1 //===-- LiveIntervalUnion.cpp - Live interval union data structure --------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // LiveIntervalUnion represents a coalesced set of live intervals. This may be
11 // used during coalescing to represent a congruence class, or during register
12 // allocation to model liveness of a physical register.
14 //===----------------------------------------------------------------------===//
16 #define DEBUG_TYPE "regalloc"
17 #include "LiveIntervalUnion.h"
18 #include "llvm/ADT/SparseBitVector.h"
19 #include "llvm/Support/Debug.h"
20 #include "llvm/Support/raw_ostream.h"
25 // Merge a LiveInterval's segments. Guarantee no overlaps.
26 void LiveIntervalUnion::unify(LiveInterval &VirtReg) {
30 // Insert each of the virtual register's live segments into the map.
31 LiveInterval::iterator RegPos = VirtReg.begin();
32 LiveInterval::iterator RegEnd = VirtReg.end();
33 SegmentIter SegPos = Segments.find(RegPos->start);
36 SegPos.insert(RegPos->start, RegPos->end, &VirtReg);
37 if (++RegPos == RegEnd)
39 SegPos.advanceTo(RegPos->start);
43 // Remove a live virtual register's segments from this union.
44 void LiveIntervalUnion::extract(LiveInterval &VirtReg) {
48 // Remove each of the virtual register's live segments from the map.
49 LiveInterval::iterator RegPos = VirtReg.begin();
50 LiveInterval::iterator RegEnd = VirtReg.end();
51 SegmentIter SegPos = Segments.find(RegPos->start);
54 assert(SegPos.value() == &VirtReg && "Inconsistent LiveInterval");
59 // Skip all segments that may have been coalesced.
60 RegPos = VirtReg.advanceTo(RegPos, SegPos.start());
64 SegPos.advanceTo(RegPos->start);
69 LiveIntervalUnion::print(raw_ostream &OS,
70 const AbstractRegisterDescription *RegDesc) const {
73 OS << RegDesc->getName(RepReg);
77 for (LiveSegments::const_iterator SI = Segments.begin(); SI.valid(); ++SI)
78 dbgs() << " [" << SI.start() << ' ' << SI.stop() << "):%reg"
83 void LiveIntervalUnion::dump(const AbstractRegisterDescription *RegDesc) const {
84 print(dbgs(), RegDesc);
88 // Verify the live intervals in this union and add them to the visited set.
89 void LiveIntervalUnion::verify(LiveVirtRegBitSet& VisitedVRegs) {
90 for (SegmentIter SI = Segments.begin(); SI.valid(); ++SI)
91 VisitedVRegs.set(SI.value()->reg);
95 // Private interface accessed by Query.
97 // Find a pair of segments that intersect, one in the live virtual register
98 // (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
99 // is responsible for advancing the LiveIntervalUnion segments to find a
100 // "notable" intersection, which requires query-specific logic.
102 // This design assumes only a fast mechanism for intersecting a single live
103 // virtual register segment with a set of LiveIntervalUnion segments. This may
104 // be ok since most virtual registers have very few segments. If we had a data
105 // structure that optimizd MxN intersection of segments, then we would bypass
106 // the loop that advances within the LiveInterval.
108 // If no intersection exists, set VirtRegI = VirtRegEnd, and set SI to the first
109 // segment whose start point is greater than LiveInterval's end point.
111 // Assumes that segments are sorted by start position in both
112 // LiveInterval and LiveSegments.
113 void LiveIntervalUnion::Query::findIntersection(InterferenceResult &IR) const {
114 // Search until reaching the end of the LiveUnion segments.
115 LiveInterval::iterator VirtRegEnd = VirtReg->end();
116 if (IR.VirtRegI == VirtRegEnd)
118 while (IR.LiveUnionI.valid()) {
119 // Slowly advance the live virtual reg iterator until we surpass the next
120 // segment in LiveUnion.
122 // Note: If this is ever used for coalescing of fixed registers and we have
123 // a live vreg with thousands of segments, then change this code to use
124 // upperBound instead.
125 IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
126 if (IR.VirtRegI == VirtRegEnd)
127 break; // Retain current (nonoverlapping) LiveUnionI
129 // VirtRegI may have advanced far beyond LiveUnionI, catch up.
130 IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
132 // Check if no LiveUnionI exists with VirtRegI->Start < LiveUnionI.end
133 if (!IR.LiveUnionI.valid())
135 if (IR.LiveUnionI.start() < IR.VirtRegI->end) {
136 assert(overlap(*IR.VirtRegI, IR.LiveUnionI) &&
137 "upperBound postcondition");
141 if (!IR.LiveUnionI.valid())
142 IR.VirtRegI = VirtRegEnd;
145 // Find the first intersection, and cache interference info
146 // (retain segment iterators into both VirtReg and LiveUnion).
147 const LiveIntervalUnion::InterferenceResult &
148 LiveIntervalUnion::Query::firstInterference() {
149 if (CheckedFirstInterference)
150 return FirstInterference;
151 CheckedFirstInterference = true;
152 InterferenceResult &IR = FirstInterference;
154 // Quickly skip interference check for empty sets.
155 if (VirtReg->empty() || LiveUnion->empty()) {
156 IR.VirtRegI = VirtReg->end();
157 } else if (VirtReg->beginIndex() < LiveUnion->startIndex()) {
158 // VirtReg starts first, perform double binary search.
159 IR.VirtRegI = VirtReg->find(LiveUnion->startIndex());
160 if (IR.VirtRegI != VirtReg->end())
161 IR.LiveUnionI = LiveUnion->find(IR.VirtRegI->start);
163 // LiveUnion starts first, perform double binary search.
164 IR.LiveUnionI = LiveUnion->find(VirtReg->beginIndex());
165 if (IR.LiveUnionI.valid())
166 IR.VirtRegI = VirtReg->find(IR.LiveUnionI.start());
168 IR.VirtRegI = VirtReg->end();
170 findIntersection(FirstInterference);
171 return FirstInterference;
174 // Treat the result as an iterator and advance to the next interfering pair
175 // of segments. This is a plain iterator with no filter.
176 bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &IR) const {
177 assert(isInterference(IR) && "iteration past end of interferences");
179 // Advance either the VirtReg or LiveUnion segment to ensure that we visit all
180 // unique overlapping pairs.
181 if (IR.VirtRegI->end < IR.LiveUnionI.stop()) {
182 if (++IR.VirtRegI == VirtReg->end())
186 if (!(++IR.LiveUnionI).valid()) {
187 IR.VirtRegI = VirtReg->end();
191 // Short-circuit findIntersection() if possible.
192 if (overlap(*IR.VirtRegI, IR.LiveUnionI))
195 // Find the next intersection.
196 findIntersection(IR);
197 return isInterference(IR);
200 // Scan the vector of interfering virtual registers in this union. Assume it's
202 bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *VirtReg) const {
203 SmallVectorImpl<LiveInterval*>::const_iterator I =
204 std::find(InterferingVRegs.begin(), InterferingVRegs.end(), VirtReg);
205 return I != InterferingVRegs.end();
208 // Count the number of virtual registers in this union that interfere with this
209 // query's live virtual register.
211 // The number of times that we either advance IR.VirtRegI or call
212 // LiveUnion.upperBound() will be no more than the number of holes in
213 // VirtReg. So each invocation of collectInterferingVRegs() takes
214 // time proportional to |VirtReg Holes| * time(LiveUnion.upperBound()).
216 // For comments on how to speed it up, see Query::findIntersection().
217 unsigned LiveIntervalUnion::Query::
218 collectInterferingVRegs(unsigned MaxInterferingRegs) {
219 InterferenceResult IR = firstInterference();
220 LiveInterval::iterator VirtRegEnd = VirtReg->end();
221 LiveInterval *RecentInterferingVReg = NULL;
222 while (IR.LiveUnionI.valid()) {
223 // Advance the union's iterator to reach an unseen interfering vreg.
225 if (IR.LiveUnionI.value() == RecentInterferingVReg)
228 if (!isSeenInterference(IR.LiveUnionI.value()))
231 // Cache the most recent interfering vreg to bypass isSeenInterference.
232 RecentInterferingVReg = IR.LiveUnionI.value();
234 } while ((++IR.LiveUnionI).valid());
235 if (!IR.LiveUnionI.valid())
238 // Advance the VirtReg iterator until surpassing the next segment in
240 IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
241 if (IR.VirtRegI == VirtRegEnd)
244 // Check for intersection with the union's segment.
245 if (overlap(*IR.VirtRegI, IR.LiveUnionI)) {
247 if (!IR.LiveUnionI.value()->isSpillable())
248 SeenUnspillableVReg = true;
250 InterferingVRegs.push_back(IR.LiveUnionI.value());
251 if (InterferingVRegs.size() == MaxInterferingRegs)
252 return MaxInterferingRegs;
254 // Cache the most recent interfering vreg to bypass isSeenInterference.
255 RecentInterferingVReg = IR.LiveUnionI.value();
259 // VirtRegI may have advanced far beyond LiveUnionI,
260 // do a fast intersection test to "catch up"
261 IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
263 SeenAllInterferences = true;
264 return InterferingVRegs.size();