1 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=corei7 | FileCheck %s
3 define <2 x double> @ld(<2 x double> %p) nounwind optsize ssp {
5 %shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> zeroinitializer
6 ret <2 x double> %shuffle
9 define <2 x double> @hd(<2 x double> %p) nounwind optsize ssp {
11 %shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> <i32 1, i32 1>
12 ret <2 x double> %shuffle
15 define <2 x i64> @ldi(<2 x i64> %p) nounwind optsize ssp {
17 %shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> zeroinitializer
18 ret <2 x i64> %shuffle
21 define <2 x i64> @hdi(<2 x i64> %p) nounwind optsize ssp {
23 %shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> <i32 1, i32 1>
24 ret <2 x i64> %shuffle
28 %struct.Float2 = type { float, float }
30 define <4 x float> @loadhpi(%struct.Float2* %vPtr, <4 x float> %vecin1) nounwind readonly ssp {
35 %tmp1 = bitcast %struct.Float2* %vPtr to <1 x i64>*
36 %addptr7 = getelementptr inbounds <1 x i64>* %tmp1, i64 0
37 %tmp2 = bitcast <1 x i64>* %addptr7 to float*
38 %tmp3 = load float* %tmp2, align 4
39 %vec = insertelement <4 x float> undef, float %tmp3, i32 0
40 %addptr.i12 = getelementptr inbounds float* %tmp2, i64 1
41 %tmp4 = load float* %addptr.i12, align 4
42 %vecin2 = insertelement <4 x float> %vec, float %tmp4, i32 1
43 %shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
44 ret <4 x float> %shuffle
49 define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind readonly ssp {
51 ; CHECK: movlps (%{{rdi|rdx}}), %xmm0
52 %u110.i = load double* %y, align 1
53 %tmp8.i = insertelement <2 x double> undef, double %u110.i, i32 0
54 %tmp9.i = bitcast <2 x double> %tmp8.i to <4 x float>
55 %shuffle.i = shufflevector <4 x float> %x, <4 x float> %tmp9.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
56 ret <4 x float> %shuffle.i
59 define <4 x float> @loadhpi2(%struct.Float2* nocapture %vHiCoefPtr_0, %struct.Float2* nocapture %vLoCoefPtr_0, i32 %s) nounwind readonly ssp {
64 %0 = bitcast %struct.Float2* %vHiCoefPtr_0 to <1 x i64>*
65 %idx.ext = sext i32 %s to i64
66 %add.ptr = getelementptr inbounds <1 x i64>* %0, i64 %idx.ext
67 %add.ptr.val = load <1 x i64>* %add.ptr, align 1
68 %1 = bitcast <1 x i64> %add.ptr.val to <2 x float>
69 %shuffle.i = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
70 %2 = bitcast %struct.Float2* %vLoCoefPtr_0 to <1 x i64>*
71 %add.ptr2 = getelementptr inbounds <1 x i64>* %2, i64 %idx.ext
72 %add.ptr2.val = load <1 x i64>* %add.ptr2, align 1
73 %3 = bitcast <1 x i64> %add.ptr2.val to <2 x float>
74 %shuffle.i4 = shufflevector <2 x float> %3, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
75 %shuffle1.i5 = shufflevector <4 x float> %shuffle.i, <4 x float> %shuffle.i4, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
76 ret <4 x float> %shuffle1.i5