2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <folly/io/async/AsyncSocket.h>
19 #include <folly/ExceptionWrapper.h>
20 #include <folly/Portability.h>
21 #include <folly/SocketAddress.h>
22 #include <folly/io/Cursor.h>
23 #include <folly/io/IOBuf.h>
24 #include <folly/io/IOBufQueue.h>
25 #include <folly/portability/Fcntl.h>
26 #include <folly/portability/Sockets.h>
27 #include <folly/portability/SysUio.h>
28 #include <folly/portability/Unistd.h>
30 #include <boost/preprocessor/control/if.hpp>
33 #include <sys/types.h>
37 using std::unique_ptr;
39 namespace fsp = folly::portability::sockets;
43 static constexpr bool msgErrQueueSupported =
48 #endif // MSG_ERRQUEUE
50 // static members initializers
51 const AsyncSocket::OptionMap AsyncSocket::emptyOptionMap;
53 const AsyncSocketException socketClosedLocallyEx(
54 AsyncSocketException::END_OF_FILE, "socket closed locally");
55 const AsyncSocketException socketShutdownForWritesEx(
56 AsyncSocketException::END_OF_FILE, "socket shutdown for writes");
58 // TODO: It might help performance to provide a version of BytesWriteRequest that
59 // users could derive from, so we can avoid the extra allocation for each call
60 // to write()/writev(). We could templatize TFramedAsyncChannel just like the
61 // protocols are currently templatized for transports.
63 // We would need the version for external users where they provide the iovec
64 // storage space, and only our internal version would allocate it at the end of
67 /* The default WriteRequest implementation, used for write(), writev() and
70 * A new BytesWriteRequest operation is allocated on the heap for all write
71 * operations that cannot be completed immediately.
73 class AsyncSocket::BytesWriteRequest : public AsyncSocket::WriteRequest {
75 static BytesWriteRequest* newRequest(AsyncSocket* socket,
76 WriteCallback* callback,
79 uint32_t partialWritten,
80 uint32_t bytesWritten,
81 unique_ptr<IOBuf>&& ioBuf,
84 // Since we put a variable size iovec array at the end
85 // of each BytesWriteRequest, we have to manually allocate the memory.
86 void* buf = malloc(sizeof(BytesWriteRequest) +
87 (opCount * sizeof(struct iovec)));
89 throw std::bad_alloc();
92 return new(buf) BytesWriteRequest(socket, callback, ops, opCount,
93 partialWritten, bytesWritten,
94 std::move(ioBuf), flags);
97 void destroy() override {
98 this->~BytesWriteRequest();
102 WriteResult performWrite() override {
103 WriteFlags writeFlags = flags_;
104 if (getNext() != nullptr) {
105 writeFlags |= WriteFlags::CORK;
107 auto writeResult = socket_->performWrite(
108 getOps(), getOpCount(), writeFlags, &opsWritten_, &partialBytes_);
109 bytesWritten_ = writeResult.writeReturn > 0 ? writeResult.writeReturn : 0;
113 bool isComplete() override {
114 return opsWritten_ == getOpCount();
117 void consume() override {
118 // Advance opIndex_ forward by opsWritten_
119 opIndex_ += opsWritten_;
120 assert(opIndex_ < opCount_);
122 // If we've finished writing any IOBufs, release them
124 for (uint32_t i = opsWritten_; i != 0; --i) {
126 ioBuf_ = ioBuf_->pop();
130 // Move partialBytes_ forward into the current iovec buffer
131 struct iovec* currentOp = writeOps_ + opIndex_;
132 assert((partialBytes_ < currentOp->iov_len) || (currentOp->iov_len == 0));
133 currentOp->iov_base =
134 reinterpret_cast<uint8_t*>(currentOp->iov_base) + partialBytes_;
135 currentOp->iov_len -= partialBytes_;
137 // Increment the totalBytesWritten_ count by bytesWritten_;
138 assert(bytesWritten_ >= 0);
139 totalBytesWritten_ += uint32_t(bytesWritten_);
143 BytesWriteRequest(AsyncSocket* socket,
144 WriteCallback* callback,
145 const struct iovec* ops,
147 uint32_t partialBytes,
148 uint32_t bytesWritten,
149 unique_ptr<IOBuf>&& ioBuf,
151 : AsyncSocket::WriteRequest(socket, callback)
155 , ioBuf_(std::move(ioBuf))
157 , partialBytes_(partialBytes)
158 , bytesWritten_(bytesWritten) {
159 memcpy(writeOps_, ops, sizeof(*ops) * opCount_);
162 // private destructor, to ensure callers use destroy()
163 ~BytesWriteRequest() override = default;
165 const struct iovec* getOps() const {
166 assert(opCount_ > opIndex_);
167 return writeOps_ + opIndex_;
170 uint32_t getOpCount() const {
171 assert(opCount_ > opIndex_);
172 return opCount_ - opIndex_;
175 uint32_t opCount_; ///< number of entries in writeOps_
176 uint32_t opIndex_; ///< current index into writeOps_
177 WriteFlags flags_; ///< set for WriteFlags
178 unique_ptr<IOBuf> ioBuf_; ///< underlying IOBuf, or nullptr if N/A
180 // for consume(), how much we wrote on the last write
181 uint32_t opsWritten_; ///< complete ops written
182 uint32_t partialBytes_; ///< partial bytes of incomplete op written
183 ssize_t bytesWritten_; ///< bytes written altogether
185 struct iovec writeOps_[]; ///< write operation(s) list
188 int AsyncSocket::SendMsgParamsCallback::getDefaultFlags(folly::WriteFlags flags)
190 int msg_flags = MSG_DONTWAIT;
192 #ifdef MSG_NOSIGNAL // Linux-only
193 msg_flags |= MSG_NOSIGNAL;
195 if (isSet(flags, WriteFlags::CORK)) {
196 // MSG_MORE tells the kernel we have more data to send, so wait for us to
197 // give it the rest of the data rather than immediately sending a partial
198 // frame, even when TCP_NODELAY is enabled.
199 msg_flags |= MSG_MORE;
202 #endif // MSG_NOSIGNAL
203 if (isSet(flags, WriteFlags::EOR)) {
204 // marks that this is the last byte of a record (response)
205 msg_flags |= MSG_EOR;
212 static AsyncSocket::SendMsgParamsCallback defaultSendMsgParamsCallback;
215 AsyncSocket::AsyncSocket()
216 : eventBase_(nullptr),
217 writeTimeout_(this, nullptr),
218 ioHandler_(this, nullptr),
219 immediateReadHandler_(this) {
220 VLOG(5) << "new AsyncSocket()";
224 AsyncSocket::AsyncSocket(EventBase* evb)
226 writeTimeout_(this, evb),
227 ioHandler_(this, evb),
228 immediateReadHandler_(this) {
229 VLOG(5) << "new AsyncSocket(" << this << ", evb=" << evb << ")";
233 AsyncSocket::AsyncSocket(EventBase* evb,
234 const folly::SocketAddress& address,
235 uint32_t connectTimeout)
237 connect(nullptr, address, connectTimeout);
240 AsyncSocket::AsyncSocket(EventBase* evb,
241 const std::string& ip,
243 uint32_t connectTimeout)
245 connect(nullptr, ip, port, connectTimeout);
248 AsyncSocket::AsyncSocket(EventBase* evb, int fd)
250 writeTimeout_(this, evb),
251 ioHandler_(this, evb, fd),
252 immediateReadHandler_(this) {
253 VLOG(5) << "new AsyncSocket(" << this << ", evb=" << evb << ", fd="
258 state_ = StateEnum::ESTABLISHED;
261 AsyncSocket::AsyncSocket(AsyncSocket::UniquePtr oldAsyncSocket)
262 : AsyncSocket(oldAsyncSocket->getEventBase(), oldAsyncSocket->detachFd()) {
263 preReceivedData_ = std::move(oldAsyncSocket->preReceivedData_);
266 // init() method, since constructor forwarding isn't supported in most
268 void AsyncSocket::init() {
269 assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread());
271 state_ = StateEnum::UNINIT;
272 eventFlags_ = EventHandler::NONE;
275 maxReadsPerEvent_ = 16;
276 connectCallback_ = nullptr;
277 errMessageCallback_ = nullptr;
278 readCallback_ = nullptr;
279 writeReqHead_ = nullptr;
280 writeReqTail_ = nullptr;
281 shutdownSocketSet_ = nullptr;
282 appBytesWritten_ = 0;
283 appBytesReceived_ = 0;
284 sendMsgParamCallback_ = &defaultSendMsgParamsCallback;
287 AsyncSocket::~AsyncSocket() {
288 VLOG(7) << "actual destruction of AsyncSocket(this=" << this
289 << ", evb=" << eventBase_ << ", fd=" << fd_
290 << ", state=" << state_ << ")";
293 void AsyncSocket::destroy() {
294 VLOG(5) << "AsyncSocket::destroy(this=" << this << ", evb=" << eventBase_
295 << ", fd=" << fd_ << ", state=" << state_;
296 // When destroy is called, close the socket immediately
299 // Then call DelayedDestruction::destroy() to take care of
300 // whether or not we need immediate or delayed destruction
301 DelayedDestruction::destroy();
304 int AsyncSocket::detachFd() {
305 VLOG(6) << "AsyncSocket::detachFd(this=" << this << ", fd=" << fd_
306 << ", evb=" << eventBase_ << ", state=" << state_
307 << ", events=" << std::hex << eventFlags_ << ")";
308 // Extract the fd, and set fd_ to -1 first, so closeNow() won't
309 // actually close the descriptor.
310 if (shutdownSocketSet_) {
311 shutdownSocketSet_->remove(fd_);
315 // Call closeNow() to invoke all pending callbacks with an error.
317 // Update the EventHandler to stop using this fd.
318 // This can only be done after closeNow() unregisters the handler.
319 ioHandler_.changeHandlerFD(-1);
323 const folly::SocketAddress& AsyncSocket::anyAddress() {
324 static const folly::SocketAddress anyAddress =
325 folly::SocketAddress("0.0.0.0", 0);
329 void AsyncSocket::setShutdownSocketSet(ShutdownSocketSet* newSS) {
330 if (shutdownSocketSet_ == newSS) {
333 if (shutdownSocketSet_ && fd_ != -1) {
334 shutdownSocketSet_->remove(fd_);
336 shutdownSocketSet_ = newSS;
337 if (shutdownSocketSet_ && fd_ != -1) {
338 shutdownSocketSet_->add(fd_);
342 void AsyncSocket::setCloseOnExec() {
343 int rv = fcntl(fd_, F_SETFD, FD_CLOEXEC);
345 auto errnoCopy = errno;
346 throw AsyncSocketException(
347 AsyncSocketException::INTERNAL_ERROR,
348 withAddr("failed to set close-on-exec flag"),
353 void AsyncSocket::connect(ConnectCallback* callback,
354 const folly::SocketAddress& address,
356 const OptionMap &options,
357 const folly::SocketAddress& bindAddr) noexcept {
358 DestructorGuard dg(this);
359 assert(eventBase_->isInEventBaseThread());
363 // Make sure we're in the uninitialized state
364 if (state_ != StateEnum::UNINIT) {
365 return invalidState(callback);
368 connectTimeout_ = std::chrono::milliseconds(timeout);
369 connectStartTime_ = std::chrono::steady_clock::now();
370 // Make connect end time at least >= connectStartTime.
371 connectEndTime_ = connectStartTime_;
374 state_ = StateEnum::CONNECTING;
375 connectCallback_ = callback;
377 sockaddr_storage addrStorage;
378 sockaddr* saddr = reinterpret_cast<sockaddr*>(&addrStorage);
382 // Technically the first parameter should actually be a protocol family
383 // constant (PF_xxx) rather than an address family (AF_xxx), but the
384 // distinction is mainly just historical. In pretty much all
385 // implementations the PF_foo and AF_foo constants are identical.
386 fd_ = fsp::socket(address.getFamily(), SOCK_STREAM, 0);
388 auto errnoCopy = errno;
389 throw AsyncSocketException(
390 AsyncSocketException::INTERNAL_ERROR,
391 withAddr("failed to create socket"),
394 if (shutdownSocketSet_) {
395 shutdownSocketSet_->add(fd_);
397 ioHandler_.changeHandlerFD(fd_);
401 // Put the socket in non-blocking mode
402 int flags = fcntl(fd_, F_GETFL, 0);
404 auto errnoCopy = errno;
405 throw AsyncSocketException(
406 AsyncSocketException::INTERNAL_ERROR,
407 withAddr("failed to get socket flags"),
410 int rv = fcntl(fd_, F_SETFL, flags | O_NONBLOCK);
412 auto errnoCopy = errno;
413 throw AsyncSocketException(
414 AsyncSocketException::INTERNAL_ERROR,
415 withAddr("failed to put socket in non-blocking mode"),
419 #if !defined(MSG_NOSIGNAL) && defined(F_SETNOSIGPIPE)
420 // iOS and OS X don't support MSG_NOSIGNAL; set F_SETNOSIGPIPE instead
421 rv = fcntl(fd_, F_SETNOSIGPIPE, 1);
423 auto errnoCopy = errno;
424 throw AsyncSocketException(
425 AsyncSocketException::INTERNAL_ERROR,
426 "failed to enable F_SETNOSIGPIPE on socket",
431 // By default, turn on TCP_NODELAY
432 // If setNoDelay() fails, we continue anyway; this isn't a fatal error.
433 // setNoDelay() will log an error message if it fails.
434 if (address.getFamily() != AF_UNIX) {
435 (void)setNoDelay(true);
438 VLOG(5) << "AsyncSocket::connect(this=" << this << ", evb=" << eventBase_
439 << ", fd=" << fd_ << ", host=" << address.describe().c_str();
442 if (bindAddr != anyAddress()) {
444 if (setsockopt(fd_, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one))) {
445 auto errnoCopy = errno;
447 throw AsyncSocketException(
448 AsyncSocketException::NOT_OPEN,
449 "failed to setsockopt prior to bind on " + bindAddr.describe(),
453 bindAddr.getAddress(&addrStorage);
455 if (bind(fd_, saddr, bindAddr.getActualSize()) != 0) {
456 auto errnoCopy = errno;
458 throw AsyncSocketException(
459 AsyncSocketException::NOT_OPEN,
460 "failed to bind to async socket: " + bindAddr.describe(),
465 // Apply the additional options if any.
466 for (const auto& opt: options) {
467 rv = opt.first.apply(fd_, opt.second);
469 auto errnoCopy = errno;
470 throw AsyncSocketException(
471 AsyncSocketException::INTERNAL_ERROR,
472 withAddr("failed to set socket option"),
477 // Perform the connect()
478 address.getAddress(&addrStorage);
481 state_ = StateEnum::FAST_OPEN;
482 tfoAttempted_ = true;
484 if (socketConnect(saddr, addr_.getActualSize()) < 0) {
489 // If we're still here the connect() succeeded immediately.
490 // Fall through to call the callback outside of this try...catch block
491 } catch (const AsyncSocketException& ex) {
492 return failConnect(__func__, ex);
493 } catch (const std::exception& ex) {
494 // shouldn't happen, but handle it just in case
495 VLOG(4) << "AsyncSocket::connect(this=" << this << ", fd=" << fd_
496 << "): unexpected " << typeid(ex).name() << " exception: "
498 AsyncSocketException tex(AsyncSocketException::INTERNAL_ERROR,
499 withAddr(string("unexpected exception: ") +
501 return failConnect(__func__, tex);
504 // The connection succeeded immediately
505 // The read callback may not have been set yet, and no writes may be pending
506 // yet, so we don't have to register for any events at the moment.
507 VLOG(8) << "AsyncSocket::connect succeeded immediately; this=" << this;
508 assert(errMessageCallback_ == nullptr);
509 assert(readCallback_ == nullptr);
510 assert(writeReqHead_ == nullptr);
511 if (state_ != StateEnum::FAST_OPEN) {
512 state_ = StateEnum::ESTABLISHED;
514 invokeConnectSuccess();
517 int AsyncSocket::socketConnect(const struct sockaddr* saddr, socklen_t len) {
519 if (noTransparentTls_) {
520 // Ignore return value, errors are ok
521 setsockopt(fd_, SOL_SOCKET, SO_NO_TRANSPARENT_TLS, nullptr, 0);
524 int rv = fsp::connect(fd_, saddr, len);
526 auto errnoCopy = errno;
527 if (errnoCopy == EINPROGRESS) {
528 scheduleConnectTimeout();
529 registerForConnectEvents();
531 throw AsyncSocketException(
532 AsyncSocketException::NOT_OPEN,
533 "connect failed (immediately)",
540 void AsyncSocket::scheduleConnectTimeout() {
541 // Connection in progress.
542 auto timeout = connectTimeout_.count();
544 // Start a timer in case the connection takes too long.
545 if (!writeTimeout_.scheduleTimeout(uint32_t(timeout))) {
546 throw AsyncSocketException(
547 AsyncSocketException::INTERNAL_ERROR,
548 withAddr("failed to schedule AsyncSocket connect timeout"));
553 void AsyncSocket::registerForConnectEvents() {
554 // Register for write events, so we'll
555 // be notified when the connection finishes/fails.
556 // Note that we don't register for a persistent event here.
557 assert(eventFlags_ == EventHandler::NONE);
558 eventFlags_ = EventHandler::WRITE;
559 if (!ioHandler_.registerHandler(eventFlags_)) {
560 throw AsyncSocketException(
561 AsyncSocketException::INTERNAL_ERROR,
562 withAddr("failed to register AsyncSocket connect handler"));
566 void AsyncSocket::connect(ConnectCallback* callback,
567 const string& ip, uint16_t port,
569 const OptionMap &options) noexcept {
570 DestructorGuard dg(this);
572 connectCallback_ = callback;
573 connect(callback, folly::SocketAddress(ip, port), timeout, options);
574 } catch (const std::exception& ex) {
575 AsyncSocketException tex(AsyncSocketException::INTERNAL_ERROR,
577 return failConnect(__func__, tex);
581 void AsyncSocket::cancelConnect() {
582 connectCallback_ = nullptr;
583 if (state_ == StateEnum::CONNECTING || state_ == StateEnum::FAST_OPEN) {
588 void AsyncSocket::setSendTimeout(uint32_t milliseconds) {
589 sendTimeout_ = milliseconds;
590 assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread());
592 // If we are currently pending on write requests, immediately update
593 // writeTimeout_ with the new value.
594 if ((eventFlags_ & EventHandler::WRITE) &&
595 (state_ != StateEnum::CONNECTING && state_ != StateEnum::FAST_OPEN)) {
596 assert(state_ == StateEnum::ESTABLISHED);
597 assert((shutdownFlags_ & SHUT_WRITE) == 0);
598 if (sendTimeout_ > 0) {
599 if (!writeTimeout_.scheduleTimeout(sendTimeout_)) {
600 AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR,
601 withAddr("failed to reschedule send timeout in setSendTimeout"));
602 return failWrite(__func__, ex);
605 writeTimeout_.cancelTimeout();
610 void AsyncSocket::setErrMessageCB(ErrMessageCallback* callback) {
611 VLOG(6) << "AsyncSocket::setErrMessageCB() this=" << this
612 << ", fd=" << fd_ << ", callback=" << callback
613 << ", state=" << state_;
615 // Short circuit if callback is the same as the existing errMessageCallback_.
616 if (callback == errMessageCallback_) {
620 if (!msgErrQueueSupported) {
621 // Per-socket error message queue is not supported on this platform.
622 return invalidState(callback);
625 DestructorGuard dg(this);
626 assert(eventBase_->isInEventBaseThread());
628 if (callback == nullptr) {
629 // We should be able to reset the callback regardless of the
630 // socket state. It's important to have a reliable callback
631 // cancellation mechanism.
632 errMessageCallback_ = callback;
636 switch ((StateEnum)state_) {
637 case StateEnum::CONNECTING:
638 case StateEnum::FAST_OPEN:
639 case StateEnum::ESTABLISHED: {
640 errMessageCallback_ = callback;
643 case StateEnum::CLOSED:
644 case StateEnum::ERROR:
645 // We should never reach here. SHUT_READ should always be set
646 // if we are in STATE_CLOSED or STATE_ERROR.
648 return invalidState(callback);
649 case StateEnum::UNINIT:
650 // We do not allow setReadCallback() to be called before we start
652 return invalidState(callback);
655 // We don't put a default case in the switch statement, so that the compiler
656 // will warn us to update the switch statement if a new state is added.
657 return invalidState(callback);
660 AsyncSocket::ErrMessageCallback* AsyncSocket::getErrMessageCallback() const {
661 return errMessageCallback_;
664 void AsyncSocket::setSendMsgParamCB(SendMsgParamsCallback* callback) {
665 sendMsgParamCallback_ = callback;
668 AsyncSocket::SendMsgParamsCallback* AsyncSocket::getSendMsgParamsCB() const {
669 return sendMsgParamCallback_;
672 void AsyncSocket::setReadCB(ReadCallback *callback) {
673 VLOG(6) << "AsyncSocket::setReadCallback() this=" << this << ", fd=" << fd_
674 << ", callback=" << callback << ", state=" << state_;
676 // Short circuit if callback is the same as the existing readCallback_.
678 // Note that this is needed for proper functioning during some cleanup cases.
679 // During cleanup we allow setReadCallback(nullptr) to be called even if the
680 // read callback is already unset and we have been detached from an event
681 // base. This check prevents us from asserting
682 // eventBase_->isInEventBaseThread() when eventBase_ is nullptr.
683 if (callback == readCallback_) {
687 /* We are removing a read callback */
688 if (callback == nullptr &&
689 immediateReadHandler_.isLoopCallbackScheduled()) {
690 immediateReadHandler_.cancelLoopCallback();
693 if (shutdownFlags_ & SHUT_READ) {
694 // Reads have already been shut down on this socket.
696 // Allow setReadCallback(nullptr) to be called in this case, but don't
697 // allow a new callback to be set.
699 // For example, setReadCallback(nullptr) can happen after an error if we
700 // invoke some other error callback before invoking readError(). The other
701 // error callback that is invoked first may go ahead and clear the read
702 // callback before we get a chance to invoke readError().
703 if (callback != nullptr) {
704 return invalidState(callback);
706 assert((eventFlags_ & EventHandler::READ) == 0);
707 readCallback_ = nullptr;
711 DestructorGuard dg(this);
712 assert(eventBase_->isInEventBaseThread());
714 switch ((StateEnum)state_) {
715 case StateEnum::CONNECTING:
716 case StateEnum::FAST_OPEN:
717 // For convenience, we allow the read callback to be set while we are
718 // still connecting. We just store the callback for now. Once the
719 // connection completes we'll register for read events.
720 readCallback_ = callback;
722 case StateEnum::ESTABLISHED:
724 readCallback_ = callback;
725 uint16_t oldFlags = eventFlags_;
727 eventFlags_ |= EventHandler::READ;
729 eventFlags_ &= ~EventHandler::READ;
732 // Update our registration if our flags have changed
733 if (eventFlags_ != oldFlags) {
734 // We intentionally ignore the return value here.
735 // updateEventRegistration() will move us into the error state if it
736 // fails, and we don't need to do anything else here afterwards.
737 (void)updateEventRegistration();
741 checkForImmediateRead();
745 case StateEnum::CLOSED:
746 case StateEnum::ERROR:
747 // We should never reach here. SHUT_READ should always be set
748 // if we are in STATE_CLOSED or STATE_ERROR.
750 return invalidState(callback);
751 case StateEnum::UNINIT:
752 // We do not allow setReadCallback() to be called before we start
754 return invalidState(callback);
757 // We don't put a default case in the switch statement, so that the compiler
758 // will warn us to update the switch statement if a new state is added.
759 return invalidState(callback);
762 AsyncSocket::ReadCallback* AsyncSocket::getReadCallback() const {
763 return readCallback_;
766 void AsyncSocket::write(WriteCallback* callback,
767 const void* buf, size_t bytes, WriteFlags flags) {
769 op.iov_base = const_cast<void*>(buf);
771 writeImpl(callback, &op, 1, unique_ptr<IOBuf>(), flags);
774 void AsyncSocket::writev(WriteCallback* callback,
778 writeImpl(callback, vec, count, unique_ptr<IOBuf>(), flags);
781 void AsyncSocket::writeChain(WriteCallback* callback, unique_ptr<IOBuf>&& buf,
783 constexpr size_t kSmallSizeMax = 64;
784 size_t count = buf->countChainElements();
785 if (count <= kSmallSizeMax) {
786 // suppress "warning: variable length array 'vec' is used [-Wvla]"
788 FOLLY_GCC_DISABLE_WARNING("-Wvla")
789 iovec vec[BOOST_PP_IF(FOLLY_HAVE_VLA, count, kSmallSizeMax)];
792 writeChainImpl(callback, vec, count, std::move(buf), flags);
794 iovec* vec = new iovec[count];
795 writeChainImpl(callback, vec, count, std::move(buf), flags);
800 void AsyncSocket::writeChainImpl(WriteCallback* callback, iovec* vec,
801 size_t count, unique_ptr<IOBuf>&& buf, WriteFlags flags) {
802 size_t veclen = buf->fillIov(vec, count);
803 writeImpl(callback, vec, veclen, std::move(buf), flags);
806 void AsyncSocket::writeImpl(WriteCallback* callback, const iovec* vec,
807 size_t count, unique_ptr<IOBuf>&& buf,
809 VLOG(6) << "AsyncSocket::writev() this=" << this << ", fd=" << fd_
810 << ", callback=" << callback << ", count=" << count
811 << ", state=" << state_;
812 DestructorGuard dg(this);
813 unique_ptr<IOBuf>ioBuf(std::move(buf));
814 assert(eventBase_->isInEventBaseThread());
816 if (shutdownFlags_ & (SHUT_WRITE | SHUT_WRITE_PENDING)) {
817 // No new writes may be performed after the write side of the socket has
820 // We could just call callback->writeError() here to fail just this write.
821 // However, fail hard and use invalidState() to fail all outstanding
822 // callbacks and move the socket into the error state. There's most likely
823 // a bug in the caller's code, so we abort everything rather than trying to
824 // proceed as best we can.
825 return invalidState(callback);
828 uint32_t countWritten = 0;
829 uint32_t partialWritten = 0;
830 ssize_t bytesWritten = 0;
831 bool mustRegister = false;
832 if ((state_ == StateEnum::ESTABLISHED || state_ == StateEnum::FAST_OPEN) &&
834 if (writeReqHead_ == nullptr) {
835 // If we are established and there are no other writes pending,
836 // we can attempt to perform the write immediately.
837 assert(writeReqTail_ == nullptr);
838 assert((eventFlags_ & EventHandler::WRITE) == 0);
840 auto writeResult = performWrite(
841 vec, uint32_t(count), flags, &countWritten, &partialWritten);
842 bytesWritten = writeResult.writeReturn;
843 if (bytesWritten < 0) {
844 auto errnoCopy = errno;
845 if (writeResult.exception) {
846 return failWrite(__func__, callback, 0, *writeResult.exception);
848 AsyncSocketException ex(
849 AsyncSocketException::INTERNAL_ERROR,
850 withAddr("writev failed"),
852 return failWrite(__func__, callback, 0, ex);
853 } else if (countWritten == count) {
854 // We successfully wrote everything.
855 // Invoke the callback and return.
857 callback->writeSuccess();
860 } else { // continue writing the next writeReq
861 if (bufferCallback_) {
862 bufferCallback_->onEgressBuffered();
866 // Writes might put the socket back into connecting state
867 // if TFO is enabled, and using TFO fails.
868 // This means that write timeouts would not be active, however
869 // connect timeouts would affect this stage.
873 } else if (!connecting()) {
874 // Invalid state for writing
875 return invalidState(callback);
878 // Create a new WriteRequest to add to the queue
881 req = BytesWriteRequest::newRequest(
885 uint32_t(count - countWritten),
887 uint32_t(bytesWritten),
890 } catch (const std::exception& ex) {
891 // we mainly expect to catch std::bad_alloc here
892 AsyncSocketException tex(AsyncSocketException::INTERNAL_ERROR,
893 withAddr(string("failed to append new WriteRequest: ") + ex.what()));
894 return failWrite(__func__, callback, size_t(bytesWritten), tex);
897 if (writeReqTail_ == nullptr) {
898 assert(writeReqHead_ == nullptr);
899 writeReqHead_ = writeReqTail_ = req;
901 writeReqTail_->append(req);
905 // Register for write events if are established and not currently
906 // waiting on write events
908 assert(state_ == StateEnum::ESTABLISHED);
909 assert((eventFlags_ & EventHandler::WRITE) == 0);
910 if (!updateEventRegistration(EventHandler::WRITE, 0)) {
911 assert(state_ == StateEnum::ERROR);
914 if (sendTimeout_ > 0) {
915 // Schedule a timeout to fire if the write takes too long.
916 if (!writeTimeout_.scheduleTimeout(sendTimeout_)) {
917 AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR,
918 withAddr("failed to schedule send timeout"));
919 return failWrite(__func__, ex);
925 void AsyncSocket::writeRequest(WriteRequest* req) {
926 if (writeReqTail_ == nullptr) {
927 assert(writeReqHead_ == nullptr);
928 writeReqHead_ = writeReqTail_ = req;
931 writeReqTail_->append(req);
936 void AsyncSocket::close() {
937 VLOG(5) << "AsyncSocket::close(): this=" << this << ", fd_=" << fd_
938 << ", state=" << state_ << ", shutdownFlags="
939 << std::hex << (int) shutdownFlags_;
941 // close() is only different from closeNow() when there are pending writes
942 // that need to drain before we can close. In all other cases, just call
945 // Note that writeReqHead_ can be non-nullptr even in STATE_CLOSED or
946 // STATE_ERROR if close() is invoked while a previous closeNow() or failure
947 // is still running. (e.g., If there are multiple pending writes, and we
948 // call writeError() on the first one, it may call close(). In this case we
949 // will already be in STATE_CLOSED or STATE_ERROR, but the remaining pending
950 // writes will still be in the queue.)
952 // We only need to drain pending writes if we are still in STATE_CONNECTING
953 // or STATE_ESTABLISHED
954 if ((writeReqHead_ == nullptr) ||
955 !(state_ == StateEnum::CONNECTING ||
956 state_ == StateEnum::ESTABLISHED)) {
961 // Declare a DestructorGuard to ensure that the AsyncSocket cannot be
962 // destroyed until close() returns.
963 DestructorGuard dg(this);
964 assert(eventBase_->isInEventBaseThread());
966 // Since there are write requests pending, we have to set the
967 // SHUT_WRITE_PENDING flag, and wait to perform the real close until the
968 // connect finishes and we finish writing these requests.
970 // Set SHUT_READ to indicate that reads are shut down, and set the
971 // SHUT_WRITE_PENDING flag to mark that we want to shutdown once the
972 // pending writes complete.
973 shutdownFlags_ |= (SHUT_READ | SHUT_WRITE_PENDING);
975 // If a read callback is set, invoke readEOF() immediately to inform it that
976 // the socket has been closed and no more data can be read.
978 // Disable reads if they are enabled
979 if (!updateEventRegistration(0, EventHandler::READ)) {
980 // We're now in the error state; callbacks have been cleaned up
981 assert(state_ == StateEnum::ERROR);
982 assert(readCallback_ == nullptr);
984 ReadCallback* callback = readCallback_;
985 readCallback_ = nullptr;
991 void AsyncSocket::closeNow() {
992 VLOG(5) << "AsyncSocket::closeNow(): this=" << this << ", fd_=" << fd_
993 << ", state=" << state_ << ", shutdownFlags="
994 << std::hex << (int) shutdownFlags_;
995 DestructorGuard dg(this);
996 assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread());
999 case StateEnum::ESTABLISHED:
1000 case StateEnum::CONNECTING:
1001 case StateEnum::FAST_OPEN: {
1002 shutdownFlags_ |= (SHUT_READ | SHUT_WRITE);
1003 state_ = StateEnum::CLOSED;
1005 // If the write timeout was set, cancel it.
1006 writeTimeout_.cancelTimeout();
1008 // If we are registered for I/O events, unregister.
1009 if (eventFlags_ != EventHandler::NONE) {
1010 eventFlags_ = EventHandler::NONE;
1011 if (!updateEventRegistration()) {
1012 // We will have been moved into the error state.
1013 assert(state_ == StateEnum::ERROR);
1018 if (immediateReadHandler_.isLoopCallbackScheduled()) {
1019 immediateReadHandler_.cancelLoopCallback();
1023 ioHandler_.changeHandlerFD(-1);
1027 invokeConnectErr(socketClosedLocallyEx);
1029 failAllWrites(socketClosedLocallyEx);
1031 if (readCallback_) {
1032 ReadCallback* callback = readCallback_;
1033 readCallback_ = nullptr;
1034 callback->readEOF();
1038 case StateEnum::CLOSED:
1039 // Do nothing. It's possible that we are being called recursively
1040 // from inside a callback that we invoked inside another call to close()
1041 // that is still running.
1043 case StateEnum::ERROR:
1044 // Do nothing. The error handling code has performed (or is performing)
1047 case StateEnum::UNINIT:
1048 assert(eventFlags_ == EventHandler::NONE);
1049 assert(connectCallback_ == nullptr);
1050 assert(readCallback_ == nullptr);
1051 assert(writeReqHead_ == nullptr);
1052 shutdownFlags_ |= (SHUT_READ | SHUT_WRITE);
1053 state_ = StateEnum::CLOSED;
1057 LOG(DFATAL) << "AsyncSocket::closeNow() (this=" << this << ", fd=" << fd_
1058 << ") called in unknown state " << state_;
1061 void AsyncSocket::closeWithReset() {
1062 // Enable SO_LINGER, with the linger timeout set to 0.
1063 // This will trigger a TCP reset when we close the socket.
1065 struct linger optLinger = {1, 0};
1066 if (setSockOpt(SOL_SOCKET, SO_LINGER, &optLinger) != 0) {
1067 VLOG(2) << "AsyncSocket::closeWithReset(): error setting SO_LINGER "
1068 << "on " << fd_ << ": errno=" << errno;
1072 // Then let closeNow() take care of the rest
1076 void AsyncSocket::shutdownWrite() {
1077 VLOG(5) << "AsyncSocket::shutdownWrite(): this=" << this << ", fd=" << fd_
1078 << ", state=" << state_ << ", shutdownFlags="
1079 << std::hex << (int) shutdownFlags_;
1081 // If there are no pending writes, shutdownWrite() is identical to
1082 // shutdownWriteNow().
1083 if (writeReqHead_ == nullptr) {
1088 assert(eventBase_->isInEventBaseThread());
1090 // There are pending writes. Set SHUT_WRITE_PENDING so that the actual
1091 // shutdown will be performed once all writes complete.
1092 shutdownFlags_ |= SHUT_WRITE_PENDING;
1095 void AsyncSocket::shutdownWriteNow() {
1096 VLOG(5) << "AsyncSocket::shutdownWriteNow(): this=" << this
1097 << ", fd=" << fd_ << ", state=" << state_
1098 << ", shutdownFlags=" << std::hex << (int) shutdownFlags_;
1100 if (shutdownFlags_ & SHUT_WRITE) {
1101 // Writes are already shutdown; nothing else to do.
1105 // If SHUT_READ is already set, just call closeNow() to completely
1106 // close the socket. This can happen if close() was called with writes
1107 // pending, and then shutdownWriteNow() is called before all pending writes
1109 if (shutdownFlags_ & SHUT_READ) {
1114 DestructorGuard dg(this);
1115 assert(eventBase_ == nullptr || eventBase_->isInEventBaseThread());
1117 switch (static_cast<StateEnum>(state_)) {
1118 case StateEnum::ESTABLISHED:
1120 shutdownFlags_ |= SHUT_WRITE;
1122 // If the write timeout was set, cancel it.
1123 writeTimeout_.cancelTimeout();
1125 // If we are registered for write events, unregister.
1126 if (!updateEventRegistration(0, EventHandler::WRITE)) {
1127 // We will have been moved into the error state.
1128 assert(state_ == StateEnum::ERROR);
1132 // Shutdown writes on the file descriptor
1133 shutdown(fd_, SHUT_WR);
1135 // Immediately fail all write requests
1136 failAllWrites(socketShutdownForWritesEx);
1139 case StateEnum::CONNECTING:
1141 // Set the SHUT_WRITE_PENDING flag.
1142 // When the connection completes, it will check this flag,
1143 // shutdown the write half of the socket, and then set SHUT_WRITE.
1144 shutdownFlags_ |= SHUT_WRITE_PENDING;
1146 // Immediately fail all write requests
1147 failAllWrites(socketShutdownForWritesEx);
1150 case StateEnum::UNINIT:
1151 // Callers normally shouldn't call shutdownWriteNow() before the socket
1152 // even starts connecting. Nonetheless, go ahead and set
1153 // SHUT_WRITE_PENDING. Once the socket eventually connects it will
1154 // immediately shut down the write side of the socket.
1155 shutdownFlags_ |= SHUT_WRITE_PENDING;
1157 case StateEnum::FAST_OPEN:
1158 // In fast open state we haven't call connected yet, and if we shutdown
1159 // the writes, we will never try to call connect, so shut everything down
1160 shutdownFlags_ |= SHUT_WRITE;
1161 // Immediately fail all write requests
1162 failAllWrites(socketShutdownForWritesEx);
1164 case StateEnum::CLOSED:
1165 case StateEnum::ERROR:
1166 // We should never get here. SHUT_WRITE should always be set
1167 // in STATE_CLOSED and STATE_ERROR.
1168 VLOG(4) << "AsyncSocket::shutdownWriteNow() (this=" << this
1169 << ", fd=" << fd_ << ") in unexpected state " << state_
1170 << " with SHUT_WRITE not set ("
1171 << std::hex << (int) shutdownFlags_ << ")";
1176 LOG(DFATAL) << "AsyncSocket::shutdownWriteNow() (this=" << this << ", fd="
1177 << fd_ << ") called in unknown state " << state_;
1180 bool AsyncSocket::readable() const {
1184 struct pollfd fds[1];
1186 fds[0].events = POLLIN;
1188 int rc = poll(fds, 1, 0);
1192 bool AsyncSocket::isPending() const {
1193 return ioHandler_.isPending();
1196 bool AsyncSocket::hangup() const {
1198 // sanity check, no one should ask for hangup if we are not connected.
1202 #ifdef POLLRDHUP // Linux-only
1203 struct pollfd fds[1];
1205 fds[0].events = POLLRDHUP|POLLHUP;
1208 return (fds[0].revents & (POLLRDHUP|POLLHUP)) != 0;
1214 bool AsyncSocket::good() const {
1216 (state_ == StateEnum::CONNECTING || state_ == StateEnum::FAST_OPEN ||
1217 state_ == StateEnum::ESTABLISHED) &&
1218 (shutdownFlags_ == 0) && (eventBase_ != nullptr));
1221 bool AsyncSocket::error() const {
1222 return (state_ == StateEnum::ERROR);
1225 void AsyncSocket::attachEventBase(EventBase* eventBase) {
1226 VLOG(5) << "AsyncSocket::attachEventBase(this=" << this << ", fd=" << fd_
1227 << ", old evb=" << eventBase_ << ", new evb=" << eventBase
1228 << ", state=" << state_ << ", events="
1229 << std::hex << eventFlags_ << ")";
1230 assert(eventBase_ == nullptr);
1231 assert(eventBase->isInEventBaseThread());
1233 eventBase_ = eventBase;
1234 ioHandler_.attachEventBase(eventBase);
1235 writeTimeout_.attachEventBase(eventBase);
1237 evbChangeCb_->evbAttached(this);
1241 void AsyncSocket::detachEventBase() {
1242 VLOG(5) << "AsyncSocket::detachEventBase(this=" << this << ", fd=" << fd_
1243 << ", old evb=" << eventBase_ << ", state=" << state_
1244 << ", events=" << std::hex << eventFlags_ << ")";
1245 assert(eventBase_ != nullptr);
1246 assert(eventBase_->isInEventBaseThread());
1248 eventBase_ = nullptr;
1249 ioHandler_.detachEventBase();
1250 writeTimeout_.detachEventBase();
1252 evbChangeCb_->evbDetached(this);
1256 bool AsyncSocket::isDetachable() const {
1257 DCHECK(eventBase_ != nullptr);
1258 DCHECK(eventBase_->isInEventBaseThread());
1260 return !ioHandler_.isHandlerRegistered() && !writeTimeout_.isScheduled();
1263 void AsyncSocket::getLocalAddress(folly::SocketAddress* address) const {
1264 if (!localAddr_.isInitialized()) {
1265 localAddr_.setFromLocalAddress(fd_);
1267 *address = localAddr_;
1270 void AsyncSocket::getPeerAddress(folly::SocketAddress* address) const {
1271 if (!addr_.isInitialized()) {
1272 addr_.setFromPeerAddress(fd_);
1277 bool AsyncSocket::getTFOSucceded() const {
1278 return detail::tfo_succeeded(fd_);
1281 int AsyncSocket::setNoDelay(bool noDelay) {
1283 VLOG(4) << "AsyncSocket::setNoDelay() called on non-open socket "
1284 << this << "(state=" << state_ << ")";
1289 int value = noDelay ? 1 : 0;
1290 if (setsockopt(fd_, IPPROTO_TCP, TCP_NODELAY, &value, sizeof(value)) != 0) {
1291 int errnoCopy = errno;
1292 VLOG(2) << "failed to update TCP_NODELAY option on AsyncSocket "
1293 << this << " (fd=" << fd_ << ", state=" << state_ << "): "
1294 << strerror(errnoCopy);
1301 int AsyncSocket::setCongestionFlavor(const std::string &cname) {
1303 #ifndef TCP_CONGESTION
1304 #define TCP_CONGESTION 13
1308 VLOG(4) << "AsyncSocket::setCongestionFlavor() called on non-open "
1309 << "socket " << this << "(state=" << state_ << ")";
1319 socklen_t(cname.length() + 1)) != 0) {
1320 int errnoCopy = errno;
1321 VLOG(2) << "failed to update TCP_CONGESTION option on AsyncSocket "
1322 << this << "(fd=" << fd_ << ", state=" << state_ << "): "
1323 << strerror(errnoCopy);
1330 int AsyncSocket::setQuickAck(bool quickack) {
1333 VLOG(4) << "AsyncSocket::setQuickAck() called on non-open socket "
1334 << this << "(state=" << state_ << ")";
1339 #ifdef TCP_QUICKACK // Linux-only
1340 int value = quickack ? 1 : 0;
1341 if (setsockopt(fd_, IPPROTO_TCP, TCP_QUICKACK, &value, sizeof(value)) != 0) {
1342 int errnoCopy = errno;
1343 VLOG(2) << "failed to update TCP_QUICKACK option on AsyncSocket"
1344 << this << "(fd=" << fd_ << ", state=" << state_ << "): "
1345 << strerror(errnoCopy);
1355 int AsyncSocket::setSendBufSize(size_t bufsize) {
1357 VLOG(4) << "AsyncSocket::setSendBufSize() called on non-open socket "
1358 << this << "(state=" << state_ << ")";
1362 if (setsockopt(fd_, SOL_SOCKET, SO_SNDBUF, &bufsize, sizeof(bufsize)) !=0) {
1363 int errnoCopy = errno;
1364 VLOG(2) << "failed to update SO_SNDBUF option on AsyncSocket"
1365 << this << "(fd=" << fd_ << ", state=" << state_ << "): "
1366 << strerror(errnoCopy);
1373 int AsyncSocket::setRecvBufSize(size_t bufsize) {
1375 VLOG(4) << "AsyncSocket::setRecvBufSize() called on non-open socket "
1376 << this << "(state=" << state_ << ")";
1380 if (setsockopt(fd_, SOL_SOCKET, SO_RCVBUF, &bufsize, sizeof(bufsize)) !=0) {
1381 int errnoCopy = errno;
1382 VLOG(2) << "failed to update SO_RCVBUF option on AsyncSocket"
1383 << this << "(fd=" << fd_ << ", state=" << state_ << "): "
1384 << strerror(errnoCopy);
1391 int AsyncSocket::setTCPProfile(int profd) {
1393 VLOG(4) << "AsyncSocket::setTCPProfile() called on non-open socket "
1394 << this << "(state=" << state_ << ")";
1398 if (setsockopt(fd_, SOL_SOCKET, SO_SET_NAMESPACE, &profd, sizeof(int)) !=0) {
1399 int errnoCopy = errno;
1400 VLOG(2) << "failed to set socket namespace option on AsyncSocket"
1401 << this << "(fd=" << fd_ << ", state=" << state_ << "): "
1402 << strerror(errnoCopy);
1409 void AsyncSocket::ioReady(uint16_t events) noexcept {
1410 VLOG(7) << "AsyncSocket::ioRead() this=" << this << ", fd=" << fd_
1411 << ", events=" << std::hex << events << ", state=" << state_;
1412 DestructorGuard dg(this);
1413 assert(events & EventHandler::READ_WRITE);
1414 assert(eventBase_->isInEventBaseThread());
1416 uint16_t relevantEvents = uint16_t(events & EventHandler::READ_WRITE);
1417 EventBase* originalEventBase = eventBase_;
1418 // If we got there it means that either EventHandler::READ or
1419 // EventHandler::WRITE is set. Any of these flags can
1420 // indicate that there are messages available in the socket
1421 // error message queue.
1422 handleErrMessages();
1424 // Return now if handleErrMessages() detached us from our EventBase
1425 if (eventBase_ != originalEventBase) {
1429 if (relevantEvents == EventHandler::READ) {
1431 } else if (relevantEvents == EventHandler::WRITE) {
1433 } else if (relevantEvents == EventHandler::READ_WRITE) {
1434 // If both read and write events are ready, process writes first.
1437 // Return now if handleWrite() detached us from our EventBase
1438 if (eventBase_ != originalEventBase) {
1442 // Only call handleRead() if a read callback is still installed.
1443 // (It's possible that the read callback was uninstalled during
1445 if (readCallback_) {
1449 VLOG(4) << "AsyncSocket::ioRead() called with unexpected events "
1450 << std::hex << events << "(this=" << this << ")";
1455 AsyncSocket::ReadResult
1456 AsyncSocket::performRead(void** buf, size_t* buflen, size_t* /* offset */) {
1457 VLOG(5) << "AsyncSocket::performRead() this=" << this << ", buf=" << *buf
1458 << ", buflen=" << *buflen;
1460 if (preReceivedData_ && !preReceivedData_->empty()) {
1461 VLOG(5) << "AsyncSocket::performRead() this=" << this
1462 << ", reading pre-received data";
1464 io::Cursor cursor(preReceivedData_.get());
1465 auto len = cursor.pullAtMost(*buf, *buflen);
1468 queue.append(std::move(preReceivedData_));
1469 queue.trimStart(len);
1470 preReceivedData_ = queue.move();
1472 appBytesReceived_ += len;
1473 return ReadResult(len);
1476 ssize_t bytes = recv(fd_, *buf, *buflen, MSG_DONTWAIT);
1478 if (errno == EAGAIN || errno == EWOULDBLOCK) {
1479 // No more data to read right now.
1480 return ReadResult(READ_BLOCKING);
1482 return ReadResult(READ_ERROR);
1485 appBytesReceived_ += bytes;
1486 return ReadResult(bytes);
1490 void AsyncSocket::prepareReadBuffer(void** buf, size_t* buflen) {
1491 // no matter what, buffer should be preapared for non-ssl socket
1492 CHECK(readCallback_);
1493 readCallback_->getReadBuffer(buf, buflen);
1496 void AsyncSocket::handleErrMessages() noexcept {
1497 // This method has non-empty implementation only for platforms
1498 // supporting per-socket error queues.
1499 VLOG(5) << "AsyncSocket::handleErrMessages() this=" << this << ", fd=" << fd_
1500 << ", state=" << state_;
1501 if (errMessageCallback_ == nullptr) {
1502 VLOG(7) << "AsyncSocket::handleErrMessages(): "
1503 << "no callback installed - exiting.";
1513 entry.iov_base = &data;
1514 entry.iov_len = sizeof(data);
1515 msg.msg_iov = &entry;
1517 msg.msg_name = nullptr;
1518 msg.msg_namelen = 0;
1519 msg.msg_control = ctrl;
1520 msg.msg_controllen = sizeof(ctrl);
1525 ret = recvmsg(fd_, &msg, MSG_ERRQUEUE);
1526 VLOG(5) << "AsyncSocket::handleErrMessages(): recvmsg returned " << ret;
1529 if (errno != EAGAIN) {
1530 auto errnoCopy = errno;
1531 LOG(ERROR) << "::recvmsg exited with code " << ret
1532 << ", errno: " << errnoCopy;
1533 AsyncSocketException ex(
1534 AsyncSocketException::INTERNAL_ERROR,
1535 withAddr("recvmsg() failed"),
1537 failErrMessageRead(__func__, ex);
1542 for (struct cmsghdr* cmsg = CMSG_FIRSTHDR(&msg);
1543 cmsg != nullptr && cmsg->cmsg_len != 0;
1544 cmsg = CMSG_NXTHDR(&msg, cmsg)) {
1545 errMessageCallback_->errMessage(*cmsg);
1548 #endif //MSG_ERRQUEUE
1551 void AsyncSocket::handleRead() noexcept {
1552 VLOG(5) << "AsyncSocket::handleRead() this=" << this << ", fd=" << fd_
1553 << ", state=" << state_;
1554 assert(state_ == StateEnum::ESTABLISHED);
1555 assert((shutdownFlags_ & SHUT_READ) == 0);
1556 assert(readCallback_ != nullptr);
1557 assert(eventFlags_ & EventHandler::READ);
1560 // - a read attempt would block
1561 // - readCallback_ is uninstalled
1562 // - the number of loop iterations exceeds the optional maximum
1563 // - this AsyncSocket is moved to another EventBase
1565 // When we invoke readDataAvailable() it may uninstall the readCallback_,
1566 // which is why need to check for it here.
1568 // The last bullet point is slightly subtle. readDataAvailable() may also
1569 // detach this socket from this EventBase. However, before
1570 // readDataAvailable() returns another thread may pick it up, attach it to
1571 // a different EventBase, and install another readCallback_. We need to
1572 // exit immediately after readDataAvailable() returns if the eventBase_ has
1573 // changed. (The caller must perform some sort of locking to transfer the
1574 // AsyncSocket between threads properly. This will be sufficient to ensure
1575 // that this thread sees the updated eventBase_ variable after
1576 // readDataAvailable() returns.)
1577 uint16_t numReads = 0;
1578 EventBase* originalEventBase = eventBase_;
1579 while (readCallback_ && eventBase_ == originalEventBase) {
1580 // Get the buffer to read into.
1581 void* buf = nullptr;
1582 size_t buflen = 0, offset = 0;
1584 prepareReadBuffer(&buf, &buflen);
1585 VLOG(5) << "prepareReadBuffer() buf=" << buf << ", buflen=" << buflen;
1586 } catch (const AsyncSocketException& ex) {
1587 return failRead(__func__, ex);
1588 } catch (const std::exception& ex) {
1589 AsyncSocketException tex(AsyncSocketException::BAD_ARGS,
1590 string("ReadCallback::getReadBuffer() "
1591 "threw exception: ") +
1593 return failRead(__func__, tex);
1595 AsyncSocketException ex(AsyncSocketException::BAD_ARGS,
1596 "ReadCallback::getReadBuffer() threw "
1597 "non-exception type");
1598 return failRead(__func__, ex);
1600 if (!isBufferMovable_ && (buf == nullptr || buflen == 0)) {
1601 AsyncSocketException ex(AsyncSocketException::BAD_ARGS,
1602 "ReadCallback::getReadBuffer() returned "
1604 return failRead(__func__, ex);
1608 auto readResult = performRead(&buf, &buflen, &offset);
1609 auto bytesRead = readResult.readReturn;
1610 VLOG(4) << "this=" << this << ", AsyncSocket::handleRead() got "
1611 << bytesRead << " bytes";
1612 if (bytesRead > 0) {
1613 if (!isBufferMovable_) {
1614 readCallback_->readDataAvailable(size_t(bytesRead));
1616 CHECK(kOpenSslModeMoveBufferOwnership);
1617 VLOG(5) << "this=" << this << ", AsyncSocket::handleRead() got "
1618 << "buf=" << buf << ", " << bytesRead << "/" << buflen
1619 << ", offset=" << offset;
1620 auto readBuf = folly::IOBuf::takeOwnership(buf, buflen);
1621 readBuf->trimStart(offset);
1622 readBuf->trimEnd(buflen - offset - bytesRead);
1623 readCallback_->readBufferAvailable(std::move(readBuf));
1626 // Fall through and continue around the loop if the read
1627 // completely filled the available buffer.
1628 // Note that readCallback_ may have been uninstalled or changed inside
1629 // readDataAvailable().
1630 if (size_t(bytesRead) < buflen) {
1633 } else if (bytesRead == READ_BLOCKING) {
1634 // No more data to read right now.
1636 } else if (bytesRead == READ_ERROR) {
1637 readErr_ = READ_ERROR;
1638 if (readResult.exception) {
1639 return failRead(__func__, *readResult.exception);
1641 auto errnoCopy = errno;
1642 AsyncSocketException ex(
1643 AsyncSocketException::INTERNAL_ERROR,
1644 withAddr("recv() failed"),
1646 return failRead(__func__, ex);
1648 assert(bytesRead == READ_EOF);
1649 readErr_ = READ_EOF;
1651 shutdownFlags_ |= SHUT_READ;
1652 if (!updateEventRegistration(0, EventHandler::READ)) {
1653 // we've already been moved into STATE_ERROR
1654 assert(state_ == StateEnum::ERROR);
1655 assert(readCallback_ == nullptr);
1659 ReadCallback* callback = readCallback_;
1660 readCallback_ = nullptr;
1661 callback->readEOF();
1664 if (maxReadsPerEvent_ && (++numReads >= maxReadsPerEvent_)) {
1665 if (readCallback_ != nullptr) {
1666 // We might still have data in the socket.
1667 // (e.g. see comment in AsyncSSLSocket::checkForImmediateRead)
1668 scheduleImmediateRead();
1676 * This function attempts to write as much data as possible, until no more data
1679 * - If it sends all available data, it unregisters for write events, and stops
1680 * the writeTimeout_.
1682 * - If not all of the data can be sent immediately, it reschedules
1683 * writeTimeout_ (if a non-zero timeout is set), and ensures the handler is
1684 * registered for write events.
1686 void AsyncSocket::handleWrite() noexcept {
1687 VLOG(5) << "AsyncSocket::handleWrite() this=" << this << ", fd=" << fd_
1688 << ", state=" << state_;
1689 DestructorGuard dg(this);
1691 if (state_ == StateEnum::CONNECTING) {
1697 assert(state_ == StateEnum::ESTABLISHED);
1698 assert((shutdownFlags_ & SHUT_WRITE) == 0);
1699 assert(writeReqHead_ != nullptr);
1701 // Loop until we run out of write requests,
1702 // or until this socket is moved to another EventBase.
1703 // (See the comment in handleRead() explaining how this can happen.)
1704 EventBase* originalEventBase = eventBase_;
1705 while (writeReqHead_ != nullptr && eventBase_ == originalEventBase) {
1706 auto writeResult = writeReqHead_->performWrite();
1707 if (writeResult.writeReturn < 0) {
1708 if (writeResult.exception) {
1709 return failWrite(__func__, *writeResult.exception);
1711 auto errnoCopy = errno;
1712 AsyncSocketException ex(
1713 AsyncSocketException::INTERNAL_ERROR,
1714 withAddr("writev() failed"),
1716 return failWrite(__func__, ex);
1717 } else if (writeReqHead_->isComplete()) {
1718 // We finished this request
1719 WriteRequest* req = writeReqHead_;
1720 writeReqHead_ = req->getNext();
1722 if (writeReqHead_ == nullptr) {
1723 writeReqTail_ = nullptr;
1724 // This is the last write request.
1725 // Unregister for write events and cancel the send timer
1726 // before we invoke the callback. We have to update the state properly
1727 // before calling the callback, since it may want to detach us from
1729 if (eventFlags_ & EventHandler::WRITE) {
1730 if (!updateEventRegistration(0, EventHandler::WRITE)) {
1731 assert(state_ == StateEnum::ERROR);
1734 // Stop the send timeout
1735 writeTimeout_.cancelTimeout();
1737 assert(!writeTimeout_.isScheduled());
1739 // If SHUT_WRITE_PENDING is set, we should shutdown the socket after
1740 // we finish sending the last write request.
1742 // We have to do this before invoking writeSuccess(), since
1743 // writeSuccess() may detach us from our EventBase.
1744 if (shutdownFlags_ & SHUT_WRITE_PENDING) {
1745 assert(connectCallback_ == nullptr);
1746 shutdownFlags_ |= SHUT_WRITE;
1748 if (shutdownFlags_ & SHUT_READ) {
1749 // Reads have already been shutdown. Fully close the socket and
1750 // move to STATE_CLOSED.
1752 // Note: This code currently moves us to STATE_CLOSED even if
1753 // close() hasn't ever been called. This can occur if we have
1754 // received EOF from the peer and shutdownWrite() has been called
1755 // locally. Should we bother staying in STATE_ESTABLISHED in this
1756 // case, until close() is actually called? I can't think of a
1757 // reason why we would need to do so. No other operations besides
1758 // calling close() or destroying the socket can be performed at
1760 assert(readCallback_ == nullptr);
1761 state_ = StateEnum::CLOSED;
1763 ioHandler_.changeHandlerFD(-1);
1767 // Reads are still enabled, so we are only doing a half-shutdown
1768 shutdown(fd_, SHUT_WR);
1773 // Invoke the callback
1774 WriteCallback* callback = req->getCallback();
1777 callback->writeSuccess();
1779 // We'll continue around the loop, trying to write another request
1782 if (bufferCallback_) {
1783 bufferCallback_->onEgressBuffered();
1785 writeReqHead_->consume();
1786 // Stop after a partial write; it's highly likely that a subsequent write
1787 // attempt will just return EAGAIN.
1789 // Ensure that we are registered for write events.
1790 if ((eventFlags_ & EventHandler::WRITE) == 0) {
1791 if (!updateEventRegistration(EventHandler::WRITE, 0)) {
1792 assert(state_ == StateEnum::ERROR);
1797 // Reschedule the send timeout, since we have made some write progress.
1798 if (sendTimeout_ > 0) {
1799 if (!writeTimeout_.scheduleTimeout(sendTimeout_)) {
1800 AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR,
1801 withAddr("failed to reschedule write timeout"));
1802 return failWrite(__func__, ex);
1808 if (!writeReqHead_ && bufferCallback_) {
1809 bufferCallback_->onEgressBufferCleared();
1813 void AsyncSocket::checkForImmediateRead() noexcept {
1814 // We currently don't attempt to perform optimistic reads in AsyncSocket.
1815 // (However, note that some subclasses do override this method.)
1817 // Simply calling handleRead() here would be bad, as this would call
1818 // readCallback_->getReadBuffer(), forcing the callback to allocate a read
1819 // buffer even though no data may be available. This would waste lots of
1820 // memory, since the buffer will sit around unused until the socket actually
1821 // becomes readable.
1823 // Checking if the socket is readable now also seems like it would probably
1824 // be a pessimism. In most cases it probably wouldn't be readable, and we
1825 // would just waste an extra system call. Even if it is readable, waiting to
1826 // find out from libevent on the next event loop doesn't seem that bad.
1828 // The exception to this is if we have pre-received data. In that case there
1829 // is definitely data available immediately.
1830 if (preReceivedData_ && !preReceivedData_->empty()) {
1835 void AsyncSocket::handleInitialReadWrite() noexcept {
1836 // Our callers should already be holding a DestructorGuard, but grab
1837 // one here just to make sure, in case one of our calling code paths ever
1839 DestructorGuard dg(this);
1840 // If we have a readCallback_, make sure we enable read events. We
1841 // may already be registered for reads if connectSuccess() set
1842 // the read calback.
1843 if (readCallback_ && !(eventFlags_ & EventHandler::READ)) {
1844 assert(state_ == StateEnum::ESTABLISHED);
1845 assert((shutdownFlags_ & SHUT_READ) == 0);
1846 if (!updateEventRegistration(EventHandler::READ, 0)) {
1847 assert(state_ == StateEnum::ERROR);
1850 checkForImmediateRead();
1851 } else if (readCallback_ == nullptr) {
1852 // Unregister for read events.
1853 updateEventRegistration(0, EventHandler::READ);
1856 // If we have write requests pending, try to send them immediately.
1857 // Since we just finished accepting, there is a very good chance that we can
1858 // write without blocking.
1860 // However, we only process them if EventHandler::WRITE is not already set,
1861 // which means that we're already blocked on a write attempt. (This can
1862 // happen if connectSuccess() called write() before returning.)
1863 if (writeReqHead_ && !(eventFlags_ & EventHandler::WRITE)) {
1864 // Call handleWrite() to perform write processing.
1866 } else if (writeReqHead_ == nullptr) {
1867 // Unregister for write event.
1868 updateEventRegistration(0, EventHandler::WRITE);
1872 void AsyncSocket::handleConnect() noexcept {
1873 VLOG(5) << "AsyncSocket::handleConnect() this=" << this << ", fd=" << fd_
1874 << ", state=" << state_;
1875 assert(state_ == StateEnum::CONNECTING);
1876 // SHUT_WRITE can never be set while we are still connecting;
1877 // SHUT_WRITE_PENDING may be set, be we only set SHUT_WRITE once the connect
1879 assert((shutdownFlags_ & SHUT_WRITE) == 0);
1881 // In case we had a connect timeout, cancel the timeout
1882 writeTimeout_.cancelTimeout();
1883 // We don't use a persistent registration when waiting on a connect event,
1884 // so we have been automatically unregistered now. Update eventFlags_ to
1886 assert(eventFlags_ == EventHandler::WRITE);
1887 eventFlags_ = EventHandler::NONE;
1889 // Call getsockopt() to check if the connect succeeded
1891 socklen_t len = sizeof(error);
1892 int rv = getsockopt(fd_, SOL_SOCKET, SO_ERROR, &error, &len);
1894 auto errnoCopy = errno;
1895 AsyncSocketException ex(
1896 AsyncSocketException::INTERNAL_ERROR,
1897 withAddr("error calling getsockopt() after connect"),
1899 VLOG(4) << "AsyncSocket::handleConnect(this=" << this << ", fd="
1900 << fd_ << " host=" << addr_.describe()
1901 << ") exception:" << ex.what();
1902 return failConnect(__func__, ex);
1906 AsyncSocketException ex(AsyncSocketException::NOT_OPEN,
1907 "connect failed", error);
1908 VLOG(1) << "AsyncSocket::handleConnect(this=" << this << ", fd="
1909 << fd_ << " host=" << addr_.describe()
1910 << ") exception: " << ex.what();
1911 return failConnect(__func__, ex);
1914 // Move into STATE_ESTABLISHED
1915 state_ = StateEnum::ESTABLISHED;
1917 // If SHUT_WRITE_PENDING is set and we don't have any write requests to
1918 // perform, immediately shutdown the write half of the socket.
1919 if ((shutdownFlags_ & SHUT_WRITE_PENDING) && writeReqHead_ == nullptr) {
1920 // SHUT_READ shouldn't be set. If close() is called on the socket while we
1921 // are still connecting we just abort the connect rather than waiting for
1923 assert((shutdownFlags_ & SHUT_READ) == 0);
1924 shutdown(fd_, SHUT_WR);
1925 shutdownFlags_ |= SHUT_WRITE;
1928 VLOG(7) << "AsyncSocket " << this << ": fd " << fd_
1929 << "successfully connected; state=" << state_;
1931 // Remember the EventBase we are attached to, before we start invoking any
1932 // callbacks (since the callbacks may call detachEventBase()).
1933 EventBase* originalEventBase = eventBase_;
1935 invokeConnectSuccess();
1936 // Note that the connect callback may have changed our state.
1937 // (set or unset the read callback, called write(), closed the socket, etc.)
1938 // The following code needs to handle these situations correctly.
1940 // If the socket has been closed, readCallback_ and writeReqHead_ will
1941 // always be nullptr, so that will prevent us from trying to read or write.
1943 // The main thing to check for is if eventBase_ is still originalEventBase.
1944 // If not, we have been detached from this event base, so we shouldn't
1945 // perform any more operations.
1946 if (eventBase_ != originalEventBase) {
1950 handleInitialReadWrite();
1953 void AsyncSocket::timeoutExpired() noexcept {
1954 VLOG(7) << "AsyncSocket " << this << ", fd " << fd_ << ": timeout expired: "
1955 << "state=" << state_ << ", events=" << std::hex << eventFlags_;
1956 DestructorGuard dg(this);
1957 assert(eventBase_->isInEventBaseThread());
1959 if (state_ == StateEnum::CONNECTING) {
1960 // connect() timed out
1961 // Unregister for I/O events.
1962 if (connectCallback_) {
1963 AsyncSocketException ex(
1964 AsyncSocketException::TIMED_OUT,
1966 "connect timed out after {}ms", connectTimeout_.count()));
1967 failConnect(__func__, ex);
1969 // we faced a connect error without a connect callback, which could
1970 // happen due to TFO.
1971 AsyncSocketException ex(
1972 AsyncSocketException::TIMED_OUT, "write timed out during connection");
1973 failWrite(__func__, ex);
1976 // a normal write operation timed out
1977 AsyncSocketException ex(
1978 AsyncSocketException::TIMED_OUT,
1979 folly::sformat("write timed out after {}ms", sendTimeout_));
1980 failWrite(__func__, ex);
1984 ssize_t AsyncSocket::tfoSendMsg(int fd, struct msghdr* msg, int msg_flags) {
1985 return detail::tfo_sendmsg(fd, msg, msg_flags);
1988 AsyncSocket::WriteResult
1989 AsyncSocket::sendSocketMessage(int fd, struct msghdr* msg, int msg_flags) {
1990 ssize_t totalWritten = 0;
1991 if (state_ == StateEnum::FAST_OPEN) {
1992 sockaddr_storage addr;
1993 auto len = addr_.getAddress(&addr);
1994 msg->msg_name = &addr;
1995 msg->msg_namelen = len;
1996 totalWritten = tfoSendMsg(fd_, msg, msg_flags);
1997 if (totalWritten >= 0) {
1998 tfoFinished_ = true;
1999 state_ = StateEnum::ESTABLISHED;
2000 // We schedule this asynchrously so that we don't end up
2001 // invoking initial read or write while a write is in progress.
2002 scheduleInitialReadWrite();
2003 } else if (errno == EINPROGRESS) {
2004 VLOG(4) << "TFO falling back to connecting";
2005 // A normal sendmsg doesn't return EINPROGRESS, however
2006 // TFO might fallback to connecting if there is no
2008 state_ = StateEnum::CONNECTING;
2010 scheduleConnectTimeout();
2011 registerForConnectEvents();
2012 } catch (const AsyncSocketException& ex) {
2014 WRITE_ERROR, folly::make_unique<AsyncSocketException>(ex));
2016 // Let's fake it that no bytes were written and return an errno.
2019 } else if (errno == EOPNOTSUPP) {
2020 // Try falling back to connecting.
2021 VLOG(4) << "TFO not supported";
2022 state_ = StateEnum::CONNECTING;
2024 int ret = socketConnect((const sockaddr*)&addr, len);
2026 // connect succeeded immediately
2027 // Treat this like no data was written.
2028 state_ = StateEnum::ESTABLISHED;
2029 scheduleInitialReadWrite();
2031 // If there was no exception during connections,
2032 // we would return that no bytes were written.
2035 } catch (const AsyncSocketException& ex) {
2037 WRITE_ERROR, folly::make_unique<AsyncSocketException>(ex));
2039 } else if (errno == EAGAIN) {
2040 // Normally sendmsg would indicate that the write would block.
2041 // However in the fast open case, it would indicate that sendmsg
2042 // fell back to a connect. This is a return code from connect()
2043 // instead, and is an error condition indicating no fds available.
2046 folly::make_unique<AsyncSocketException>(
2047 AsyncSocketException::UNKNOWN, "No more free local ports"));
2050 totalWritten = ::sendmsg(fd, msg, msg_flags);
2052 return WriteResult(totalWritten);
2055 AsyncSocket::WriteResult AsyncSocket::performWrite(
2059 uint32_t* countWritten,
2060 uint32_t* partialWritten) {
2061 // We use sendmsg() instead of writev() so that we can pass in MSG_NOSIGNAL
2062 // We correctly handle EPIPE errors, so we never want to receive SIGPIPE
2063 // (since it may terminate the program if the main program doesn't explicitly
2066 msg.msg_name = nullptr;
2067 msg.msg_namelen = 0;
2068 msg.msg_iov = const_cast<iovec *>(vec);
2069 msg.msg_iovlen = std::min<size_t>(count, kIovMax);
2071 msg.msg_controllen = sendMsgParamCallback_->getAncillaryDataSize(flags);
2072 CHECK_GE(AsyncSocket::SendMsgParamsCallback::maxAncillaryDataSize,
2073 msg.msg_controllen);
2075 if (msg.msg_controllen != 0) {
2076 msg.msg_control = reinterpret_cast<char*>(alloca(msg.msg_controllen));
2077 sendMsgParamCallback_->getAncillaryData(flags, msg.msg_control);
2079 msg.msg_control = nullptr;
2081 int msg_flags = sendMsgParamCallback_->getFlags(flags);
2083 auto writeResult = sendSocketMessage(fd_, &msg, msg_flags);
2084 auto totalWritten = writeResult.writeReturn;
2085 if (totalWritten < 0) {
2086 bool tryAgain = (errno == EAGAIN);
2088 // Apple has a bug where doing a second write on a socket which we
2089 // have opened with TFO causes an ENOTCONN to be thrown. However the
2090 // socket is really connected, so treat ENOTCONN as a EAGAIN until
2091 // this bug is fixed.
2092 tryAgain |= (errno == ENOTCONN);
2094 if (!writeResult.exception && tryAgain) {
2095 // TCP buffer is full; we can't write any more data right now.
2097 *partialWritten = 0;
2098 return WriteResult(0);
2102 *partialWritten = 0;
2106 appBytesWritten_ += totalWritten;
2108 uint32_t bytesWritten;
2110 for (bytesWritten = uint32_t(totalWritten), n = 0; n < count; ++n) {
2111 const iovec* v = vec + n;
2112 if (v->iov_len > bytesWritten) {
2113 // Partial write finished in the middle of this iovec
2115 *partialWritten = bytesWritten;
2116 return WriteResult(totalWritten);
2119 bytesWritten -= uint32_t(v->iov_len);
2122 assert(bytesWritten == 0);
2124 *partialWritten = 0;
2125 return WriteResult(totalWritten);
2129 * Re-register the EventHandler after eventFlags_ has changed.
2131 * If an error occurs, fail() is called to move the socket into the error state
2132 * and call all currently installed callbacks. After an error, the
2133 * AsyncSocket is completely unregistered.
2135 * @return Returns true on succcess, or false on error.
2137 bool AsyncSocket::updateEventRegistration() {
2138 VLOG(5) << "AsyncSocket::updateEventRegistration(this=" << this
2139 << ", fd=" << fd_ << ", evb=" << eventBase_ << ", state=" << state_
2140 << ", events=" << std::hex << eventFlags_;
2141 assert(eventBase_->isInEventBaseThread());
2142 if (eventFlags_ == EventHandler::NONE) {
2143 ioHandler_.unregisterHandler();
2147 // Always register for persistent events, so we don't have to re-register
2148 // after being called back.
2149 if (!ioHandler_.registerHandler(
2150 uint16_t(eventFlags_ | EventHandler::PERSIST))) {
2151 eventFlags_ = EventHandler::NONE; // we're not registered after error
2152 AsyncSocketException ex(AsyncSocketException::INTERNAL_ERROR,
2153 withAddr("failed to update AsyncSocket event registration"));
2154 fail("updateEventRegistration", ex);
2161 bool AsyncSocket::updateEventRegistration(uint16_t enable,
2163 uint16_t oldFlags = eventFlags_;
2164 eventFlags_ |= enable;
2165 eventFlags_ &= ~disable;
2166 if (eventFlags_ == oldFlags) {
2169 return updateEventRegistration();
2173 void AsyncSocket::startFail() {
2174 // startFail() should only be called once
2175 assert(state_ != StateEnum::ERROR);
2176 assert(getDestructorGuardCount() > 0);
2177 state_ = StateEnum::ERROR;
2178 // Ensure that SHUT_READ and SHUT_WRITE are set,
2179 // so all future attempts to read or write will be rejected
2180 shutdownFlags_ |= (SHUT_READ | SHUT_WRITE);
2182 if (eventFlags_ != EventHandler::NONE) {
2183 eventFlags_ = EventHandler::NONE;
2184 ioHandler_.unregisterHandler();
2186 writeTimeout_.cancelTimeout();
2189 ioHandler_.changeHandlerFD(-1);
2194 void AsyncSocket::invokeAllErrors(const AsyncSocketException& ex) {
2195 invokeConnectErr(ex);
2198 if (readCallback_) {
2199 ReadCallback* callback = readCallback_;
2200 readCallback_ = nullptr;
2201 callback->readErr(ex);
2205 void AsyncSocket::finishFail() {
2206 assert(state_ == StateEnum::ERROR);
2207 assert(getDestructorGuardCount() > 0);
2209 AsyncSocketException ex(
2210 AsyncSocketException::INTERNAL_ERROR,
2211 withAddr("socket closing after error"));
2212 invokeAllErrors(ex);
2215 void AsyncSocket::finishFail(const AsyncSocketException& ex) {
2216 assert(state_ == StateEnum::ERROR);
2217 assert(getDestructorGuardCount() > 0);
2218 invokeAllErrors(ex);
2221 void AsyncSocket::fail(const char* fn, const AsyncSocketException& ex) {
2222 VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state="
2223 << state_ << " host=" << addr_.describe()
2224 << "): failed in " << fn << "(): "
2230 void AsyncSocket::failConnect(const char* fn, const AsyncSocketException& ex) {
2231 VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state="
2232 << state_ << " host=" << addr_.describe()
2233 << "): failed while connecting in " << fn << "(): "
2237 invokeConnectErr(ex);
2241 void AsyncSocket::failRead(const char* fn, const AsyncSocketException& ex) {
2242 VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state="
2243 << state_ << " host=" << addr_.describe()
2244 << "): failed while reading in " << fn << "(): "
2248 if (readCallback_ != nullptr) {
2249 ReadCallback* callback = readCallback_;
2250 readCallback_ = nullptr;
2251 callback->readErr(ex);
2257 void AsyncSocket::failErrMessageRead(const char* fn,
2258 const AsyncSocketException& ex) {
2259 VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state="
2260 << state_ << " host=" << addr_.describe()
2261 << "): failed while reading message in " << fn << "(): "
2265 if (errMessageCallback_ != nullptr) {
2266 ErrMessageCallback* callback = errMessageCallback_;
2267 errMessageCallback_ = nullptr;
2268 callback->errMessageError(ex);
2274 void AsyncSocket::failWrite(const char* fn, const AsyncSocketException& ex) {
2275 VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state="
2276 << state_ << " host=" << addr_.describe()
2277 << "): failed while writing in " << fn << "(): "
2281 // Only invoke the first write callback, since the error occurred while
2282 // writing this request. Let any other pending write callbacks be invoked in
2284 if (writeReqHead_ != nullptr) {
2285 WriteRequest* req = writeReqHead_;
2286 writeReqHead_ = req->getNext();
2287 WriteCallback* callback = req->getCallback();
2288 uint32_t bytesWritten = req->getTotalBytesWritten();
2291 callback->writeErr(bytesWritten, ex);
2298 void AsyncSocket::failWrite(const char* fn, WriteCallback* callback,
2299 size_t bytesWritten,
2300 const AsyncSocketException& ex) {
2301 // This version of failWrite() is used when the failure occurs before
2302 // we've added the callback to writeReqHead_.
2303 VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_ << ", state="
2304 << state_ << " host=" << addr_.describe()
2305 <<"): failed while writing in " << fn << "(): "
2309 if (callback != nullptr) {
2310 callback->writeErr(bytesWritten, ex);
2316 void AsyncSocket::failAllWrites(const AsyncSocketException& ex) {
2317 // Invoke writeError() on all write callbacks.
2318 // This is used when writes are forcibly shutdown with write requests
2319 // pending, or when an error occurs with writes pending.
2320 while (writeReqHead_ != nullptr) {
2321 WriteRequest* req = writeReqHead_;
2322 writeReqHead_ = req->getNext();
2323 WriteCallback* callback = req->getCallback();
2325 callback->writeErr(req->getTotalBytesWritten(), ex);
2331 void AsyncSocket::invalidState(ConnectCallback* callback) {
2332 VLOG(5) << "AsyncSocket(this=" << this << ", fd=" << fd_
2333 << "): connect() called in invalid state " << state_;
2336 * The invalidState() methods don't use the normal failure mechanisms,
2337 * since we don't know what state we are in. We don't want to call
2338 * startFail()/finishFail() recursively if we are already in the middle of
2342 AsyncSocketException ex(AsyncSocketException::ALREADY_OPEN,
2343 "connect() called with socket in invalid state");
2344 connectEndTime_ = std::chrono::steady_clock::now();
2345 if (state_ == StateEnum::CLOSED || state_ == StateEnum::ERROR) {
2347 callback->connectErr(ex);
2350 // We can't use failConnect() here since connectCallback_
2351 // may already be set to another callback. Invoke this ConnectCallback
2352 // here; any other connectCallback_ will be invoked in finishFail()
2355 callback->connectErr(ex);
2361 void AsyncSocket::invalidState(ErrMessageCallback* callback) {
2362 VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_
2363 << "): setErrMessageCB(" << callback
2364 << ") called in invalid state " << state_;
2366 AsyncSocketException ex(
2367 AsyncSocketException::NOT_OPEN,
2368 msgErrQueueSupported
2369 ? "setErrMessageCB() called with socket in invalid state"
2370 : "This platform does not support socket error message notifications");
2371 if (state_ == StateEnum::CLOSED || state_ == StateEnum::ERROR) {
2373 callback->errMessageError(ex);
2378 callback->errMessageError(ex);
2384 void AsyncSocket::invokeConnectErr(const AsyncSocketException& ex) {
2385 connectEndTime_ = std::chrono::steady_clock::now();
2386 if (connectCallback_) {
2387 ConnectCallback* callback = connectCallback_;
2388 connectCallback_ = nullptr;
2389 callback->connectErr(ex);
2393 void AsyncSocket::invokeConnectSuccess() {
2394 connectEndTime_ = std::chrono::steady_clock::now();
2395 if (connectCallback_) {
2396 ConnectCallback* callback = connectCallback_;
2397 connectCallback_ = nullptr;
2398 callback->connectSuccess();
2402 void AsyncSocket::invalidState(ReadCallback* callback) {
2403 VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_
2404 << "): setReadCallback(" << callback
2405 << ") called in invalid state " << state_;
2407 AsyncSocketException ex(AsyncSocketException::NOT_OPEN,
2408 "setReadCallback() called with socket in "
2410 if (state_ == StateEnum::CLOSED || state_ == StateEnum::ERROR) {
2412 callback->readErr(ex);
2417 callback->readErr(ex);
2423 void AsyncSocket::invalidState(WriteCallback* callback) {
2424 VLOG(4) << "AsyncSocket(this=" << this << ", fd=" << fd_
2425 << "): write() called in invalid state " << state_;
2427 AsyncSocketException ex(AsyncSocketException::NOT_OPEN,
2428 withAddr("write() called with socket in invalid state"));
2429 if (state_ == StateEnum::CLOSED || state_ == StateEnum::ERROR) {
2431 callback->writeErr(0, ex);
2436 callback->writeErr(0, ex);
2442 void AsyncSocket::doClose() {
2443 if (fd_ == -1) return;
2444 if (shutdownSocketSet_) {
2445 shutdownSocketSet_->close(fd_);
2452 std::ostream& operator << (std::ostream& os,
2453 const AsyncSocket::StateEnum& state) {
2454 os << static_cast<int>(state);
2458 std::string AsyncSocket::withAddr(const std::string& s) {
2459 // Don't use addr_ directly because it may not be initialized
2460 // e.g. if constructed from fd
2461 folly::SocketAddress peer, local;
2463 getPeerAddress(&peer);
2464 getLocalAddress(&local);
2465 } catch (const std::exception&) {
2470 return s + " (peer=" + peer.describe() + ", local=" + local.describe() + ")";
2473 void AsyncSocket::setBufferCallback(BufferCallback* cb) {
2474 bufferCallback_ = cb;