+ void copy_from_new(ModelAction *newaction);
+ void set_seq_number(modelclock_t num);
+ void set_try_lock(bool obtainedlock);
+ bool is_mutex_op() const;
+ bool is_lock() const;
+ bool is_trylock() const;
+ bool is_unlock() const;
+ bool is_success_lock() const;
+ bool is_failed_trylock() const;
+ bool is_read() const;
+ bool is_write() const;
+ bool is_rmwr() const;
+ bool is_rmwc() const;
+ bool is_rmw() const;
+ bool is_fence() const;
+ bool is_initialization() const;
+ bool is_acquire() const;
+ bool is_release() const;
+ bool is_seqcst() const;
+ bool same_var(const ModelAction *act) const;
+ bool same_thread(const ModelAction *act) const;
+ bool is_conflicting_lock(const ModelAction *act) const;
+ bool could_synchronize_with(const ModelAction *act) const;
+
+ void create_cv(const ModelAction *parent = NULL);
+ ClockVector * get_cv() const { return cv; }
+ bool read_from(const ModelAction *act);
+ bool synchronize_with(const ModelAction *act);
+
+ bool has_synchronized_with(const ModelAction *act) const;
+ bool happens_before(const ModelAction *act) const;
+
+ inline bool operator <(const ModelAction& act) const {
+ return get_seq_number() < act.get_seq_number();
+ }
+ inline bool operator >(const ModelAction& act) const {
+ return get_seq_number() > act.get_seq_number();
+ }
+
+ void process_rmw(ModelAction * act);
+ void copy_typeandorder(ModelAction * act);
+
+ MEMALLOC