+ /** Store the most recent fence-release from the same thread
+ * @param fence The fence-release that occured prior to this */
+ void set_last_fence_release(const ModelAction *fence) { last_fence_release = fence; }
+ /** @return The most recent fence-release from the same thread */
+ const ModelAction * get_last_fence_release() const { return last_fence_release; }
+
+ void copy_from_new(ModelAction *newaction);
+ void set_seq_number(modelclock_t num);
+ void set_try_lock(bool obtainedlock);
+ bool is_thread_start() const;
+ bool is_thread_join() const;
+ bool is_relseq_fixup() const;
+ bool is_mutex_op() const;
+ bool is_lock() const;
+ bool is_trylock() const;
+ bool is_unlock() const;
+ bool is_wait() const;
+ bool is_notify() const;
+ bool is_notify_one() const;
+ bool is_success_lock() const;
+ bool is_failed_trylock() const;
+ bool is_atomic_var() const;
+ bool is_uninitialized() const;
+ bool is_read() const;
+ bool is_write() const;
+ bool is_yield() const;
+ bool could_be_write() const;
+ bool is_rmwr() const;
+ bool is_rmwc() const;
+ bool is_rmw() const;
+ bool is_fence() const;
+ bool is_initialization() const;
+ bool is_relaxed() const;
+ bool is_acquire() const;
+ bool is_release() const;
+ bool is_seqcst() const;
+ bool same_var(const ModelAction *act) const;
+ bool same_thread(const ModelAction *act) const;
+ bool is_conflicting_lock(const ModelAction *act) const;
+ bool could_synchronize_with(const ModelAction *act) const;
+
+ Thread * get_thread_operand() const;
+
+ void create_cv(const ModelAction *parent = NULL);
+ ClockVector * get_cv() const { return cv; }
+ bool synchronize_with(const ModelAction *act);
+
+ bool has_synchronized_with(const ModelAction *act) const;
+ bool happens_before(const ModelAction *act) const;