Add support for deleting vectors that are inlined into other structs
[satune.git] / src / Collections / vector.h
1 #ifndef VECTOR_H
2 #define VECTOR_H
3 #include <string.h>
4
5 #define VectorDef(name, type, defcap)                                   \
6         struct Vector ## name {                                               \
7                 uint size;                                                          \
8                 uint capacity;                                                      \
9                 type * array;                                                       \
10         };                                                                    \
11         typedef struct Vector ## name Vector ## name;                         \
12         Vector ## name * allocVector ## name(uint capacity);                  \
13         Vector ## name * allocDefVector ## name();                            \
14         Vector ## name * allocVectorArray ## name(uint capacity, type * array); \
15         void pushVector ## name(Vector ## name *vector, type item);           \
16         type getVector ## name(Vector ## name *vector, uint index);           \
17         void setVector ## name(Vector ## name *vector, uint index, type item); \
18         uint getSizeVector ## name(Vector ## name *vector);                   \
19         void deleteVector ## name(Vector ## name *vector);                    \
20         void clearVector ## name(Vector ## name *vector);                     \
21         void deleteVectorArray ## name(Vector ## name *vector);                                                         \
22         type * exposeArray ## name(Vector ## name * vector);
23
24 #define VectorImpl(name, type, defcap)                                  \
25         Vector ## name * allocDefVector ## name() {                           \
26                 return allocVector ## name(defcap);                                 \
27         }                                                                     \
28         Vector ## name * allocVector ## name(uint capacity) {                 \
29                 Vector ## name * tmp = (Vector ## name *)ourmalloc(sizeof(type));  \
30                 tmp->size = 0;                                                      \
31                 tmp->capacity = capacity;                                           \
32                 tmp->array = (type *) ourcalloc(1, sizeof(type) * capacity);          \
33                 return tmp;                                                         \
34         }                                                                     \
35         Vector ## name * allocVectorArray ## name(uint capacity, type * array)  { \
36                 Vector ## name * tmp = allocVector ## name(capacity);               \
37                 memcpy(tmp->array, array, capacity * sizeof(type));                 \
38                 return tmp;                                                         \
39         }                                                                     \
40         void pushVector ## name(Vector ## name *vector, type item) {          \
41                 if (vector->size >= vector->capacity) {                             \
42                         uint newcap=vector->capacity * 2;                                 \
43                         vector->array=(type *)ourrealloc(vector->array, newcap);          \
44                 }                                                                   \
45                 vector->array[vector->size++] = item;                               \
46         }                                                                     \
47         type getVector ## name(Vector ## name * vector, uint index) {         \
48                 return vector->array[index];                                        \
49         }                                                                     \
50         void setVector ## name(Vector ## name * vector, uint index, type item) { \
51                 vector->array[index]=item;                                          \
52         }                                                                     \
53         uint getSizeVector ## name(Vector ## name *vector) {                  \
54                 return vector->size;                                                \
55         }                                                                     \
56         void deleteVector ## name(Vector ## name *vector) {                     \
57                 ourfree(vector->array);                                             \
58                 ourfree(vector);                                                    \
59         }                                                                     \
60         void clearVector ## name(Vector ## name *vector) {                     \
61                 vector->size=0;                                                     \
62         }                                                                     \
63         type * exposeArray ## name(Vector ## name * vector) {                 \
64                 return vector->array;                                               \
65         }                                                                                                                                                                                                                                                                                       \
66         void deleteVectorArray ## name(Vector ## name *vector) {                                                        \
67                 ourfree(vector->array);                                             \
68         }
69 #endif