2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <folly/io/async/test/ScopedBoundPort.h>
19 #include <folly/Memory.h>
20 #include <folly/io/async/AsyncServerSocket.h>
21 #include <folly/io/async/ScopedEventBaseThread.h>
25 ScopedBoundPort::ScopedBoundPort(IPAddress host) {
26 ebth_ = std::make_unique<ScopedEventBaseThread>();
27 ebth_->getEventBase()->runInEventBaseThreadAndWait([&] {
28 sock_ = AsyncServerSocket::newSocket(ebth_->getEventBase());
29 sock_->bind(SocketAddress(host, 0));
33 ScopedBoundPort::~ScopedBoundPort() {
34 ebth_->getEventBase()->runInEventBaseThread([sock = std::move(sock_)]{});
37 SocketAddress ScopedBoundPort::getAddress() const {
38 return sock_->getAddress();