1 //===-- MachineFunction.cpp -----------------------------------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // Collect native machine code information for a function. This allows
11 // target-specific information about the generated code to be stored with each
14 //===----------------------------------------------------------------------===//
16 #include "llvm/DerivedTypes.h"
17 #include "llvm/Function.h"
18 #include "llvm/Instructions.h"
19 #include "llvm/ADT/STLExtras.h"
20 #include "llvm/Config/config.h"
21 #include "llvm/CodeGen/MachineConstantPool.h"
22 #include "llvm/CodeGen/MachineFunctionPass.h"
23 #include "llvm/CodeGen/MachineFrameInfo.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineJumpTableInfo.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/Passes.h"
28 #include "llvm/Target/TargetData.h"
29 #include "llvm/Target/TargetLowering.h"
30 #include "llvm/Target/TargetMachine.h"
31 #include "llvm/Target/TargetFrameInfo.h"
32 #include "llvm/Support/Compiler.h"
33 #include "llvm/Support/GraphWriter.h"
34 #include "llvm/Support/raw_ostream.h"
40 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
44 const std::string Banner;
46 Printer (std::ostream *os, const std::string &banner)
47 : MachineFunctionPass(&ID), OS(os), Banner(banner) {}
49 const char *getPassName() const { return "MachineFunction Printer"; }
51 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
53 MachineFunctionPass::getAnalysisUsage(AU);
56 bool runOnMachineFunction(MachineFunction &MF) {
65 /// Returns a newly-created MachineFunction Printer pass. The default output
66 /// stream is std::cerr; the default banner is empty.
68 FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
69 const std::string &Banner){
70 return new Printer(OS, Banner);
73 //===---------------------------------------------------------------------===//
74 // MachineFunction implementation
75 //===---------------------------------------------------------------------===//
77 void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
78 MBB->getParent()->DeleteMachineBasicBlock(MBB);
81 MachineFunction::MachineFunction(Function *F,
82 const TargetMachine &TM)
83 : Annotation(AnnotationManager::getID("CodeGen::MachineCodeForFunction")),
85 if (TM.getRegisterInfo())
86 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
87 MachineRegisterInfo(*TM.getRegisterInfo());
91 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
92 MachineFrameInfo(*TM.getFrameInfo());
93 ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
94 MachineConstantPool(TM.getTargetData());
95 Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
98 const TargetData &TD = *TM.getTargetData();
99 bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
100 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
101 unsigned TyAlignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
102 : TD.getPointerABIAlignment();
103 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
104 MachineJumpTableInfo(EntrySize, TyAlignment);
107 MachineFunction::~MachineFunction() {
109 InstructionRecycler.clear(Allocator);
110 BasicBlockRecycler.clear(Allocator);
112 RegInfo->~MachineRegisterInfo();
113 Allocator.Deallocate(RegInfo);
116 MFInfo->~MachineFunctionInfo();
117 Allocator.Deallocate(MFInfo);
119 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
120 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
121 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
125 /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
126 /// recomputes them. This guarantees that the MBB numbers are sequential,
127 /// dense, and match the ordering of the blocks within the function. If a
128 /// specific MachineBasicBlock is specified, only that block and those after
129 /// it are renumbered.
130 void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
131 if (empty()) { MBBNumbering.clear(); return; }
132 MachineFunction::iterator MBBI, E = end();
138 // Figure out the block number this should have.
139 unsigned BlockNo = 0;
141 BlockNo = prior(MBBI)->getNumber()+1;
143 for (; MBBI != E; ++MBBI, ++BlockNo) {
144 if (MBBI->getNumber() != (int)BlockNo) {
145 // Remove use of the old number.
146 if (MBBI->getNumber() != -1) {
147 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
148 "MBB number mismatch!");
149 MBBNumbering[MBBI->getNumber()] = 0;
152 // If BlockNo is already taken, set that block's number to -1.
153 if (MBBNumbering[BlockNo])
154 MBBNumbering[BlockNo]->setNumber(-1);
156 MBBNumbering[BlockNo] = MBBI;
157 MBBI->setNumber(BlockNo);
161 // Okay, all the blocks are renumbered. If we have compactified the block
162 // numbering, shrink MBBNumbering now.
163 assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
164 MBBNumbering.resize(BlockNo);
167 /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
168 /// of `new MachineInstr'.
171 MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
172 DebugLoc DL, bool NoImp) {
173 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
174 MachineInstr(TID, DL, NoImp);
177 /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
178 /// 'Orig' instruction, identical in all ways except the the instruction
179 /// has no parent, prev, or next.
182 MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
183 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
184 MachineInstr(*this, *Orig);
187 /// DeleteMachineInstr - Delete the given MachineInstr.
190 MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
191 // Clear the instructions memoperands. This must be done manually because
192 // the instruction's parent pointer is now null, so it can't properly
193 // deallocate them on its own.
194 MI->clearMemOperands(*this);
197 InstructionRecycler.Deallocate(Allocator, MI);
200 /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
201 /// instead of `new MachineBasicBlock'.
204 MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
205 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
206 MachineBasicBlock(*this, bb);
209 /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
212 MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
213 assert(MBB->getParent() == this && "MBB parent mismatch!");
214 MBB->~MachineBasicBlock();
215 BasicBlockRecycler.Deallocate(Allocator, MBB);
218 void MachineFunction::dump() const {
219 print(*cerr.stream());
222 void MachineFunction::print(std::ostream &OS) const {
223 OS << "# Machine code for " << Fn->getNameStr () << "():\n";
225 // Print Frame Information
226 FrameInfo->print(*this, OS);
228 // Print JumpTable Information
229 JumpTableInfo->print(OS);
231 // Print Constant Pool
233 raw_os_ostream OSS(OS);
234 ConstantPool->print(OSS);
237 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
239 if (RegInfo && !RegInfo->livein_empty()) {
241 for (MachineRegisterInfo::livein_iterator
242 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
244 OS << " " << TRI->getName(I->first);
246 OS << " Reg #" << I->first;
249 OS << " in VR#" << I->second << " ";
253 if (RegInfo && !RegInfo->liveout_empty()) {
255 for (MachineRegisterInfo::liveout_iterator
256 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
258 OS << " " << TRI->getName(*I);
260 OS << " Reg #" << *I;
264 for (const_iterator BB = begin(); BB != end(); ++BB)
267 OS << "\n# End machine code for " << Fn->getNameStr () << "().\n\n";
272 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
273 static std::string getGraphName(const MachineFunction *F) {
274 return "CFG for '" + F->getFunction()->getNameStr() + "' function";
277 static std::string getNodeLabel(const MachineBasicBlock *Node,
278 const MachineFunction *Graph,
280 if (ShortNames && Node->getBasicBlock() &&
281 !Node->getBasicBlock()->getName().empty())
282 return Node->getBasicBlock()->getNameStr() + ":";
284 std::ostringstream Out;
286 Out << Node->getNumber() << ':';
292 std::string OutStr = Out.str();
293 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
295 // Process string output to make it nicer...
296 for (unsigned i = 0; i != OutStr.length(); ++i)
297 if (OutStr[i] == '\n') { // Left justify
299 OutStr.insert(OutStr.begin()+i+1, 'l');
306 void MachineFunction::viewCFG() const
309 ViewGraph(this, "mf" + getFunction()->getNameStr());
311 cerr << "SelectionDAG::viewGraph is only available in debug builds on "
312 << "systems with Graphviz or gv!\n";
316 void MachineFunction::viewCFGOnly() const
319 ViewGraph(this, "mf" + getFunction()->getNameStr(), true);
321 cerr << "SelectionDAG::viewGraph is only available in debug builds on "
322 << "systems with Graphviz or gv!\n";
326 /// addLiveIn - Add the specified physical register as a live-in value and
327 /// create a corresponding virtual register for it.
328 unsigned MachineFunction::addLiveIn(unsigned PReg,
329 const TargetRegisterClass *RC) {
330 assert(RC->contains(PReg) && "Not the correct regclass!");
331 unsigned VReg = getRegInfo().createVirtualRegister(RC);
332 getRegInfo().addLiveIn(PReg, VReg);
336 /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
337 /// source file, line, and column. If none currently exists, create a new
338 /// DebugLocTuple, and insert it into the DebugIdMap.
339 unsigned MachineFunction::getOrCreateDebugLocID(GlobalVariable *CompileUnit,
340 unsigned Line, unsigned Col) {
341 DebugLocTuple Tuple(CompileUnit, Line, Col);
342 DenseMap<DebugLocTuple, unsigned>::iterator II
343 = DebugLocInfo.DebugIdMap.find(Tuple);
344 if (II != DebugLocInfo.DebugIdMap.end())
347 unsigned Id = DebugLocInfo.DebugLocations.size();
348 DebugLocInfo.DebugLocations.push_back(Tuple);
349 DebugLocInfo.DebugIdMap[Tuple] = Id;
353 /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
354 DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const {
355 unsigned Idx = DL.getIndex();
356 assert(Idx < DebugLocInfo.DebugLocations.size() &&
357 "Invalid index into debug locations!");
358 return DebugLocInfo.DebugLocations[Idx];
361 //===----------------------------------------------------------------------===//
362 // MachineFrameInfo implementation
363 //===----------------------------------------------------------------------===//
365 /// CreateFixedObject - Create a new object at a fixed location on the stack.
366 /// All fixed objects should be created before other objects are created for
367 /// efficiency. By default, fixed objects are immutable. This returns an
368 /// index with a negative value.
370 int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
372 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
373 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
374 return -++NumFixedObjects;
378 void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
379 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
380 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
382 for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
383 const StackObject &SO = Objects[i];
384 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: ";
385 if (SO.Size == ~0ULL) {
390 OS << "variable sized";
392 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
393 OS << " alignment is " << SO.Alignment << " byte"
394 << (SO.Alignment != 1 ? "s," : ",");
396 if (i < NumFixedObjects)
398 if (i < NumFixedObjects || SO.SPOffset != -1) {
399 int64_t Off = SO.SPOffset - ValOffset;
400 OS << " at location [SP";
410 if (HasVarSizedObjects)
411 OS << " Stack frame contains variable sized objects\n";
414 void MachineFrameInfo::dump(const MachineFunction &MF) const {
415 print(MF, *cerr.stream());
419 //===----------------------------------------------------------------------===//
420 // MachineJumpTableInfo implementation
421 //===----------------------------------------------------------------------===//
423 /// getJumpTableIndex - Create a new jump table entry in the jump table info
424 /// or return an existing one.
426 unsigned MachineJumpTableInfo::getJumpTableIndex(
427 const std::vector<MachineBasicBlock*> &DestBBs) {
428 assert(!DestBBs.empty() && "Cannot create an empty jump table!");
429 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
430 if (JumpTables[i].MBBs == DestBBs)
433 JumpTables.push_back(MachineJumpTableEntry(DestBBs));
434 return JumpTables.size()-1;
437 /// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
438 /// the jump tables to branch to New instead.
440 MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
441 MachineBasicBlock *New) {
442 assert(Old != New && "Not making a change?");
443 bool MadeChange = false;
444 for (size_t i = 0, e = JumpTables.size(); i != e; ++i) {
445 MachineJumpTableEntry &JTE = JumpTables[i];
446 for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
447 if (JTE.MBBs[j] == Old) {
455 void MachineJumpTableInfo::print(std::ostream &OS) const {
456 // FIXME: this is lame, maybe we could print out the MBB numbers or something
457 // like {1, 2, 4, 5, 3, 0}
458 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
459 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size()
464 void MachineJumpTableInfo::dump() const { print(*cerr.stream()); }
467 //===----------------------------------------------------------------------===//
468 // MachineConstantPool implementation
469 //===----------------------------------------------------------------------===//
471 const Type *MachineConstantPoolEntry::getType() const {
472 if (isMachineConstantPoolEntry())
473 return Val.MachineCPVal->getType();
474 return Val.ConstVal->getType();
478 unsigned MachineConstantPoolEntry::getRelocationInfo() const {
479 if (isMachineConstantPoolEntry())
480 return Val.MachineCPVal->getRelocationInfo();
481 return Val.ConstVal->getRelocationInfo();
484 MachineConstantPool::~MachineConstantPool() {
485 for (unsigned i = 0, e = Constants.size(); i != e; ++i)
486 if (Constants[i].isMachineConstantPoolEntry())
487 delete Constants[i].Val.MachineCPVal;
490 /// getConstantPoolIndex - Create a new entry in the constant pool or return
491 /// an existing one. User must specify the log2 of the minimum required
492 /// alignment for the object.
494 unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
495 unsigned Alignment) {
496 assert(Alignment && "Alignment must be specified!");
497 if (Alignment > PoolAlignment) PoolAlignment = Alignment;
499 // Check to see if we already have this constant.
501 // FIXME, this could be made much more efficient for large constant pools.
502 for (unsigned i = 0, e = Constants.size(); i != e; ++i)
503 if (Constants[i].Val.ConstVal == C &&
504 (Constants[i].getAlignment() & (Alignment - 1)) == 0)
507 Constants.push_back(MachineConstantPoolEntry(C, Alignment));
508 return Constants.size()-1;
511 unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
512 unsigned Alignment) {
513 assert(Alignment && "Alignment must be specified!");
514 if (Alignment > PoolAlignment) PoolAlignment = Alignment;
516 // Check to see if we already have this constant.
518 // FIXME, this could be made much more efficient for large constant pools.
519 int Idx = V->getExistingMachineCPValue(this, Alignment);
521 return (unsigned)Idx;
523 Constants.push_back(MachineConstantPoolEntry(V, Alignment));
524 return Constants.size()-1;
527 void MachineConstantPool::print(raw_ostream &OS) const {
528 for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
529 OS << " <cp#" << i << "> is";
530 if (Constants[i].isMachineConstantPoolEntry())
531 Constants[i].Val.MachineCPVal->print(OS);
533 OS << *(Value*)Constants[i].Val.ConstVal;
534 OS << " , alignment=" << Constants[i].getAlignment();
539 void MachineConstantPool::dump() const { print(errs()); }