Argument_ list.
3103 * ``Function::ArgumentListType &getArgumentList()``
3105 Returns the list of Argument_. This is necessary to use when you need to
3106 update the list or perform a complex action that doesn't have a forwarding
3109 * ``BasicBlock &getEntryBlock()``
3111 Returns the entry ``BasicBlock`` for the function. Because the entry block
3112 for the function is always the first block, this returns the first block of
3115 * | ``Type *getReturnType()``
3116 | ``FunctionType *getFunctionType()``
3118 This traverses the Type_ of the ``Function`` and returns the return type of
3119 the function, or the FunctionType_ of the actual function.
3121 * ``SymbolTable *getSymbolTable()``
3123 Return a pointer to the SymbolTable_ for this ``Function``.
3127 The ``GlobalVariable`` class
3128 ----------------------------
3130 ``#include "llvm/IR/GlobalVariable.h"``
3132 header source: `GlobalVariable.h
3133 <http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3135 doxygen info: `GlobalVariable Class
3136 <http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3138 Superclasses: GlobalValue_, Constant_, User_, Value_
3140 Global variables are represented with the (surprise surprise) ``GlobalVariable``
3141 class. Like functions, ``GlobalVariable``\ s are also subclasses of
3142 GlobalValue_, and as such are always referenced by their address (global values
3143 must live in memory, so their "name" refers to their constant address). See
3144 GlobalValue_ for more on this. Global variables may have an initial value
3145 (which must be a Constant_), and if they have an initializer, they may be marked
3146 as "constant" themselves (indicating that their contents never change at
3149 .. _m_GlobalVariable:
3151 Important Public Members of the ``GlobalVariable`` class
3152 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3154 * ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3155 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3157 Create a new global variable of the specified type. If ``isConstant`` is true
3158 then the global variable will be marked as unchanging for the program. The
3159 Linkage parameter specifies the type of linkage (internal, external, weak,
3160 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3161 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3162 the resultant global variable will have internal linkage. AppendingLinkage
3163 concatenates together all instances (in different translation units) of the
3164 variable into a single variable but is only applicable to arrays. See the
3165 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3166 on linkage types. Optionally an initializer, a name, and the module to put
3167 the variable into may be specified for the global variable as well.
3169 * ``bool isConstant() const``
3171 Returns true if this is a global variable that is known not to be modified at
3174 * ``bool hasInitializer()``
3176 Returns true if this ``GlobalVariable`` has an intializer.
3178 * ``Constant *getInitializer()``
3180 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3181 this method if there is no initializer.
3185 The ``BasicBlock`` class
3186 ------------------------
3188 ``#include "llvm/IR/BasicBlock.h"``
3190 header source: `BasicBlock.h
3191 <http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3193 doxygen info: `BasicBlock Class
3194 <http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3198 This class represents a single entry single exit section of the code, commonly
3199 known as a basic block by the compiler community. The ``BasicBlock`` class
3200 maintains a list of Instruction_\ s, which form the body of the block. Matching
3201 the language definition, the last element of this list of instructions is always
3202 a terminator instruction (a subclass of the TerminatorInst_ class).
3204 In addition to tracking the list of instructions that make up the block, the
3205 ``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3206 it is embedded into.
3208 Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3209 referenced by instructions like branches and can go in the switch tables.
3210 ``BasicBlock``\ s have type ``label``.
3214 Important Public Members of the ``BasicBlock`` class
3215 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3217 * ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3219 The ``BasicBlock`` constructor is used to create new basic blocks for
3220 insertion into a function. The constructor optionally takes a name for the
3221 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3222 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3223 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3224 specified, the BasicBlock must be manually inserted into the :ref:`Function
3227 * | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3228 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3229 | ``begin()``, ``end()``, ``front()``, ``back()``,
3230 ``size()``, ``empty()``
3231 STL-style functions for accessing the instruction list.
3233 These methods and typedefs are forwarding functions that have the same
3234 semantics as the standard library methods of the same names. These methods
3235 expose the underlying instruction list of a basic block in a way that is easy
3236 to manipulate. To get the full complement of container operations (including
3237 operations to update the list), you must use the ``getInstList()`` method.
3239 * ``BasicBlock::InstListType &getInstList()``
3241 This method is used to get access to the underlying container that actually
3242 holds the Instructions. This method must be used when there isn't a
3243 forwarding function in the ``BasicBlock`` class for the operation that you
3244 would like to perform. Because there are no forwarding functions for
3245 "updating" operations, you need to use this if you want to update the contents
3246 of a ``BasicBlock``.
3248 * ``Function *getParent()``
3250 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3251 or a null pointer if it is homeless.
3253 * ``TerminatorInst *getTerminator()``
3255 Returns a pointer to the terminator instruction that appears at the end of the
3256 ``BasicBlock``. If there is no terminator instruction, or if the last
3257 instruction in the block is not a terminator, then a null pointer is returned.
3261 The ``Argument`` class
3262 ----------------------
3264 This subclass of Value defines the interface for incoming formal arguments to a
3265 function. A Function maintains a list of its formal arguments. An argument has
3266 a pointer to the parent Function.