+} // namespace Attribute
+
+/// AttributeImpl - The internal representation of the Attributes class. This is
+/// uniquified.
+class AttributesImpl;
+
+/// Attributes - A bitset of attributes.
+class Attributes {
+public:
+ enum AttrVal {
+ None = 0, ///< No attributes have been set
+ ZExt = 1, ///< Zero extended before/after call
+ SExt = 2, ///< Sign extended before/after call
+ NoReturn = 3, ///< Mark the function as not returning
+ InReg = 4, ///< Force argument to be passed in register
+ StructRet = 5, ///< Hidden pointer to structure to return
+ NoUnwind = 6, ///< Function doesn't unwind stack
+ NoAlias = 7, ///< Considered to not alias after call
+ ByVal = 8, ///< Pass structure by value
+ Nest = 9, ///< Nested function static chain
+ ReadNone = 10, ///< Function does not access memory
+ ReadOnly = 11, ///< Function only reads from memory
+ NoInline = 12, ///< inline=never
+ AlwaysInline = 13, ///< inline=always
+ OptimizeForSize = 14, ///< opt_size
+ StackProtect = 15, ///< Stack protection.
+ StackProtectReq = 16, ///< Stack protection required.
+ Alignment = 17, ///< Alignment of parameter (5 bits)
+ ///< stored as log2 of alignment with +1 bias
+ ///< 0 means unaligned different from align 1
+ NoCapture = 18, ///< Function creates no aliases of pointer
+ NoRedZone = 19, ///< Disable redzone
+ NoImplicitFloat = 20, ///< Disable implicit floating point insts
+ Naked = 21, ///< Naked function
+ InlineHint = 22, ///< Source said inlining was desirable
+ StackAlignment = 23, ///< Alignment of stack for function (3 bits)
+ ///< stored as log2 of alignment with +1 bias 0
+ ///< means unaligned (different from
+ ///< alignstack={1))
+ ReturnsTwice = 24, ///< Function can return twice
+ UWTable = 25, ///< Function must be in a unwind table
+ NonLazyBind = 26, ///< Function is called early and/or
+ ///< often, so lazy binding isn't worthwhile
+ AddressSafety = 27 ///< Address safety checking is on.
+ };
+private:
+ AttributesImpl Attrs;
+
+ explicit Attributes(AttributesImpl *A);
+public:
+ Attributes() : Attrs(0) {}
+ explicit Attributes(uint64_t Val);
+ /*implicit*/ Attributes(Attribute::AttrConst Val);
+ Attributes(const Attributes &A);
+
+ class Builder {
+ friend class Attributes;
+ uint64_t Bits;
+ public:
+ Builder() : Bits(0) {}
+ Builder(const Attributes &A) : Bits(A.Raw()) {}
+
+ void clear() { Bits = 0; }
+
+ bool hasAttributes() const;
+ bool hasAttributes(const Attributes &A) const;
+ bool hasAlignmentAttr() const;
+
+ uint64_t getAlignment() const;
+
+ void addAttribute(Attributes::AttrVal Val);
+ void removeAttribute(Attributes::AttrVal Val);
+
+ void addAlignmentAttr(unsigned Align);
+ void addStackAlignmentAttr(unsigned Align);
+
+ void removeAttributes(const Attributes &A);
+ };
+
+ /// get - Return a uniquified Attributes object. This takes the uniquified
+ /// value from the Builder and wraps it in the Attributes class.
+ static Attributes get(Builder &B);
+ static Attributes get(LLVMContext &Context, Builder &B);
+
+ /// @brief Parameter attributes that do not apply to vararg call arguments.
+ bool hasIncompatibleWithVarArgsAttrs() const {
+ return hasAttribute(Attributes::StructRet);
+ }
+
+ /// @brief Return true if the attribute is present.
+ bool hasAttribute(AttrVal Val) const;
+
+ /// @brief Return true if attributes exist
+ bool hasAttributes() const {
+ return Attrs.hasAttributes();
+ }
+
+ /// @brief Return true if the attributes are a non-null intersection.
+ bool hasAttributes(const Attributes &A) const;
+
+ /// This returns the alignment field of an attribute as a byte alignment
+ /// value.
+ unsigned getAlignment() const;
+
+ /// This returns the stack alignment field of an attribute as a byte alignment
+ /// value.
+ unsigned getStackAlignment() const;
+
+ bool isEmptyOrSingleton() const;
+
+ // This is a "safe bool() operator".
+ operator const void *() const { return Attrs.Bits ? this : 0; }
+ bool operator == (const Attributes &A) const {
+ return Attrs.Bits == A.Attrs.Bits;
+ }
+ bool operator != (const Attributes &A) const {
+ return Attrs.Bits != A.Attrs.Bits;
+ }
+
+ Attributes operator | (const Attributes &A) const;
+ Attributes operator & (const Attributes &A) const;
+ Attributes operator ^ (const Attributes &A) const;
+ Attributes &operator |= (const Attributes &A);
+ Attributes &operator &= (const Attributes &A);
+ Attributes operator ~ () const;
+
+ uint64_t Raw() const;
+
+ /// constructAlignmentFromInt - This turns an int alignment (a power of 2,
+ /// normally) into the form used internally in Attributes.
+ static Attributes constructAlignmentFromInt(unsigned i) {
+ // Default alignment, allow the target to define how to align it.
+ if (i == 0)
+ return Attribute::None;
+
+ assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
+ assert(i <= 0x40000000 && "Alignment too large.");
+ return Attributes((Log2_32(i)+1) << 16);
+ }
+
+ /// constructStackAlignmentFromInt - This turns an int stack alignment (which
+ /// must be a power of 2) into the form used internally in Attributes.
+ static Attributes constructStackAlignmentFromInt(unsigned i) {
+ // Default alignment, allow the target to define how to align it.
+ if (i == 0)
+ return Attribute::None;
+
+ assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
+ assert(i <= 0x100 && "Alignment too large.");
+ return Attributes((Log2_32(i)+1) << 26);
+ }
+
+ /// @brief Which attributes cannot be applied to a type.
+ static Attributes typeIncompatible(Type *Ty);
+
+ /// encodeLLVMAttributesForBitcode - This returns an integer containing an
+ /// encoding of all the LLVM attributes found in the given attribute bitset.
+ /// Any change to this encoding is a breaking change to bitcode compatibility.
+ static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs) {
+ // FIXME: It doesn't make sense to store the alignment information as an
+ // expanded out value, we should store it as a log2 value. However, we
+ // can't just change that here without breaking bitcode compatibility. If
+ // this ever becomes a problem in practice, we should introduce new tag
+ // numbers in the bitcode file and have those tags use a more efficiently
+ // encoded alignment field.
+
+ // Store the alignment in the bitcode as a 16-bit raw value instead of a
+ // 5-bit log2 encoded value. Shift the bits above the alignment up by 11
+ // bits.
+ uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
+ if (Attrs.hasAttribute(Attributes::Alignment))
+ EncodedAttrs |= (1ULL << 16) <<
+ (((Attrs.Raw() & Attribute::Alignment_i) - 1) >> 16);
+ EncodedAttrs |= (Attrs.Raw() & (0xfffULL << 21)) << 11;
+ return EncodedAttrs;
+ }
+
+ /// decodeLLVMAttributesForBitcode - This returns an attribute bitset
+ /// containing the LLVM attributes that have been decoded from the given
+ /// integer. This function must stay in sync with
+ /// 'encodeLLVMAttributesForBitcode'.
+ static Attributes decodeLLVMAttributesForBitcode(uint64_t EncodedAttrs) {
+ // The alignment is stored as a 16-bit raw value from bits 31--16. We shift
+ // the bits above 31 down by 11 bits.
+ unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
+ assert((!Alignment || isPowerOf2_32(Alignment)) &&
+ "Alignment must be a power of two.");
+
+ Attributes Attrs(EncodedAttrs & 0xffff);
+ if (Alignment)
+ Attrs |= Attributes::constructAlignmentFromInt(Alignment);
+ Attrs |= Attributes((EncodedAttrs & (0xfffULL << 32)) >> 11);
+ return Attrs;
+ }
+
+ /// getAsString - The set of Attributes set in Attributes is converted to a
+ /// string of equivalent mnemonics. This is, presumably, for writing out the
+ /// mnemonics for the assembly writer.
+ /// @brief Convert attribute bits to text
+ std::string getAsString() const;
+};
+
+//===----------------------------------------------------------------------===//
+// AttributeWithIndex
+//===----------------------------------------------------------------------===//
+
+/// AttributeWithIndex - This is just a pair of values to associate a set of
+/// attributes with an index.
+struct AttributeWithIndex {
+ Attributes Attrs; ///< The attributes that are set, or'd together.
+ unsigned Index; ///< Index of the parameter for which the attributes apply.
+ ///< Index 0 is used for return value attributes.
+ ///< Index ~0U is used for function attributes.
+
+ static AttributeWithIndex get(unsigned Idx, Attributes Attrs) {
+ AttributeWithIndex P;