2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <folly/io/async/AsyncSocket.h>
19 #include <folly/io/async/EventBase.h>
20 #include <folly/portability/GMock.h>
26 class MockAsyncSocket : public AsyncSocket {
28 typedef std::unique_ptr<MockAsyncSocket, Destructor> UniquePtr;
30 explicit MockAsyncSocket(EventBase* base) : AsyncSocket(base) {
33 GMOCK_METHOD5_(, noexcept, , connect,
34 void(AsyncSocket::ConnectCallback*,
35 const folly::SocketAddress&,
38 const folly::SocketAddress&));
40 MOCK_CONST_METHOD1(getPeerAddress,
41 void(folly::SocketAddress*));
42 MOCK_METHOD0(detachFd, int());
43 MOCK_CONST_METHOD0(getFd, int());
44 MOCK_METHOD0(closeNow, void());
45 MOCK_CONST_METHOD0(good, bool());
46 MOCK_CONST_METHOD0(readable, bool());
47 MOCK_CONST_METHOD0(hangup, bool());
48 MOCK_METHOD1(setPeek, void(bool));
49 MOCK_METHOD1(setReadCB, void(ReadCallback*));