1 //===- ValueNumbering.cpp - Value #'ing Implementation ----------*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file was developed by the LLVM research group and is distributed under
6 // the University of Illinois Open Source License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements the non-abstract Value Numbering methods as well as a
11 // default implementation for the analysis group.
13 //===----------------------------------------------------------------------===//
15 #include "llvm/Analysis/ValueNumbering.h"
16 #include "llvm/Support/InstVisitor.h"
17 #include "llvm/BasicBlock.h"
18 #include "llvm/Pass.h"
19 #include "llvm/Type.h"
20 #include "llvm/iMemory.h"
24 // Register the ValueNumbering interface, providing a nice name to refer to.
25 static RegisterAnalysisGroup<ValueNumbering> X("Value Numbering");
27 /// ValueNumbering destructor: DO NOT move this to the header file for
28 /// ValueNumbering or else clients of the ValueNumbering class may not depend on
29 /// the ValueNumbering.o file in the current .a file, causing alias analysis
30 /// support to not be included in the tool correctly!
32 ValueNumbering::~ValueNumbering() {}
34 //===----------------------------------------------------------------------===//
35 // Basic ValueNumbering Pass Implementation
36 //===----------------------------------------------------------------------===//
38 // Because of the way .a files work, the implementation of the BasicVN class
39 // MUST be in the ValueNumbering file itself, or else we run the risk of
40 // ValueNumbering being used, but the default implementation not being linked
41 // into the tool that uses it. As such, we register and implement the class
46 /// BasicVN - This class is the default implementation of the ValueNumbering
47 /// interface. It walks the SSA def-use chains to trivially identify
48 /// lexically identical expressions. This does not require any ahead of time
49 /// analysis, so it is a very fast default implementation.
51 struct BasicVN : public ImmutablePass, public ValueNumbering {
52 /// getEqualNumberNodes - Return nodes with the same value number as the
53 /// specified Value. This fills in the argument vector with any equal
56 /// This is where our implementation is.
58 virtual void getEqualNumberNodes(Value *V1,
59 std::vector<Value*> &RetVals) const;
62 // Register this pass...
64 X("basicvn", "Basic Value Numbering (default GVN impl)");
66 // Declare that we implement the ValueNumbering interface
67 RegisterAnalysisGroup<ValueNumbering, BasicVN, true> Y;
69 /// BVNImpl - Implement BasicVN in terms of a visitor class that
70 /// handles the different types of instructions as appropriate.
72 struct BVNImpl : public InstVisitor<BVNImpl> {
73 std::vector<Value*> &RetVals;
74 BVNImpl(std::vector<Value*> &RV) : RetVals(RV) {}
76 void handleBinaryInst(Instruction &I);
77 void visitBinaryOperator(BinaryOperator &I) {
78 handleBinaryInst((Instruction&)I);
80 void visitGetElementPtrInst(GetElementPtrInst &I);
81 void visitCastInst(CastInst &I);
82 void visitShiftInst(ShiftInst &I) { handleBinaryInst((Instruction&)I); }
83 void visitInstruction(Instruction &) {
84 // Cannot value number calls or terminator instructions...
89 // getEqualNumberNodes - Return nodes with the same value number as the
90 // specified Value. This fills in the argument vector with any equal values.
92 void BasicVN::getEqualNumberNodes(Value *V, std::vector<Value*> &RetVals) const{
93 assert(V->getType() != Type::VoidTy &&
94 "Can only value number non-void values!");
95 // We can only handle the case where I is an instruction!
96 if (Instruction *I = dyn_cast<Instruction>(V))
97 BVNImpl(RetVals).visit(I);
100 void BVNImpl::visitCastInst(CastInst &CI) {
101 Instruction &I = (Instruction&)CI;
102 Value *Op = I.getOperand(0);
103 Function *F = I.getParent()->getParent();
105 for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
107 if (Instruction *Other = dyn_cast<Instruction>(*UI))
108 // Check to see if this new cast is not I, but has the same operand...
109 if (Other != &I && Other->getOpcode() == I.getOpcode() &&
110 Other->getOperand(0) == Op && // Is the operand the same?
111 // Is it embedded in the same function? (This could be false if LHS
112 // is a constant or global!)
113 Other->getParent()->getParent() == F &&
115 // Check that the types are the same, since this code handles casts...
116 Other->getType() == I.getType()) {
118 // These instructions are identical. Add to list...
119 RetVals.push_back(Other);
124 // isIdenticalBinaryInst - Return true if the two binary instructions are
127 static inline bool isIdenticalBinaryInst(const Instruction &I1,
128 const Instruction *I2) {
129 // Is it embedded in the same function? (This could be false if LHS
130 // is a constant or global!)
131 if (I1.getOpcode() != I2->getOpcode() ||
132 I1.getParent()->getParent() != I2->getParent()->getParent())
135 // They are identical if both operands are the same!
136 if (I1.getOperand(0) == I2->getOperand(0) &&
137 I1.getOperand(1) == I2->getOperand(1))
140 // If the instruction is commutative, the instruction can match if the
141 // operands are swapped!
143 if ((I1.getOperand(0) == I2->getOperand(1) &&
144 I1.getOperand(1) == I2->getOperand(0)) &&
151 void BVNImpl::handleBinaryInst(Instruction &I) {
152 Value *LHS = I.getOperand(0), *RHS = I.getOperand(1);
153 Function *F = I.getParent()->getParent();
155 for (Value::use_iterator UI = LHS->use_begin(), UE = LHS->use_end();
157 if (Instruction *Other = dyn_cast<Instruction>(*UI))
158 // Check to see if this new binary operator is not I, but same operand...
159 if (Other != &I && isIdenticalBinaryInst(I, Other)) {
160 // These instructions are identical. Handle the situation.
161 RetVals.push_back(Other);
165 // IdenticalComplexInst - Return true if the two instructions are the same, by
166 // using a brute force comparison. This is useful for instructions with an
167 // arbitrary number of arguments.
169 static bool IdenticalComplexInst(const Instruction *I1, const Instruction *I2) {
170 assert(I1->getOpcode() == I2->getOpcode());
171 // Equal if they are in the same function...
172 return I1->getParent()->getParent() == I2->getParent()->getParent() &&
173 // And return the same type...
174 I1->getType() == I2->getType() &&
175 // And have the same number of operands...
176 I1->getNumOperands() == I2->getNumOperands() &&
177 // And all of the operands are equal.
178 std::equal(I1->op_begin(), I1->op_end(), I2->op_begin());
181 void BVNImpl::visitGetElementPtrInst(GetElementPtrInst &I) {
182 Value *Op = I.getOperand(0);
183 Function *F = I.getParent()->getParent();
185 for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
187 if (GetElementPtrInst *Other = dyn_cast<GetElementPtrInst>(*UI))
188 // Check to see if this new getelementptr is not I, but same operand...
189 if (Other != &I && IdenticalComplexInst(&I, Other)) {
190 // These instructions are identical. Handle the situation.
191 RetVals.push_back(Other);
195 } // End llvm namespace