2 * Copyright 2015 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <folly/io/async/ScopedEventBaseThread.h>
20 #include <folly/Memory.h>
26 ScopedEventBaseThread::ScopedEventBaseThread(bool autostart) {
32 ScopedEventBaseThread::~ScopedEventBaseThread() {
36 ScopedEventBaseThread::ScopedEventBaseThread(
37 ScopedEventBaseThread&& other) noexcept = default;
39 ScopedEventBaseThread& ScopedEventBaseThread::operator=(
40 ScopedEventBaseThread&& other) noexcept = default;
42 void ScopedEventBaseThread::start() {
46 eventBase_ = make_unique<EventBase>();
47 thread_ = make_unique<thread>(&EventBase::loopForever, &*eventBase_);
48 eventBase_->waitUntilRunning();
51 void ScopedEventBaseThread::stop() {
55 eventBase_->terminateLoopSoon();
61 bool ScopedEventBaseThread::running() {
62 CHECK(bool(eventBase_) == bool(thread_));
63 return eventBase_ && thread_;