1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This analysis computes the optimal spill code placement between basic blocks.
12 // The runOnMachineFunction() method only precomputes some profiling information
13 // about the CFG. The real work is done by prepare(), addConstraints(), and
14 // finish() which are called by the register allocator.
16 // Given a variable that is live across multiple basic blocks, and given
17 // constraints on the basic blocks where the variable is live, determine which
18 // edge bundles should have the variable in a register and which edge bundles
19 // should have the variable in a stack slot.
21 // The returned bit vector can be used to place optimal spill code at basic
22 // block entries and exits. Spill code placement inside a basic block is not
25 //===----------------------------------------------------------------------===//
27 #ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28 #define LLVM_CODEGEN_SPILLPLACEMENT_H
30 #include "llvm/ADT/ArrayRef.h"
31 #include "llvm/ADT/SmallVector.h"
32 #include "llvm/CodeGen/MachineFunctionPass.h"
33 #include "llvm/Support/BlockFrequency.h"
39 class MachineBasicBlock;
40 class MachineLoopInfo;
41 class MachineBlockFrequencyInfo;
43 class SpillPlacement : public MachineFunctionPass {
45 const MachineFunction *MF;
46 const EdgeBundles *bundles;
47 const MachineLoopInfo *loops;
48 const MachineBlockFrequencyInfo *MBFI;
51 // Nodes that are active in the current computation. Owned by the prepare()
53 BitVector *ActiveNodes;
55 // Nodes with active links. Populated by scanActiveBundles.
56 SmallVector<unsigned, 8> Linked;
58 // Nodes that went positive during the last call to scanActiveBundles or
60 SmallVector<unsigned, 8> RecentPositive;
62 // Block frequencies are computed once. Indexed by block number.
63 SmallVector<BlockFrequency, 4> BlockFrequencies;
66 static char ID; // Pass identification, replacement for typeid.
68 SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
69 ~SpillPlacement() { releaseMemory(); }
71 /// BorderConstraint - A basic block has separate constraints for entry and
73 enum BorderConstraint {
74 DontCare, ///< Block doesn't care / variable not live.
75 PrefReg, ///< Block entry/exit prefers a register.
76 PrefSpill, ///< Block entry/exit prefers a stack slot.
77 PrefBoth, ///< Block entry prefers both register and stack.
78 MustSpill ///< A register is impossible, variable must be spilled.
81 /// BlockConstraint - Entry and exit constraints for a basic block.
82 struct BlockConstraint {
83 unsigned Number; ///< Basic block number (from MBB::getNumber()).
84 BorderConstraint Entry : 8; ///< Constraint on block entry.
85 BorderConstraint Exit : 8; ///< Constraint on block exit.
87 /// True when this block changes the value of the live range. This means
88 /// the block has a non-PHI def. When this is false, a live-in value on
89 /// the stack can be live-out on the stack without inserting a spill.
93 /// prepare - Reset state and prepare for a new spill placement computation.
94 /// @param RegBundles Bit vector to receive the edge bundles where the
95 /// variable should be kept in a register. Each bit
96 /// corresponds to an edge bundle, a set bit means the
97 /// variable should be kept in a register through the
98 /// bundle. A clear bit means the variable should be
99 /// spilled. This vector is retained.
100 void prepare(BitVector &RegBundles);
102 /// addConstraints - Add constraints and biases. This method may be called
103 /// more than once to accumulate constraints.
104 /// @param LiveBlocks Constraints for blocks that have the variable live in or
106 void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
108 /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is
109 /// equivalent to calling addConstraint with identical BlockConstraints with
110 /// Entry = Exit = PrefSpill, and ChangesValue = false.
112 /// @param Blocks Array of block numbers that prefer to spill in and out.
113 /// @param Strong When true, double the negative bias for these blocks.
114 void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
116 /// addLinks - Add transparent blocks with the given numbers.
117 void addLinks(ArrayRef<unsigned> Links);
119 /// scanActiveBundles - Perform an initial scan of all bundles activated by
120 /// addConstraints and addLinks, updating their state. Add all the bundles
121 /// that now prefer a register to RecentPositive.
122 /// Prepare internal data structures for iterate.
123 /// Return true is there are any positive nodes.
124 bool scanActiveBundles();
126 /// iterate - Update the network iteratively until convergence, or new bundles
130 /// getRecentPositive - Return an array of bundles that became positive during
131 /// the previous call to scanActiveBundles or iterate.
132 ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
134 /// finish - Compute the optimal spill code placement given the
135 /// constraints. No MustSpill constraints will be violated, and the smallest
136 /// possible number of PrefX constraints will be violated, weighted by
137 /// expected execution frequencies.
138 /// The selected bundles are returned in the bitvector passed to prepare().
139 /// @return True if a perfect solution was found, allowing the variable to be
140 /// in a register through all relevant bundles.
143 /// getBlockFrequency - Return the estimated block execution frequency per
144 /// function invocation.
145 BlockFrequency getBlockFrequency(unsigned Number) const {
146 return BlockFrequencies[Number];
150 virtual bool runOnMachineFunction(MachineFunction&);
151 virtual void getAnalysisUsage(AnalysisUsage&) const;
152 virtual void releaseMemory();
154 void activate(unsigned);
157 } // end namespace llvm