2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
22 #include <folly/io/async/EventBase.h>
26 class EventBaseManager;
29 * A helper class to start a new thread running a EventBase loop.
31 * The new thread will be started by the ScopedEventBaseThread constructor.
32 * When the ScopedEventBaseThread object is destroyed, the thread will be
35 class ScopedEventBaseThread {
37 ScopedEventBaseThread();
38 explicit ScopedEventBaseThread(EventBaseManager* ebm);
39 ~ScopedEventBaseThread();
41 EventBase* getEventBase() const {
45 std::thread::id getThreadId() const {
50 ScopedEventBaseThread(ScopedEventBaseThread&& other) = delete;
51 ScopedEventBaseThread& operator=(ScopedEventBaseThread&& other) = delete;
53 ScopedEventBaseThread(const ScopedEventBaseThread& other) = delete;
54 ScopedEventBaseThread& operator=(const ScopedEventBaseThread& other) = delete;
56 EventBaseManager* ebm_;
58 mutable EventBase eb_;