1 //===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
11 /// This file declares the MachineConstantPool class which is an abstract
12 /// constant pool to keep track of constants referenced by a function.
14 //===----------------------------------------------------------------------===//
16 #ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
17 #define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
26 class FoldingSetNodeID;
30 class MachineConstantPool;
33 /// Abstract base class for all machine specific constantpool value subclasses.
35 class MachineConstantPoolValue {
39 explicit MachineConstantPoolValue(const Type *ty) : Ty(ty) {}
40 virtual ~MachineConstantPoolValue() {}
42 /// getType - get type of this MachineConstantPoolValue.
44 const Type *getType() const { return Ty; }
47 /// getRelocationInfo - This method classifies the entry according to
48 /// whether or not it may generate a relocation entry. This must be
49 /// conservative, so if it might codegen to a relocatable entry, it should say
50 /// so. The return values are the same as Constant::getRelocationInfo().
51 virtual unsigned getRelocationInfo() const = 0;
53 virtual int getExistingMachineCPValue(MachineConstantPool *CP,
54 unsigned Alignment) = 0;
56 virtual void AddSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
58 /// print - Implement operator<<
59 virtual void print(raw_ostream &O) const = 0;
62 inline raw_ostream &operator<<(raw_ostream &OS,
63 const MachineConstantPoolValue &V) {
69 /// This class is a data container for one entry in a MachineConstantPool.
70 /// It contains a pointer to the value and an offset from the start of
71 /// the constant pool.
72 /// @brief An entry in a MachineConstantPool
73 class MachineConstantPoolEntry {
75 /// The constant itself.
77 const Constant *ConstVal;
78 MachineConstantPoolValue *MachineCPVal;
81 /// The required alignment for this entry. The top bit is set when Val is
82 /// a MachineConstantPoolValue.
85 MachineConstantPoolEntry(const Constant *V, unsigned A)
89 MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
92 Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
95 bool isMachineConstantPoolEntry() const {
96 return (int)Alignment < 0;
99 int getAlignment() const {
100 return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
103 const Type *getType() const;
105 /// getRelocationInfo - This method classifies the entry according to
106 /// whether or not it may generate a relocation entry. This must be
107 /// conservative, so if it might codegen to a relocatable entry, it should say
108 /// so. The return values are:
110 /// 0: This constant pool entry is guaranteed to never have a relocation
111 /// applied to it (because it holds a simple constant like '4').
112 /// 1: This entry has relocations, but the entries are guaranteed to be
113 /// resolvable by the static linker, so the dynamic linker will never see
115 /// 2: This entry may have arbitrary relocations.
116 unsigned getRelocationInfo() const;
119 /// The MachineConstantPool class keeps track of constants referenced by a
120 /// function which must be spilled to memory. This is used for constants which
121 /// are unable to be used directly as operands to instructions, which typically
122 /// include floating point and large integer constants.
124 /// Instructions reference the address of these constant pool constants through
125 /// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
126 /// code, these virtual address references are converted to refer to the
127 /// address of the function constant pool values.
128 /// @brief The machine constant pool.
129 class MachineConstantPool {
130 const TargetData *TD; ///< The machine's TargetData.
131 unsigned PoolAlignment; ///< The alignment for the pool.
132 std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
134 /// @brief The only constructor.
135 explicit MachineConstantPool(const TargetData *td)
136 : TD(td), PoolAlignment(1) {}
137 ~MachineConstantPool();
139 /// getConstantPoolAlignment - Return the alignment required by
140 /// the whole constant pool, of which the first element must be aligned.
141 unsigned getConstantPoolAlignment() const { return PoolAlignment; }
143 /// getConstantPoolIndex - Create a new entry in the constant pool or return
144 /// an existing one. User must specify the minimum required alignment for
146 unsigned getConstantPoolIndex(const Constant *C, unsigned Alignment);
147 unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment);
149 /// isEmpty - Return true if this constant pool contains no constants.
150 bool isEmpty() const { return Constants.empty(); }
152 const std::vector<MachineConstantPoolEntry> &getConstants() const {
156 /// print - Used by the MachineFunction printer to print information about
157 /// constant pool objects. Implemented in MachineFunction.cpp
159 void print(raw_ostream &OS) const;
161 /// dump - Call print(cerr) to be called from the debugger.
165 } // End llvm namespace