1 //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements the name/Value symbol table for LLVM.
12 //===----------------------------------------------------------------------===//
14 #ifndef LLVM_IR_VALUESYMBOLTABLE_H
15 #define LLVM_IR_VALUESYMBOLTABLE_H
17 #include "llvm/ADT/SmallString.h"
18 #include "llvm/ADT/StringMap.h"
19 #include "llvm/IR/Value.h"
20 #include "llvm/Support/DataTypes.h"
23 template <typename ValueSubClass> class SymbolTableListTraits;
30 /// This class provides a symbol table of name/value pairs. It is essentially
31 /// a std::map<std::string,Value*> but has a controlled interface provided by
32 /// LLVM as well as ensuring uniqueness of names.
34 class ValueSymbolTable {
36 friend class SymbolTableListTraits<Argument>;
37 friend class SymbolTableListTraits<BasicBlock>;
38 friend class SymbolTableListTraits<Instruction>;
39 friend class SymbolTableListTraits<Function>;
40 friend class SymbolTableListTraits<GlobalVariable>;
41 friend class SymbolTableListTraits<GlobalAlias>;
45 /// @brief A mapping of names to values.
46 typedef StringMap<Value*> ValueMap;
48 /// @brief An iterator over a ValueMap.
49 typedef ValueMap::iterator iterator;
51 /// @brief A const_iterator over a ValueMap.
52 typedef ValueMap::const_iterator const_iterator;
55 /// @name Constructors
58 ValueSymbolTable() : vmap(0), LastUnique(0) {}
65 /// This method finds the value with the given \p Name in the
67 /// @returns the value associated with the \p Name
68 /// @brief Lookup a named Value.
69 Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
71 /// @returns true iff the symbol table is empty
72 /// @brief Determine if the symbol table is empty
73 inline bool empty() const { return vmap.empty(); }
75 /// @brief The number of name/type pairs is returned.
76 inline unsigned size() const { return unsigned(vmap.size()); }
78 /// This function can be used from the debugger to display the
79 /// content of the symbol table while debugging.
80 /// @brief Print out symbol table on stderr
87 /// @brief Get an iterator that from the beginning of the symbol table.
88 inline iterator begin() { return vmap.begin(); }
90 /// @brief Get a const_iterator that from the beginning of the symbol table.
91 inline const_iterator begin() const { return vmap.begin(); }
93 /// @brief Get an iterator to the end of the symbol table.
94 inline iterator end() { return vmap.end(); }
96 /// @brief Get a const_iterator to the end of the symbol table.
97 inline const_iterator end() const { return vmap.end(); }
103 ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
105 /// This method adds the provided value \p N to the symbol table. The Value
106 /// must have a name which is used to place the value in the symbol table.
107 /// If the inserted name conflicts, this renames the value.
108 /// @brief Add a named value to the symbol table
109 void reinsertValue(Value *V);
111 /// createValueName - This method attempts to create a value name and insert
112 /// it into the symbol table with the specified name. If it conflicts, it
113 /// auto-renames the name and returns that instead.
114 ValueName *createValueName(StringRef Name, Value *V);
116 /// This method removes a value from the symbol table. It leaves the
117 /// ValueName attached to the value, but it is no longer inserted in the
119 void removeValueName(ValueName *V);
122 /// @name Internal Data
125 ValueMap vmap; ///< The map that holds the symbol table.
126 mutable uint32_t LastUnique; ///< Counter for tracking unique names
131 } // End llvm namespace