4 %struct.AVCodecTag = type opaque
5 @ff_codec_bmp_tags = external global [0 x %struct.AVCodecTag]
6 @tags = global [1 x %struct.AVCodecTag*] [%struct.AVCodecTag* getelementptr
7 inbounds ([0 x %struct.AVCodecTag]* @ff_codec_bmp_tags, i32 0, i32 0)]
12 %struct.CAMERA = type { [3 x double], [3 x double], [3 x double], [3 x double], [3 x double], [3 x double], double, double, i32, double, double, i32, double, i32* }
14 define void @Parse_Camera(%struct.CAMERA** nocapture %Camera_Ptr) nounwind {
16 %.pre = load %struct.CAMERA** %Camera_Ptr, align 4
17 %0 = getelementptr inbounds %struct.CAMERA* %.pre, i32 0, i32 1, i32 0
18 %1 = getelementptr inbounds %struct.CAMERA* %.pre, i32 0, i32 1, i32 2
22 %2 = load double* %0, align 4
23 %3 = load double* %1, align 4
24 %4 = load double* %0, align 4
25 call void @Parse_Vector(double* %0) nounwind
26 %5 = call i32 @llvm.objectsize.i32(i8* undef, i1 false)
27 %6 = icmp eq i32 %5, -1
28 br i1 %6, label %bb34, label %bb33
38 declare void @Parse_Vector(double*)
39 declare i32 @llvm.objectsize.i32(i8*, i1)