1 //===- InlineCoast.cpp - Cost analysis for inliner ------------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements inline cost analysis.
12 //===----------------------------------------------------------------------===//
15 #include "llvm/Transforms/Utils/InlineCost.h"
16 #include "llvm/Support/CallSite.h"
17 #include "llvm/CallingConv.h"
18 #include "llvm/IntrinsicInst.h"
22 // CountCodeReductionForConstant - Figure out an approximation for how many
23 // instructions will be constant folded if the specified value is constant.
25 unsigned InlineCostAnalyzer::FunctionInfo::
26 CountCodeReductionForConstant(Value *V) {
27 unsigned Reduction = 0;
28 for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E; ++UI)
29 if (isa<BranchInst>(*UI))
30 Reduction += 40; // Eliminating a conditional branch is a big win
31 else if (SwitchInst *SI = dyn_cast<SwitchInst>(*UI))
32 // Eliminating a switch is a big win, proportional to the number of edges
34 Reduction += (SI->getNumSuccessors()-1) * 40;
35 else if (CallInst *CI = dyn_cast<CallInst>(*UI)) {
36 // Turning an indirect call into a direct call is a BIG win
37 Reduction += CI->getCalledValue() == V ? 500 : 0;
38 } else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI)) {
39 // Turning an indirect call into a direct call is a BIG win
40 Reduction += II->getCalledValue() == V ? 500 : 0;
42 // Figure out if this instruction will be removed due to simple constant
44 Instruction &Inst = cast<Instruction>(**UI);
45 bool AllOperandsConstant = true;
46 for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i)
47 if (!isa<Constant>(Inst.getOperand(i)) && Inst.getOperand(i) != V) {
48 AllOperandsConstant = false;
52 if (AllOperandsConstant) {
53 // We will get to remove this instruction...
56 // And any other instructions that use it which become constants
58 Reduction += CountCodeReductionForConstant(&Inst);
65 // CountCodeReductionForAlloca - Figure out an approximation of how much smaller
66 // the function will be if it is inlined into a context where an argument
69 unsigned InlineCostAnalyzer::FunctionInfo::
70 CountCodeReductionForAlloca(Value *V) {
71 if (!isa<PointerType>(V->getType())) return 0; // Not a pointer
72 unsigned Reduction = 0;
73 for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
74 Instruction *I = cast<Instruction>(*UI);
75 if (isa<LoadInst>(I) || isa<StoreInst>(I))
77 else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) {
78 // If the GEP has variable indices, we won't be able to do much with it.
79 for (Instruction::op_iterator I = GEP->op_begin()+1, E = GEP->op_end();
81 if (!isa<Constant>(*I)) return 0;
82 Reduction += CountCodeReductionForAlloca(GEP)+15;
84 // If there is some other strange instruction, we're not going to be able
85 // to do much if we inline this.
93 /// analyzeFunction - Fill in the current structure with information gleaned
94 /// from the specified function.
95 void InlineCostAnalyzer::FunctionInfo::analyzeFunction(Function *F) {
96 unsigned NumInsts = 0, NumBlocks = 0, NumVectorInsts = 0;
98 // Look at the size of the callee. Each basic block counts as 20 units, and
99 // each instruction counts as 5.
100 for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
101 for (BasicBlock::const_iterator II = BB->begin(), E = BB->end();
103 if (isa<DbgInfoIntrinsic>(II)) continue; // Debug intrinsics don't count.
104 if (isa<PHINode>(II)) continue; // PHI nodes don't count.
106 if (isa<InsertElementInst>(II) || isa<ExtractElementInst>(II) ||
107 isa<ShuffleVectorInst>(II) || isa<VectorType>(II->getType()))
110 // Noop casts, including ptr <-> int, don't count.
111 if (const CastInst *CI = dyn_cast<CastInst>(II)) {
112 if (CI->isLosslessCast() || isa<IntToPtrInst>(CI) ||
113 isa<PtrToIntInst>(CI))
115 } else if (const GetElementPtrInst *GEPI =
116 dyn_cast<GetElementPtrInst>(II)) {
117 // If a GEP has all constant indices, it will probably be folded with
119 bool AllConstant = true;
120 for (unsigned i = 1, e = GEPI->getNumOperands(); i != e; ++i)
121 if (!isa<ConstantInt>(GEPI->getOperand(i))) {
125 if (AllConstant) continue;
134 this->NumBlocks = NumBlocks;
135 this->NumInsts = NumInsts;
136 this->NumVectorInsts = NumVectorInsts;
138 // Check out all of the arguments to the function, figuring out how much
139 // code can be eliminated if one of the arguments is a constant.
140 for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I)
141 ArgumentWeights.push_back(ArgInfo(CountCodeReductionForConstant(I),
142 CountCodeReductionForAlloca(I)));
147 // getInlineCost - The heuristic used to determine if we should inline the
148 // function call or not.
150 int InlineCostAnalyzer::getInlineCost(CallSite CS,
151 SmallPtrSet<const Function *, 16> &NeverInline) {
152 Instruction *TheCall = CS.getInstruction();
153 Function *Callee = CS.getCalledFunction();
154 const Function *Caller = TheCall->getParent()->getParent();
156 // Don't inline a directly recursive call.
157 if (Caller == Callee ||
158 // Don't inline functions which can be redefined at link-time to mean
159 // something else. link-once linkage is ok though.
160 Callee->hasWeakLinkage() ||
162 // Don't inline functions marked noinline.
163 NeverInline.count(Callee))
166 // InlineCost - This value measures how good of an inline candidate this call
167 // site is to inline. A lower inline cost make is more likely for the call to
168 // be inlined. This value may go negative.
172 // If there is only one call of the function, and it has internal linkage,
173 // make it almost guaranteed to be inlined.
175 if (Callee->hasInternalLinkage() && Callee->hasOneUse())
178 // If this function uses the coldcc calling convention, prefer not to inline
180 if (Callee->getCallingConv() == CallingConv::Cold)
183 // If the instruction after the call, or if the normal destination of the
184 // invoke is an unreachable instruction, the function is noreturn. As such,
185 // there is little point in inlining this.
186 if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {
187 if (isa<UnreachableInst>(II->getNormalDest()->begin()))
189 } else if (isa<UnreachableInst>(++BasicBlock::iterator(TheCall)))
192 // Get information about the callee...
193 FunctionInfo &CalleeFI = CachedFunctionInfo[Callee];
195 // If we haven't calculated this information yet, do so now.
196 if (CalleeFI.NumBlocks == 0)
197 CalleeFI.analyzeFunction(Callee);
199 // Add to the inline quality for properties that make the call valuable to
200 // inline. This includes factors that indicate that the result of inlining
201 // the function will be optimizable. Currently this just looks at arguments
202 // passed into the function.
205 for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end();
206 I != E; ++I, ++ArgNo) {
207 // Each argument passed in has a cost at both the caller and the callee
208 // sides. This favors functions that take many arguments over functions
209 // that take few arguments.
212 // If this is a function being passed in, it is very likely that we will be
213 // able to turn an indirect function call into a direct function call.
214 if (isa<Function>(I))
217 // If an alloca is passed in, inlining this function is likely to allow
218 // significant future optimization possibilities (like scalar promotion, and
219 // scalarization), so encourage the inlining of the function.
221 else if (isa<AllocaInst>(I)) {
222 if (ArgNo < CalleeFI.ArgumentWeights.size())
223 InlineCost -= CalleeFI.ArgumentWeights[ArgNo].AllocaWeight;
225 // If this is a constant being passed into the function, use the argument
226 // weights calculated for the callee to determine how much will be folded
227 // away with this information.
228 } else if (isa<Constant>(I)) {
229 if (ArgNo < CalleeFI.ArgumentWeights.size())
230 InlineCost -= CalleeFI.ArgumentWeights[ArgNo].ConstantWeight;
234 // Now that we have considered all of the factors that make the call site more
235 // likely to be inlined, look at factors that make us not want to inline it.
237 // Don't inline into something too big, which would make it bigger.
239 InlineCost += Caller->size()/15;
241 // Look at the size of the callee. Each instruction counts as 5.
242 InlineCost += CalleeFI.NumInsts*5;
247 // getInlineFudgeFactor - Return a > 1.0 factor if the inliner should use a
248 // higher threshold to determine if the function call should be inlined.
249 float InlineCostAnalyzer::getInlineFudgeFactor(CallSite CS) {
250 Function *Callee = CS.getCalledFunction();
252 // Get information about the callee...
253 FunctionInfo &CalleeFI = CachedFunctionInfo[Callee];
255 // If we haven't calculated this information yet, do so now.
256 if (CalleeFI.NumBlocks == 0)
257 CalleeFI.analyzeFunction(Callee);
260 // Single BB functions are often written to be inlined.
261 if (CalleeFI.NumBlocks == 1)
264 // Be more aggressive if the function contains a good chunk (if it mades up
265 // at least 10% of the instructions) of vector instructions.
266 if (CalleeFI.NumVectorInsts > CalleeFI.NumInsts/2)
268 else if (CalleeFI.NumVectorInsts > CalleeFI.NumInsts/10)