#include "action.h"
#include "clockvector.h"
#include "common.h"
+#include "threads.h"
/**
* Constructs a new ClockVector, given a parent ClockVector and a first
ClockVector::ClockVector(ClockVector *parent, ModelAction *act)
{
num_threads = model->get_num_threads();
- clock = (modelclock_t *)MYMALLOC(num_threads * sizeof(int));
- memset(clock, 0, num_threads * sizeof(int));
+ clock = (modelclock_t *)snapshot_calloc(num_threads, sizeof(int));
if (parent)
std::memcpy(clock, parent->clock, parent->num_threads * sizeof(modelclock_t));
/** @brief Destructor */
ClockVector::~ClockVector()
{
- MYFREE(clock);
+ snapshot_free(clock);
}
/**
if (cv->num_threads > num_threads) {
resize = true;
- clk = (modelclock_t *)MYMALLOC(cv->num_threads * sizeof(modelclock_t));
+ clk = (modelclock_t *)snapshot_malloc(cv->num_threads * sizeof(modelclock_t));
}
/* Element-wise maximum */
for (int i = num_threads; i < cv->num_threads; i++)
clk[i] = cv->clock[i];
num_threads = cv->num_threads;
- MYFREE(clock);
+ snapshot_free(clock);
}
clock = clk;
}