//===---------------------------------------------------------------------===// // Random ideas for the X86 backend: SSE-specific stuff. //===---------------------------------------------------------------------===// - Consider eliminating the unaligned SSE load intrinsics, replacing them with unaligned LLVM load instructions. //===---------------------------------------------------------------------===// Expand libm rounding functions inline: Significant speedups possible. http://gcc.gnu.org/ml/gcc-patches/2006-10/msg00909.html //===---------------------------------------------------------------------===// When compiled with unsafemath enabled, "main" should enable SSE DAZ mode and other fast SSE modes. //===---------------------------------------------------------------------===// Think about doing i64 math in SSE regs. //===---------------------------------------------------------------------===// This testcase should have no SSE instructions in it, and only one load from a constant pool: double %test3(bool %B) { %C = select bool %B, double 123.412, double 523.01123123 ret double %C } Currently, the select is being lowered, which prevents the dag combiner from turning 'select (load CPI1), (load CPI2)' -> 'load (select CPI1, CPI2)' The pattern isel got this one right. //===---------------------------------------------------------------------===// SSE doesn't have [mem] op= reg instructions. If we have an SSE instruction like this: X += y and the register allocator decides to spill X, it is cheaper to emit this as: Y += [xslot] store Y -> [xslot] than as: tmp = [xslot] tmp += y store tmp -> [xslot] ..and this uses one fewer register (so this should be done at load folding time, not at spiller time). *Note* however that this can only be done if Y is dead. Here's a testcase: %.str_3 = external global [15 x sbyte] ; <[15 x sbyte]*> [#uses=0] implementation ; Functions: declare void %printf(int, ...) void %main() { build_tree.exit: br label %no_exit.i7 no_exit.i7: ; preds = %no_exit.i7, %build_tree.exit %tmp.0.1.0.i9 = phi double [ 0.000000e+00, %build_tree.exit ], [ %tmp.34.i18, %no_exit.i7 ] ; [#uses=1] %tmp.0.0.0.i10 = phi double [ 0.000000e+00, %build_tree.exit ], [ %tmp.28.i16, %no_exit.i7 ] ; [#uses=1] %tmp.28.i16 = add double %tmp.0.0.0.i10, 0.000000e+00 %tmp.34.i18 = add double %tmp.0.1.0.i9, 0.000000e+00 br bool false, label %Compute_Tree.exit23, label %no_exit.i7 Compute_Tree.exit23: ; preds = %no_exit.i7 tail call void (int, ...)* %printf( int 0 ) store double %tmp.34.i18, double* null ret void } We currently emit: .BBmain_1: xorpd %XMM1, %XMM1 addsd %XMM0, %XMM1 *** movsd %XMM2, QWORD PTR [%ESP + 8] *** addsd %XMM2, %XMM1 *** movsd QWORD PTR [%ESP + 8], %XMM2 jmp .BBmain_1 # no_exit.i7 This is a bugpoint reduced testcase, which is why the testcase doesn't make much sense (e.g. its an infinite loop). :) //===---------------------------------------------------------------------===// SSE should implement 'select_cc' using 'emulated conditional moves' that use pcmp/pand/pandn/por to do a selection instead of a conditional branch: double %X(double %Y, double %Z, double %A, double %B) { %C = setlt double %A, %B %z = add double %Z, 0.0 ;; select operand is not a load %D = select bool %C, double %Y, double %z ret double %D } We currently emit: _X: subl $12, %esp xorpd %xmm0, %xmm0 addsd 24(%esp), %xmm0 movsd 32(%esp), %xmm1 movsd 16(%esp), %xmm2 ucomisd 40(%esp), %xmm1 jb LBB_X_2 LBB_X_1: movsd %xmm0, %xmm2 LBB_X_2: movsd %xmm2, (%esp) fldl (%esp) addl $12, %esp ret //===---------------------------------------------------------------------===// It's not clear whether we should use pxor or xorps / xorpd to clear XMM registers. The choice may depend on subtarget information. We should do some more experiments on different x86 machines. //===---------------------------------------------------------------------===// Currently the x86 codegen isn't very good at mixing SSE and FPStack code: unsigned int foo(double x) { return x; } foo: subl $20, %esp movsd 24(%esp), %xmm0 movsd %xmm0, 8(%esp) fldl 8(%esp) fisttpll (%esp) movl (%esp), %eax addl $20, %esp ret This will be solved when we go to a dynamic programming based isel. //===---------------------------------------------------------------------===// Lower memcpy / memset to a series of SSE 128 bit move instructions when it's feasible. //===---------------------------------------------------------------------===// Teach the coalescer to commute 2-addr instructions, allowing us to eliminate the reg-reg copy in this example: float foo(int *x, float *y, unsigned c) { float res = 0.0; unsigned i; for (i = 0; i < c; i++) { float xx = (float)x[i]; xx = xx * y[i]; xx += res; res = xx; } return res; } LBB_foo_3: # no_exit cvtsi2ss %XMM0, DWORD PTR [%EDX + 4*%ESI] mulss %XMM0, DWORD PTR [%EAX + 4*%ESI] addss %XMM0, %XMM1 inc %ESI cmp %ESI, %ECX **** movaps %XMM1, %XMM0 jb LBB_foo_3 # no_exit //===---------------------------------------------------------------------===// Codegen: if (copysign(1.0, x) == copysign(1.0, y)) into: if (x^y & mask) when using SSE. //===---------------------------------------------------------------------===// Use movhps to update upper 64-bits of a v4sf value. Also movlps on lower half of a v4sf value. //===---------------------------------------------------------------------===// Better codegen for vector_shuffles like this { x, 0, 0, 0 } or { x, 0, x, 0}. Perhaps use pxor / xorp* to clear a XMM register first? //===---------------------------------------------------------------------===// How to decide when to use the "floating point version" of logical ops? Here are some code fragments: movaps LCPI5_5, %xmm2 divps %xmm1, %xmm2 mulps %xmm2, %xmm3 mulps 8656(%ecx), %xmm3 addps 8672(%ecx), %xmm3 andps LCPI5_6, %xmm2 andps LCPI5_1, %xmm3 por %xmm2, %xmm3 movdqa %xmm3, (%edi) movaps LCPI5_5, %xmm1 divps %xmm0, %xmm1 mulps %xmm1, %xmm3 mulps 8656(%ecx), %xmm3 addps 8672(%ecx), %xmm3 andps LCPI5_6, %xmm1 andps LCPI5_1, %xmm3 orps %xmm1, %xmm3 movaps %xmm3, 112(%esp) movaps %xmm3, (%ebx) Due to some minor source change, the later case ended up using orps and movaps instead of por and movdqa. Does it matter? //===---------------------------------------------------------------------===// X86RegisterInfo::copyRegToReg() returns X86::MOVAPSrr for VR128. Is it possible to choose between movaps, movapd, and movdqa based on types of source and destination? How about andps, andpd, and pand? Do we really care about the type of the packed elements? If not, why not always use the "ps" variants which are likely to be shorter. //===---------------------------------------------------------------------===// External test Nurbs exposed some problems. Look for __ZN15Nurbs_SSE_Cubic17TessellateSurfaceE, bb cond_next140. This is what icc emits: movaps (%edx), %xmm2 #59.21 movaps (%edx), %xmm5 #60.21 movaps (%edx), %xmm4 #61.21 movaps (%edx), %xmm3 #62.21 movl 40(%ecx), %ebp #69.49 shufps $0, %xmm2, %xmm5 #60.21 movl 100(%esp), %ebx #69.20 movl (%ebx), %edi #69.20 imull %ebp, %edi #69.49 addl (%eax), %edi #70.33 shufps $85, %xmm2, %xmm4 #61.21 shufps $170, %xmm2, %xmm3 #62.21 shufps $255, %xmm2, %xmm2 #63.21 lea (%ebp,%ebp,2), %ebx #69.49 negl %ebx #69.49 lea -3(%edi,%ebx), %ebx #70.33 shll $4, %ebx #68.37 addl 32(%ecx), %ebx #68.37 testb $15, %bl #91.13 jne L_B1.24 # Prob 5% #91.13 This is the llvm code after instruction scheduling: cond_next140 (0xa910740, LLVM BB @0xa90beb0): %reg1078 = MOV32ri -3 %reg1079 = ADD32rm %reg1078, %reg1068, 1, %NOREG, 0 %reg1037 = MOV32rm %reg1024, 1, %NOREG, 40 %reg1080 = IMUL32rr %reg1079, %reg1037 %reg1081 = MOV32rm %reg1058, 1, %NOREG, 0 %reg1038 = LEA32r %reg1081, 1, %reg1080, -3 %reg1036 = MOV32rm %reg1024, 1, %NOREG, 32 %reg1082 = SHL32ri %reg1038, 4 %reg1039 = ADD32rr %reg1036, %reg1082 %reg1083 = MOVAPSrm %reg1059, 1, %NOREG, 0 %reg1034 = SHUFPSrr %reg1083, %reg1083, 170 %reg1032 = SHUFPSrr %reg1083, %reg1083, 0 %reg1035 = SHUFPSrr %reg1083, %reg1083, 255 %reg1033 = SHUFPSrr %reg1083, %reg1083, 85 %reg1040 = MOV32rr %reg1039 %reg1084 = AND32ri8 %reg1039, 15 CMP32ri8 %reg1084, 0 JE mbb Still ok. After register allocation: cond_next140 (0xa910740, LLVM BB @0xa90beb0): %EAX = MOV32ri -3 %EDX = MOV32rm , 1, %NOREG, 0 ADD32rm %EAX, %EDX, 1, %NOREG, 0 %EDX = MOV32rm , 1, %NOREG, 0 %EDX = MOV32rm %EDX, 1, %NOREG, 40 IMUL32rr %EAX, %EDX %ESI = MOV32rm , 1, %NOREG, 0 %ESI = MOV32rm %ESI, 1, %NOREG, 0 MOV32mr , 1, %NOREG, 0, %ESI %EAX = LEA32r %ESI, 1, %EAX, -3 %ESI = MOV32rm , 1, %NOREG, 0 %ESI = MOV32rm %ESI, 1, %NOREG, 32 %EDI = MOV32rr %EAX SHL32ri %EDI, 4 ADD32rr %EDI, %ESI %XMM0 = MOVAPSrm %ECX, 1, %NOREG, 0 %XMM1 = MOVAPSrr %XMM0 SHUFPSrr %XMM1, %XMM1, 170 %XMM2 = MOVAPSrr %XMM0 SHUFPSrr %XMM2, %XMM2, 0 %XMM3 = MOVAPSrr %XMM0 SHUFPSrr %XMM3, %XMM3, 255 SHUFPSrr %XMM0, %XMM0, 85 %EBX = MOV32rr %EDI AND32ri8 %EBX, 15 CMP32ri8 %EBX, 0 JE mbb This looks really bad. The problem is shufps is a destructive opcode. Since it appears as operand two in more than one shufps ops. It resulted in a number of copies. Note icc also suffers from the same problem. Either the instruction selector should select pshufd or The register allocator can made the two-address to three-address transformation. It also exposes some other problems. See MOV32ri -3 and the spills. //===---------------------------------------------------------------------===// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=25500 LLVM is producing bad code. LBB_main_4: # cond_true44 addps %xmm1, %xmm2 subps %xmm3, %xmm2 movaps (%ecx), %xmm4 movaps %xmm2, %xmm1 addps %xmm4, %xmm1 addl $16, %ecx incl %edx cmpl $262144, %edx movaps %xmm3, %xmm2 movaps %xmm4, %xmm3 jne LBB_main_4 # cond_true44 There are two problems. 1) No need to two loop induction variables. We can compare against 262144 * 16. 2) Known register coalescer issue. We should be able eliminate one of the movaps: addps %xmm2, %xmm1 <=== Commute! subps %xmm3, %xmm1 movaps (%ecx), %xmm4 movaps %xmm1, %xmm1 <=== Eliminate! addps %xmm4, %xmm1 addl $16, %ecx incl %edx cmpl $262144, %edx movaps %xmm3, %xmm2 movaps %xmm4, %xmm3 jne LBB_main_4 # cond_true44 //===---------------------------------------------------------------------===// Consider: __m128 test(float a) { return _mm_set_ps(0.0, 0.0, 0.0, a*a); } This compiles into: movss 4(%esp), %xmm1 mulss %xmm1, %xmm1 xorps %xmm0, %xmm0 movss %xmm1, %xmm0 ret Because mulss doesn't modify the top 3 elements, the top elements of xmm1 are already zero'd. We could compile this to: movss 4(%esp), %xmm0 mulss %xmm0, %xmm0 ret //===---------------------------------------------------------------------===// Here's a sick and twisted idea. Consider code like this: __m128 test(__m128 a) { float b = *(float*)&A; ... return _mm_set_ps(0.0, 0.0, 0.0, b); } This might compile to this code: movaps c(%esp), %xmm1 xorps %xmm0, %xmm0 movss %xmm1, %xmm0 ret Now consider if the ... code caused xmm1 to get spilled. This might produce this code: movaps c(%esp), %xmm1 movaps %xmm1, c2(%esp) ... xorps %xmm0, %xmm0 movaps c2(%esp), %xmm1 movss %xmm1, %xmm0 ret However, since the reload is only used by these instructions, we could "fold" it into the uses, producing something like this: movaps c(%esp), %xmm1 movaps %xmm1, c2(%esp) ... movss c2(%esp), %xmm0 ret ... saving two instructions. The basic idea is that a reload from a spill slot, can, if only one 4-byte chunk is used, bring in 3 zeros the the one element instead of 4 elements. This can be used to simplify a variety of shuffle operations, where the elements are fixed zeros. //===---------------------------------------------------------------------===// For this: #include void test(__m128d *r, __m128d *A, double B) { *r = _mm_loadl_pd(*A, &B); } We generates: subl $12, %esp movsd 24(%esp), %xmm0 movsd %xmm0, (%esp) movl 20(%esp), %eax movapd (%eax), %xmm0 movlpd (%esp), %xmm0 movl 16(%esp), %eax movapd %xmm0, (%eax) addl $12, %esp ret icc generates: movl 4(%esp), %edx #3.6 movl 8(%esp), %eax #3.6 movapd (%eax), %xmm0 #4.22 movlpd 12(%esp), %xmm0 #4.8 movapd %xmm0, (%edx) #4.3 ret #5.1 So icc is smart enough to know that B is in memory so it doesn't load it and store it back to stack. This should be fixed by eliminating the llvm.x86.sse2.loadl.pd intrinsic, lowering it to a load+insertelement instead. Already match the load+shuffle as movlpd, so this should be easy. We already get optimal code for: define void @test2(<2 x double>* %r, <2 x double>* %A, double %B) { entry: %tmp2 = load <2 x double>* %A, align 16 %tmp8 = insertelement <2 x double> %tmp2, double %B, i32 0 store <2 x double> %tmp8, <2 x double>* %r, align 16 ret void } //===---------------------------------------------------------------------===// __m128d test1( __m128d A, __m128d B) { return _mm_shuffle_pd(A, B, 0x3); } compiles to shufpd $3, %xmm1, %xmm0 Perhaps it's better to use unpckhpd instead? unpckhpd %xmm1, %xmm0 Don't know if unpckhpd is faster. But it is shorter. //===---------------------------------------------------------------------===// This code generates ugly code, probably due to costs being off or something: define void @test(float* %P, <4 x float>* %P2 ) { %xFloat0.688 = load float* %P %tmp = load <4 x float>* %P2 %inFloat3.713 = insertelement <4 x float> %tmp, float 0.0, i32 3 store <4 x float> %inFloat3.713, <4 x float>* %P2 ret void } Generates: _test: movl 8(%esp), %eax movaps (%eax), %xmm0 pxor %xmm1, %xmm1 movaps %xmm0, %xmm2 shufps $50, %xmm1, %xmm2 shufps $132, %xmm2, %xmm0 movaps %xmm0, (%eax) ret Would it be better to generate: _test: movl 8(%esp), %ecx movaps (%ecx), %xmm0 xor %eax, %eax pinsrw $6, %eax, %xmm0 pinsrw $7, %eax, %xmm0 movaps %xmm0, (%ecx) ret ? //===---------------------------------------------------------------------===// Some useful information in the Apple Altivec / SSE Migration Guide: http://developer.apple.com/documentation/Performance/Conceptual/ Accelerate_sse_migration/index.html e.g. SSE select using and, andnot, or. Various SSE compare translations. //===---------------------------------------------------------------------===// Add hooks to commute some CMPP operations. //===---------------------------------------------------------------------===// Apply the same transformation that merged four float into a single 128-bit load to loads from constant pool. //===---------------------------------------------------------------------===// Floating point max / min are commutable when -enable-unsafe-fp-path is specified. We should turn int_x86_sse_max_ss and X86ISD::FMIN etc. into other nodes which are selected to max / min instructions that are marked commutable. //===---------------------------------------------------------------------===// We should compile this: #include typedef union { int i[4]; float f[4]; __m128 v; } vector4_t; void swizzle (const void *a, vector4_t * b, vector4_t * c) { b->v = _mm_loadl_pi (b->v, (__m64 *) a); c->v = _mm_loadl_pi (c->v, ((__m64 *) a) + 1); } to: _swizzle: movl 4(%esp), %eax movl 8(%esp), %edx movl 12(%esp), %ecx movlps (%eax), %xmm0 movlps %xmm0, (%edx) movlps 8(%eax), %xmm0 movlps %xmm0, (%ecx) ret not: swizzle: movl 8(%esp), %eax movaps (%eax), %xmm0 movl 4(%esp), %ecx movlps (%ecx), %xmm0 movaps %xmm0, (%eax) movl 12(%esp), %eax movaps (%eax), %xmm0 movlps 8(%ecx), %xmm0 movaps %xmm0, (%eax) ret //===---------------------------------------------------------------------===// These functions should produce the same code: #include typedef long long __m128i __attribute__ ((__vector_size__ (16))); int foo(__m128i* val) { return __builtin_ia32_vec_ext_v4si(*val, 1); } int bar(__m128i* val) { union vs { __m128i *_v; int* _s; } v = {val}; return v._s[1]; } We currently produce (with -m64): _foo: pshufd $1, (%rdi), %xmm0 movd %xmm0, %eax ret _bar: movl 4(%rdi), %eax ret //===---------------------------------------------------------------------===// We should materialize vector constants like "all ones" and "signbit" with code like: cmpeqps xmm1, xmm1 ; xmm1 = all-ones and: cmpeqps xmm1, xmm1 ; xmm1 = all-ones psrlq xmm1, 31 ; xmm1 = all 100000000000... instead of using a load from the constant pool. The later is important for ABS/NEG/copysign etc. //===---------------------------------------------------------------------===// "converting 64-bit constant pool entry to 32-bit not necessarily beneficial" http://llvm.org/PR1264 For this test case: define double @foo(double %x) { %y = mul double %x, 5.000000e-01 ret double %y } llc -march=x86-64 currently produces a 32-bit constant pool entry and this code: cvtss2sd .LCPI1_0(%rip), %xmm1 mulsd %xmm1, %xmm0 instead of just using a 64-bit constant pool entry with this: mulsd .LCPI1_0(%rip), %xmm0 This is due to the code in ExpandConstantFP in LegalizeDAG.cpp. It notices that x86-64 indeed has an instruction to load a 32-bit float from memory and convert it into a 64-bit float in a register, however it doesn't notice that this isn't beneficial because it prevents the load from being folded into the multiply. //===---------------------------------------------------------------------===// These functions: #include __m128i a; void x(unsigned short n) { a = _mm_slli_epi32 (a, n); } void y(unsigned n) { a = _mm_slli_epi32 (a, n); } compile to ( -O3 -static -fomit-frame-pointer): _x: movzwl 4(%esp), %eax movd %eax, %xmm0 movaps _a, %xmm1 pslld %xmm0, %xmm1 movaps %xmm1, _a ret _y: movd 4(%esp), %xmm0 movaps _a, %xmm1 pslld %xmm0, %xmm1 movaps %xmm1, _a ret "y" looks good, but "x" does silly movzwl stuff around into a GPR. It seems like movd would be sufficient in both cases as the value is already zero extended in the 32-bit stack slot IIRC. For signed short, it should also be save, as a really-signed value would be undefined for pslld. //===---------------------------------------------------------------------===// #include int t1(double d) { return signbit(d); } This currently compiles to: subl $12, %esp movsd 16(%esp), %xmm0 movsd %xmm0, (%esp) movl 4(%esp), %eax shrl $31, %eax addl $12, %esp ret We should use movmskp{s|d} instead. //===---------------------------------------------------------------------===// CodeGen/X86/vec_align.ll tests whether we can turn 4 scalar loads into a single (aligned) vector load. This functionality has a couple of problems. 1. The code to infer alignment from loads of globals is in the X86 backend, not the dag combiner. This is because dagcombine2 needs to be able to see through the X86ISD::Wrapper node, which DAGCombine can't really do. 2. The code for turning 4 x load into a single vector load is target independent and should be moved to the dag combiner. 3. The code for turning 4 x load into a vector load can only handle a direct load from a global or a direct load from the stack. It should be generalized to handle any load from P, P+4, P+8, P+12, where P can be anything. 4. The alignment inference code cannot handle loads from globals in non-static mode because it doesn't look through the extra dyld stub load. If you try vec_align.ll without -relocation-model=static, you'll see what I mean. //===---------------------------------------------------------------------===//