1 ; RUN: llc < %s -mtriple=arm-apple-darwin9 -march=arm | FileCheck %s
6 %struct.A = type { i32* }
8 define void @"\01-[MyFunction Name:]"() {
10 %save_filt.1 = alloca i32
11 %save_eptr.0 = alloca i8*
13 %eh_exception = alloca i8*
14 %eh_selector = alloca i32
15 %"alloca point" = bitcast i32 0 to i32
16 call void @_ZN1AC1Ev(%struct.A* %a)
17 invoke void @_Z3barv()
18 to label %invcont unwind label %lpad
20 invcont: ; preds = %entry
21 call void @_ZN1AD1Ev(%struct.A* %a) nounwind
25 %eh_select = load i32* %eh_selector
26 store i32 %eh_select, i32* %save_filt.1, align 4
27 %eh_value = load i8** %eh_exception
28 store i8* %eh_value, i8** %save_eptr.0, align 4
29 call void @_ZN1AD1Ev(%struct.A* %a) nounwind
30 %0 = load i8** %save_eptr.0, align 4
31 store i8* %0, i8** %eh_exception, align 4
32 %1 = load i32* %save_filt.1, align 4
33 store i32 %1, i32* %eh_selector, align 4
36 return: ; preds = %invcont
39 lpad: ; preds = %entry
40 %exn = landingpad {i8*, i32} personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*)
42 %eh_ptr = extractvalue {i8*, i32} %exn, 0
43 store i8* %eh_ptr, i8** %eh_exception
44 %eh_select2 = extractvalue {i8*, i32} %exn, 1
45 store i32 %eh_select2, i32* %eh_selector
52 %eh_ptr3 = load i8** %eh_exception
53 call void @_Unwind_SjLj_Resume(i8* %eh_ptr3)
57 define linkonce_odr void @_ZN1AC1Ev(%struct.A* %this) {
59 %this_addr = alloca %struct.A*
60 %"alloca point" = bitcast i32 0 to i32
61 store %struct.A* %this, %struct.A** %this_addr
62 %0 = call i8* @_Znwm(i32 4)
63 %1 = bitcast i8* %0 to i32*
64 %2 = load %struct.A** %this_addr, align 4
65 %3 = getelementptr inbounds %struct.A, %struct.A* %2, i32 0, i32 0
66 store i32* %1, i32** %3, align 4
69 return: ; preds = %entry
73 declare i8* @_Znwm(i32)
75 define linkonce_odr void @_ZN1AD1Ev(%struct.A* %this) nounwind {
77 %this_addr = alloca %struct.A*
78 %"alloca point" = bitcast i32 0 to i32
79 store %struct.A* %this, %struct.A** %this_addr
80 %0 = load %struct.A** %this_addr, align 4
81 %1 = getelementptr inbounds %struct.A, %struct.A* %0, i32 0, i32 0
82 %2 = load i32** %1, align 4
83 %3 = bitcast i32* %2 to i8*
84 call void @_ZdlPv(i8* %3) nounwind
94 declare void @_ZdlPv(i8*) nounwind
96 declare void @_Z3barv()
98 declare i32 @llvm.eh.typeid.for(i8*) nounwind
100 declare i32 @__gxx_personality_sj0(...)
102 declare void @_Unwind_SjLj_Resume(i8*)