+<p>The '<tt>vsetfp</tt>' instruction takes two floating point vector
+arguments and returns a vector of boolean values representing, at each
+position, the result of the comparison between the values at that
+position in the two operands.</p>
+
+<h5>Arguments:</h5>
+
+<p>The arguments to a '<tt>vsetfp</tt>' instruction are a comparison
+operation and two value arguments. The value arguments must be of <a
+href="t_floating">floating point</a> <a href="#t_packed">packed</a>
+type, and they must have identical types. The operation argument must
+be one of <tt>eq</tt>, <tt>ne</tt>, <tt>lt</tt>, <tt>gt</tt>,
+<tt>le</tt>, <tt>ge</tt>, <tt>oeq</tt>, <tt>one</tt>, <tt>olt</tt>,
+<tt>ogt</tt>, <tt>ole</tt>, <tt>oge</tt>, <tt>ueq</tt>, <tt>une</tt>,
+<tt>ult</tt>, <tt>ugt</tt>, <tt>ule</tt>, <tt>uge</tt>, <tt>o</tt>,
+<tt>u</tt>, <tt>true</tt>, and <tt>false</tt>. The result is a packed
+<tt>bool</tt> value with the same length as each operand.</p>
+
+<h5>Semantics:</h5>
+
+<p>The following table shows the semantics of '<tt>vsetfp</tt>' for
+floating point types. If either operand is a floating point Not a
+Number (NaN) value, the operation is unordered, and the value in the
+first column below is produced at that position. Otherwise, the
+operation is ordered, and the value in the second column is
+produced.</p>
+
+<table border="1" cellspacing="0" cellpadding="4">
+ <tbody>
+ <tr><th>Operation</th><th>If unordered<th>Otherwise true iff</th></tr>
+ <tr><td><tt>eq</tt></td><td>undefined</td><td>var1 == var2</td></tr>
+ <tr><td><tt>ne</tt></td><td>undefined</td><td>var1 != var2</td></tr>
+ <tr><td><tt>lt</tt></td><td>undefined</td><td>var1 < var2</td></tr>
+ <tr><td><tt>gt</tt></td><td>undefined</td><td>var1 > var2</td></tr>
+ <tr><td><tt>le</tt></td><td>undefined</td><td>var1 <= var2</td></tr>
+ <tr><td><tt>ge</tt></td><td>undefined</td><td>var1 >= var2</td></tr>
+ <tr><td><tt>oeq</tt></td><td>false</td><td>var1 == var2</td></tr>
+ <tr><td><tt>one</tt></td><td>false</td><td>var1 != var2</td></tr>
+ <tr><td><tt>olt</tt></td><td>false</td><td>var1 < var2</td></tr>
+ <tr><td><tt>ogt</tt></td><td>false</td><td>var1 > var2</td></tr>
+ <tr><td><tt>ole</tt></td><td>false</td><td>var1 <= var2</td></tr>
+ <tr><td><tt>oge</tt></td><td>false</td><td>var1 >= var2</td></tr>
+ <tr><td><tt>ueq</tt></td><td>true</td><td>var1 == var2</td></tr>
+ <tr><td><tt>une</tt></td><td>true</td><td>var1 != var2</td></tr>
+ <tr><td><tt>ult</tt></td><td>true</td><td>var1 < var2</td></tr>
+ <tr><td><tt>ugt</tt></td><td>true</td><td>var1 > var2</td></tr>
+ <tr><td><tt>ule</tt></td><td>true</td><td>var1 <= var2</td></tr>
+ <tr><td><tt>uge</tt></td><td>true</td><td>var1 >= var2</td></tr>
+ <tr><td><tt>o</tt></td><td>false</td><td>always</td></tr>
+ <tr><td><tt>u</tt></td><td>true</td><td>never</td></tr>
+ <tr><td><tt>true</tt></td><td>true</td><td>always</td></tr>
+ <tr><td><tt>false</tt></td><td>false</td><td>never</td></tr>
+ </tbody>
+</table>
+
+<h5>Example:</h5>
+<pre> <result> = vsetfp eq <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = false, false</i>
+ <result> = vsetfp ne <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = true, true</i>
+ <result> = vsetfp lt <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = true, false</i>
+ <result> = vsetfp gt <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = false, true</i>
+ <result> = vsetfp le <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = true, false</i>
+ <result> = vsetfp ge <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = false, true</i>
+</pre>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="i_vselect">'<tt>vselect</tt>' Instruction</a>
+</div>
+
+<div class="doc_text">
+
+<h5>Syntax:</h5>
+
+<pre>
+ <result> = vselect <n x bool> <cond>, <n x <ty>> <val1>, <n x <ty>> <val2> <i>; yields <n x <ty>></i>
+</pre>
+
+<h5>Overview:</h5>
+
+<p>
+The '<tt>vselect</tt>' instruction chooses one value at each position
+of a vector based on a condition.
+</p>
+
+
+<h5>Arguments:</h5>
+
+<p>
+The '<tt>vselect</tt>' instruction requires a <a
+href="#t_packed">packed</a> <tt>bool</tt> value indicating the
+condition at each vector position, and two values of the same packed
+type. All three operands must have the same length. The type of the
+result is the same as the type of the two value operands.</p>
+
+<h5>Semantics:</h5>
+
+<p>
+At each position where the <tt>bool</tt> vector is true, that position
+of the result gets its value from the first value argument; otherwise,
+it gets its value from the second value argument.
+</p>
+
+<h5>Example:</h5>
+
+<pre>
+ %X = vselect bool <2 x bool> <bool true, bool false>, <2 x ubyte> <ubyte 17, ubyte 17>,
+ <2 x ubyte> <ubyte 42, ubyte 42> <i>; yields <2 x ubyte>:17, 42</i>
+</pre>
+</div>
+
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="memoryops">Memory Access and Addressing Operations</a>
+</div>
+
+<div class="doc_text">
+
+<p>A key design point of an SSA-based representation is how it
+represents memory. In LLVM, no memory locations are in SSA form, which
+makes things very simple. This section describes how to read, write,
+allocate, and free memory in LLVM.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="i_malloc">'<tt>malloc</tt>' Instruction</a>
+</div>
+
+<div class="doc_text">
+
+<h5>Syntax:</h5>
+
+<pre>
+ <result> = malloc <type>[, uint <NumElements>][, align <alignment>] <i>; yields {type*}:result</i>
+</pre>
+
+<h5>Overview:</h5>
+
+<p>The '<tt>malloc</tt>' instruction allocates memory from the system
+heap and returns a pointer to it.</p>
+
+<h5>Arguments:</h5>
+
+<p>The '<tt>malloc</tt>' instruction allocates
+<tt>sizeof(<type>)*NumElements</tt>
+bytes of memory from the operating system and returns a pointer of the
+appropriate type to the program. If "NumElements" is specified, it is the
+number of elements allocated. If an alignment is specified, the value result
+of the allocation is guaranteed to be aligned to at least that boundary. If
+not specified, or if zero, the target can choose to align the allocation on any
+convenient boundary.</p>
+
+<p>'<tt>type</tt>' must be a sized type.</p>
+
+<h5>Semantics:</h5>
+
+<p>Memory is allocated using the system "<tt>malloc</tt>" function, and
+a pointer is returned.</p>
+
+<h5>Example:</h5>
+
+<pre>
+ %array = malloc [4 x ubyte ] <i>; yields {[%4 x ubyte]*}:array</i>
+
+ %size = <a href="#i_add">add</a> uint 2, 2 <i>; yields {uint}:size = uint 4</i>
+ %array1 = malloc ubyte, uint 4 <i>; yields {ubyte*}:array1</i>
+ %array2 = malloc [12 x ubyte], uint %size <i>; yields {[12 x ubyte]*}:array2</i>
+ %array3 = malloc int, uint 4, align 1024 <i>; yields {int*}:array3</i>
+ %array4 = malloc int, align 1024 <i>; yields {int*}:array4</i>
+</pre>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="i_free">'<tt>free</tt>' Instruction</a>
+</div>
+
+<div class="doc_text">
+
+<h5>Syntax:</h5>
+
+<pre>
+ free <type> <value> <i>; yields {void}</i>
+</pre>
+
+<h5>Overview:</h5>
+
+<p>The '<tt>free</tt>' instruction returns memory back to the unused
+memory heap to be reallocated in the future.</p>
+
+<h5>Arguments:</h5>
+
+<p>'<tt>value</tt>' shall be a pointer value that points to a value
+that was allocated with the '<tt><a href="#i_malloc">malloc</a></tt>'
+instruction.</p>
+
+<h5>Semantics:</h5>
+
+<p>Access to the memory pointed to by the pointer is no longer defined
+after this instruction executes.</p>
+
+<h5>Example:</h5>
+
+<pre>
+ %array = <a href="#i_malloc">malloc</a> [4 x ubyte] <i>; yields {[4 x ubyte]*}:array</i>
+ free [4 x ubyte]* %array
+</pre>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="i_alloca">'<tt>alloca</tt>' Instruction</a>
+</div>
+
+<div class="doc_text">
+
+<h5>Syntax:</h5>
+
+<pre>
+ <result> = alloca <type>[, uint <NumElements>][, align <alignment>] <i>; yields {type*}:result</i>
+</pre>
+
+<h5>Overview:</h5>
+
+<p>The '<tt>alloca</tt>' instruction allocates memory on the current
+stack frame of the procedure that is live until the current function
+returns to its caller.</p>
+
+<h5>Arguments:</h5>
+
+<p>The '<tt>alloca</tt>' instruction allocates <tt>sizeof(<type>)*NumElements</tt>
+bytes of memory on the runtime stack, returning a pointer of the
+appropriate type to the program. If "NumElements" is specified, it is the
+number of elements allocated. If an alignment is specified, the value result
+of the allocation is guaranteed to be aligned to at least that boundary. If
+not specified, or if zero, the target can choose to align the allocation on any
+convenient boundary.</p>
+
+<p>'<tt>type</tt>' may be any sized type.</p>
+
+<h5>Semantics:</h5>
+
+<p>Memory is allocated; a pointer is returned. '<tt>alloca</tt>'d
+memory is automatically released when the function returns. The '<tt>alloca</tt>'
+instruction is commonly used to represent automatic variables that must
+have an address available. When the function returns (either with the <tt><a
+ href="#i_ret">ret</a></tt> or <tt><a href="#i_unwind">unwind</a></tt>
+instructions), the memory is reclaimed.</p>
+
+<h5>Example:</h5>
+
+<pre>
+ %ptr = alloca int <i>; yields {int*}:ptr</i>
+ %ptr = alloca int, uint 4 <i>; yields {int*}:ptr</i>
+ %ptr = alloca int, uint 4, align 1024 <i>; yields {int*}:ptr</i>
+ %ptr = alloca int, align 1024 <i>; yields {int*}:ptr</i>
+</pre>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection"> <a name="i_load">'<tt>load</tt>'
+Instruction</a> </div>
+<div class="doc_text">
+<h5>Syntax:</h5>
+<pre> <result> = load <ty>* <pointer><br> <result> = volatile load <ty>* <pointer><br></pre>
+<h5>Overview:</h5>
+<p>The '<tt>load</tt>' instruction is used to read from memory.</p>
+<h5>Arguments:</h5>
+<p>The argument to the '<tt>load</tt>' instruction specifies the memory
+address from which to load. The pointer must point to a <a
+ href="#t_firstclass">first class</a> type. If the <tt>load</tt> is
+marked as <tt>volatile</tt>, then the optimizer is not allowed to modify
+the number or order of execution of this <tt>load</tt> with other
+volatile <tt>load</tt> and <tt><a href="#i_store">store</a></tt>
+instructions. </p>
+<h5>Semantics:</h5>
+<p>The location of memory pointed to is loaded.</p>
+<h5>Examples:</h5>
+<pre> %ptr = <a href="#i_alloca">alloca</a> int <i>; yields {int*}:ptr</i>
+ <a
+ href="#i_store">store</a> int 3, int* %ptr <i>; yields {void}</i>
+ %val = load int* %ptr <i>; yields {int}:val = int 3</i>
+</pre>
+</div>
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection"> <a name="i_store">'<tt>store</tt>'
+Instruction</a> </div>
+<h5>Syntax:</h5>
+<pre> store <ty> <value>, <ty>* <pointer> <i>; yields {void}</i>
+ volatile store <ty> <value>, <ty>* <pointer> <i>; yields {void}</i>
+</pre>
+<h5>Overview:</h5>
+<p>The '<tt>store</tt>' instruction is used to write to memory.</p>
+<h5>Arguments:</h5>
+<p>There are two arguments to the '<tt>store</tt>' instruction: a value
+to store and an address in which to store it. The type of the '<tt><pointer></tt>'
+operand must be a pointer to the type of the '<tt><value></tt>'
+operand. If the <tt>store</tt> is marked as <tt>volatile</tt>, then the
+optimizer is not allowed to modify the number or order of execution of
+this <tt>store</tt> with other volatile <tt>load</tt> and <tt><a
+ href="#i_store">store</a></tt> instructions.</p>
+<h5>Semantics:</h5>
+<p>The contents of memory are updated to contain '<tt><value></tt>'
+at the location specified by the '<tt><pointer></tt>' operand.</p>
+<h5>Example:</h5>
+<pre> %ptr = <a href="#i_alloca">alloca</a> int <i>; yields {int*}:ptr</i>
+ <a
+ href="#i_store">store</a> int 3, int* %ptr <i>; yields {void}</i>
+ %val = load int* %ptr <i>; yields {int}:val = int 3</i>
+</pre>
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="i_getelementptr">'<tt>getelementptr</tt>' Instruction</a>
+</div>
+
+<div class="doc_text">
+<h5>Syntax:</h5>
+<pre>
+ <result> = getelementptr <ty>* <ptrval>{, <ty> <idx>}*
+</pre>
+
+<h5>Overview:</h5>
+
+<p>