2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
22 #include <folly/Baton.h>
23 #include <folly/io/async/EventBase.h>
27 class EventBaseManager;
30 typedef Range<const char*> StringPiece;
33 * A helper class to start a new thread running a EventBase loop.
35 * The new thread will be started by the ScopedEventBaseThread constructor.
36 * When the ScopedEventBaseThread object is destroyed, the thread will be
39 class ScopedEventBaseThread {
41 ScopedEventBaseThread();
42 explicit ScopedEventBaseThread(const StringPiece& name);
43 explicit ScopedEventBaseThread(EventBaseManager* ebm);
44 explicit ScopedEventBaseThread(
45 EventBaseManager* ebm,
46 const StringPiece& name);
47 ~ScopedEventBaseThread();
49 EventBase* getEventBase() const {
53 std::thread::id getThreadId() const {
58 ScopedEventBaseThread(ScopedEventBaseThread&& other) = delete;
59 ScopedEventBaseThread& operator=(ScopedEventBaseThread&& other) = delete;
61 ScopedEventBaseThread(const ScopedEventBaseThread& other) = delete;
62 ScopedEventBaseThread& operator=(const ScopedEventBaseThread& other) = delete;
64 EventBaseManager* ebm_;
66 mutable EventBase eb_;