+ memory_base = snapshot_calloc(sizeof(struct ShadowBaseTable)*SHADOWBASETABLES, 1);
+ memory_top = ((char *)memory_base) + sizeof(struct ShadowBaseTable)*SHADOWBASETABLES;
+}
+
+void * table_calloc(size_t size) {
+ if ((((char *)memory_base)+size)>memory_top) {
+ return snapshot_calloc(size, 1);
+ } else {
+ void *tmp=memory_base;
+ memory_base=((char *)memory_base)+size;
+ return tmp;
+ }