3 #include "mutableset.h"
10 CSolver * allocCSolver() {
11 CSolver * tmp=(CSolver *) ourmalloc(sizeof(CSolver));
12 tmp->constraints=allocDefVectorBoolean();
13 tmp->allBooleans=allocDefVectorBoolean();
14 tmp->allSets=allocDefVectorSet();
15 tmp->allElements=allocDefVectorElement();
16 tmp->allPredicates = allocDefVectorPredicate();
17 tmp->allTables = allocDefVectorTable();
21 /** This function tears down the solver and the entire AST */
23 void deleteSolver(CSolver *this) {
24 deleteVectorBoolean(this->constraints);
26 uint size=getSizeVectorBoolean(this->allBooleans);
27 for(uint i=0;i<size;i++) {
28 deleteBoolean(getVectorBoolean(this->allBooleans, i));
31 deleteVectorBoolean(this->allBooleans);
33 size=getSizeVectorSet(this->allSets);
34 for(uint i=0;i<size;i++) {
35 deleteSet(getVectorSet(this->allSets, i));
38 deleteVectorSet(this->allSets);
40 size=getSizeVectorElement(this->allElements);
41 for(uint i=0;i<size;i++) {
42 deleteElement(getVectorElement(this->allElements, i));
44 //FIXME: Freeing alltables and allpredicates
45 deleteVectorElement(this->allElements);
49 Set * createSet(CSolver * this, VarType type, uint64_t * elements, uint numelements) {
50 Set * set=allocSet(type, elements, numelements);
51 pushVectorSet(this->allSets, set);
55 Set * createRangeSet(CSolver * this, VarType type, uint64_t lowrange, uint64_t highrange) {
56 Set * set=allocSetRange(type, lowrange, highrange);
57 pushVectorSet(this->allSets, set);
61 MutableSet * createMutableSet(CSolver * this, VarType type) {
62 MutableSet * set=allocMutableSet(type);
63 pushVectorSet(this->allSets, set);
67 void addItem(CSolver *solver, MutableSet * set, uint64_t element) {
68 addElementMSet(set, element);
71 uint64_t createUniqueItem(CSolver *solver, MutableSet * set) {
72 uint64_t element=set->low++;
73 addElementMSet(set, element);
77 Element * getElementVar(CSolver *this, Set * set) {
78 Element * element=allocElement(set);
79 pushVectorElement(this->allElements, element);
83 Boolean * getBooleanVar(CSolver *solver, VarType type) {
84 Boolean* boolean= allocBoolean(type);
85 pushVectorBoolean(solver->allBooleans, boolean);
89 Function * createFunctionOperator(CSolver *solver, ArithOp op, Set ** domain, uint numDomain, Set * range,
90 OverFlowBehavior overflowbehavior) {
94 Predicate * createPredicateOperator(CSolver *solver, enum CompOp op, Set ** domain, uint numDomain) {
95 Predicate* predicate= allocPredicate(op, domain,numDomain);
96 pushVectorPredicate(solver->allPredicates, predicate);
100 Table * createTable(CSolver *solver, Set **domains, uint numDomain, Set * range) {
101 Table* table= allocTable(domains,numDomain,range);
102 pushVectorTable(solver->allTables, table);
106 void addTableEntry(CSolver *solver, Table* table, uint64_t* inputs, uint inputSize, uint64_t result) {
107 addNewTableEntry(table,inputs, inputSize,result);
110 Function * completeTable(CSolver *solver, Table * table) {
114 Element * applyFunction(CSolver *solver, Function * function, Element ** array, Boolean * overflowstatus) {
118 Boolean * applyPredicate(CSolver *solver, Predicate * predicate, Element ** inputs) {
122 Boolean * applyLogicalOperation(CSolver *solver, LogicOp op, Boolean ** array) {
126 void addBoolean(CSolver *this, Boolean * constraint) {
127 pushVectorBoolean(this->constraints, constraint);
130 Order * createOrder(CSolver *solver, OrderType type, Set * set) {
131 return allocOrder(type, set);
134 Boolean * orderConstraint(CSolver *solver, Order * order, uint64_t first, uint64_t second) {
135 Boolean* constraint = allocBooleanOrder(order, first, second);
136 pushVectorBoolean(solver->allBooleans,constraint);