2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
22 #include <folly/io/async/EventBase.h>
26 class EventBaseManager;
29 typedef Range<const char*> StringPiece;
32 * A helper class to start a new thread running a EventBase loop.
34 * The new thread will be started by the ScopedEventBaseThread constructor.
35 * When the ScopedEventBaseThread object is destroyed, the thread will be
38 class ScopedEventBaseThread {
40 ScopedEventBaseThread();
41 explicit ScopedEventBaseThread(const StringPiece& name);
42 explicit ScopedEventBaseThread(EventBaseManager* ebm);
43 explicit ScopedEventBaseThread(
44 EventBaseManager* ebm,
45 const StringPiece& name);
46 ~ScopedEventBaseThread();
48 EventBase* getEventBase() const {
52 std::thread::id getThreadId() const {
57 ScopedEventBaseThread(ScopedEventBaseThread&& other) = delete;
58 ScopedEventBaseThread& operator=(ScopedEventBaseThread&& other) = delete;
60 ScopedEventBaseThread(const ScopedEventBaseThread& other) = delete;
61 ScopedEventBaseThread& operator=(const ScopedEventBaseThread& other) = delete;
63 EventBaseManager* ebm_;
65 mutable EventBase eb_;