- ModelAction(action_type_t type, memory_order order, void *loc, int value);
- void print(void);
-
- thread_id_t get_tid() { return tid; }
- action_type get_type() { return type; }
- memory_order get_mo() { return order; }
- void * get_location() { return location; }
- int get_seq_number() { return seq_number; }
-
- TreeNode * get_node() { return node; }
- void set_node(TreeNode *n) { node = n; }
-
- bool is_read();
- bool is_write();
- bool is_acquire();
- bool is_release();
- bool same_var(ModelAction *act);
- bool same_thread(ModelAction *act);
- bool is_dependent(ModelAction *act);
+ ModelAction(action_type_t type, memory_order order, void *loc, uint64_t value = VALUE_NONE, Thread *thread = NULL);
+ ~ModelAction();
+ void print() const;
+
+ thread_id_t get_tid() const { return tid; }
+ action_type get_type() const { return type; }
+ memory_order get_mo() const { return order; }
+ void * get_location() const { return location; }
+ modelclock_t get_seq_number() const { return seq_number; }
+ uint64_t get_value() const { return value; }
+ uint64_t get_reads_from_value() const;
+ uint64_t get_write_value() const;
+ uint64_t get_return_value() const;
+ const ModelAction * get_reads_from() const { return reads_from; }
+ Promise * get_reads_from_promise() const { return reads_from_promise; }
+ std::mutex * get_mutex() const;
+
+ Node * get_node() const;
+ void set_node(Node *n) { node = n; }
+
+ void set_read_from(const ModelAction *act);
+ void set_read_from_promise(Promise *promise);
+
+ /** Store the most recent fence-release from the same thread
+ * @param fence The fence-release that occured prior to this */
+ void set_last_fence_release(const ModelAction *fence) { last_fence_release = fence; }
+ /** @return The most recent fence-release from the same thread */
+ const ModelAction * get_last_fence_release() const { return last_fence_release; }
+
+ void copy_from_new(ModelAction *newaction);
+ void set_seq_number(modelclock_t num);
+ void set_try_lock(bool obtainedlock);
+ bool is_thread_start() const;
+ bool is_thread_join() const;
+ bool is_relseq_fixup() const;
+ bool is_mutex_op() const;
+ bool is_lock() const;
+ bool is_trylock() const;
+ bool is_unlock() const;
+ bool is_wait() const;
+ bool is_notify() const;
+ bool is_notify_one() const;
+ bool is_success_lock() const;
+ bool is_failed_trylock() const;
+ bool is_atomic_var() const;
+ bool is_uninitialized() const;
+ bool is_read() const;
+ bool is_write() const;
+ bool is_yield() const;
+ bool could_be_write() const;
+ bool is_rmwr() const;
+ bool is_rmwc() const;
+ bool is_rmw() const;
+ bool is_fence() const;
+ bool is_initialization() const;
+ bool is_relaxed() const;
+ bool is_acquire() const;
+ bool is_release() const;
+ bool is_seqcst() const;
+ bool same_var(const ModelAction *act) const;
+ bool same_thread(const ModelAction *act) const;
+ bool is_conflicting_lock(const ModelAction *act) const;
+ bool could_synchronize_with(const ModelAction *act) const;
+
+ Thread * get_thread_operand() const;
+
+ void create_cv(const ModelAction *parent = NULL);
+ ClockVector * get_cv() const { return cv; }
+ bool synchronize_with(const ModelAction *act);
+
+ bool has_synchronized_with(const ModelAction *act) const;
+ bool happens_before(const ModelAction *act) const;
+
+ inline bool operator <(const ModelAction& act) const {
+ return get_seq_number() < act.get_seq_number();
+ }
+ inline bool operator >(const ModelAction& act) const {
+ return get_seq_number() > act.get_seq_number();
+ }
+
+ void process_rmw(ModelAction * act);
+ void copy_typeandorder(ModelAction * act);
+
+ void set_sleep_flag() { sleep_flag=true; }
+ bool get_sleep_flag() { return sleep_flag; }
+ unsigned int hash() const;
+
+ bool equals(const ModelAction *x) const { return this == x; }
+ bool equals(const Promise *x) const { return false; }
+
+ bool may_read_from(const ModelAction *write) const;
+ bool may_read_from(const Promise *promise) const;
+ MEMALLOC