Don't use a potentially expensive shift if all we want is one set bit.
[oota-llvm.git] / lib / Target / R600 / AMDGPUMachineFunction.h
1 //===-- R600MachineFunctionInfo.h - R600 Machine Function Info ----*- C++ -*-=//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 /// \file
11 //===----------------------------------------------------------------------===//
12
13 #ifndef AMDGPUMACHINEFUNCTION_H
14 #define AMDGPUMACHINEFUNCTION_H
15
16 #include "llvm/CodeGen/MachineFunction.h"
17
18 namespace llvm {
19
20 class AMDGPUMachineFunction : public MachineFunctionInfo {
21 private:
22   static const char *ShaderTypeAttribute;
23 public:
24   AMDGPUMachineFunction(const MachineFunction &MF);
25   unsigned ShaderType;
26   /// Number of bytes in the LDS that are being used.
27   unsigned LDSSize;
28 };
29
30 }
31 #endif // AMDGPUMACHINEFUNCTION_H