2 ; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
5 ; CHECK: CUBE T{{[0-9]}}.X
6 ; CHECK: CUBE T{{[0-9]}}.Y
7 ; CHECK: CUBE T{{[0-9]}}.Z
8 ; CHECK: CUBE * T{{[0-9]}}.W
9 define void @cube() #0 {
11 %0 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
12 %1 = extractelement <4 x float> %0, i32 3
13 %2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
14 %3 = extractelement <4 x float> %2, i32 0
15 %4 = fdiv float %3, %1
16 %5 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
17 %6 = extractelement <4 x float> %5, i32 1
18 %7 = fdiv float %6, %1
19 %8 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
20 %9 = extractelement <4 x float> %8, i32 2
21 %10 = fdiv float %9, %1
22 %11 = insertelement <4 x float> undef, float %4, i32 0
23 %12 = insertelement <4 x float> %11, float %7, i32 1
24 %13 = insertelement <4 x float> %12, float %10, i32 2
25 %14 = insertelement <4 x float> %13, float 1.000000e+00, i32 3
26 %15 = call <4 x float> @llvm.AMDGPU.cube(<4 x float> %14)
27 %16 = extractelement <4 x float> %15, i32 0
28 %17 = extractelement <4 x float> %15, i32 1
29 %18 = extractelement <4 x float> %15, i32 2
30 %19 = extractelement <4 x float> %15, i32 3
31 %20 = call float @fabs(float %18)
32 %21 = fdiv float 1.000000e+00, %20
33 %22 = fmul float %16, %21
34 %23 = fadd float %22, 1.500000e+00
35 %24 = fmul float %17, %21
36 %25 = fadd float %24, 1.500000e+00
37 %26 = insertelement <4 x float> undef, float %25, i32 0
38 %27 = insertelement <4 x float> %26, float %23, i32 1
39 %28 = insertelement <4 x float> %27, float %19, i32 2
40 %29 = insertelement <4 x float> %28, float %25, i32 3
41 %30 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %29, i32 16, i32 0, i32 4)
42 call void @llvm.R600.store.swizzle(<4 x float> %30, i32 0, i32 0)
46 ; Function Attrs: readnone
47 declare <4 x float> @llvm.AMDGPU.cube(<4 x float>) #1
49 ; Function Attrs: readnone
50 declare float @fabs(float) #1
52 ; Function Attrs: readnone
53 declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) #1
55 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
57 attributes #0 = { "ShaderType"="0" }
58 attributes #1 = { readnone }