+
+ iterator erase(iterator I) {
+ // If we have a single value, convert to empty.
+ if (Val.template is<EltTy>()) {
+ if (I == begin())
+ Val = (EltTy)0;
+ } else if (VecTy *Vec = Val.template dyn_cast<VecTy*>()) {
+ // multiple items in a vector; just do the erase, there is no
+ // benefit to collapsing back to a pointer
+ return Vec->erase(I);
+ }
+
+ return 0;
+ }