1 #include "AMDGPUMachineFunction.h"
3 #include "llvm/IR/Attributes.h"
4 #include "llvm/IR/Function.h"
7 static const char *const ShaderTypeAttribute = "ShaderType";
9 // Pin the vtable to this file.
10 void AMDGPUMachineFunction::anchor() {}
12 AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
13 MachineFunctionInfo(),
14 ShaderType(ShaderType::COMPUTE),
18 AttributeSet Set = MF.getFunction()->getAttributes();
19 Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
22 if (A.isStringAttribute()) {
23 StringRef Str = A.getValueAsString();
24 if (Str.getAsInteger(0, ShaderType))
25 llvm_unreachable("Can't parse shader type!");