+ class Builder {
+ friend class Attributes;
+ uint64_t Bits;
+ public:
+ Builder() : Bits(0) {}
+ explicit Builder(uint64_t B) : Bits(B) {}
+ Builder(const Attributes &A) : Bits(A.Raw()) {}
+ Builder(const Builder &B) : Bits(B.Bits) {}
+
+ void clear() { Bits = 0; }
+
+ bool hasAttribute(Attributes::AttrVal A) const;
+ bool hasAttributes() const;
+ bool hasAttributes(const Attributes &A) const;
+ bool hasAlignmentAttr() const;
+
+ uint64_t getAlignment() const;
+ uint64_t getStackAlignment() const;
+
+ Builder &addAttribute(Attributes::AttrVal Val);
+ Builder &removeAttribute(Attributes::AttrVal Val);
+
+ /// addRawValue - Add the raw value to the internal representation. This
+ /// should be used ONLY for decoding bitcode!
+ Builder &addRawValue(uint64_t Val);
+
+ /// addAlignmentAttr - This turns an int alignment (which must be a power of
+ /// 2) into the form used internally in Attributes.
+ Builder &addAlignmentAttr(unsigned Align);
+
+ /// addStackAlignmentAttr - This turns an int stack alignment (which must be
+ /// a power of 2) into the form used internally in Attributes.
+ Builder &addStackAlignmentAttr(unsigned Align);
+
+ Builder &addAttributes(const Attributes &A);
+ Builder &removeAttributes(const Attributes &A);
+
+ /// @brief Remove attributes that are used on functions only.
+ void removeFunctionOnlyAttrs() {
+ removeAttribute(Attributes::NoReturn)
+ .removeAttribute(Attributes::NoUnwind)
+ .removeAttribute(Attributes::ReadNone)
+ .removeAttribute(Attributes::ReadOnly)
+ .removeAttribute(Attributes::NoInline)
+ .removeAttribute(Attributes::AlwaysInline)
+ .removeAttribute(Attributes::OptimizeForSize)
+ .removeAttribute(Attributes::StackProtect)
+ .removeAttribute(Attributes::StackProtectReq)
+ .removeAttribute(Attributes::NoRedZone)
+ .removeAttribute(Attributes::NoImplicitFloat)
+ .removeAttribute(Attributes::Naked)
+ .removeAttribute(Attributes::InlineHint)
+ .removeAttribute(Attributes::StackAlignment)
+ .removeAttribute(Attributes::UWTable)
+ .removeAttribute(Attributes::NonLazyBind)
+ .removeAttribute(Attributes::ReturnsTwice)
+ .removeAttribute(Attributes::AddressSafety);
+ }
+
+ bool operator==(const Builder &B) {
+ return Bits == B.Bits;
+ }
+ bool operator!=(const Builder &B) {
+ return Bits != B.Bits;
+ }
+ };
+
+ /// get - Return a uniquified Attributes object. This takes the uniquified
+ /// value from the Builder and wraps it in the Attributes class.
+ static Attributes get(LLVMContext &Context, Builder &B);
+
+ /// @brief Return true if the attribute is present.
+ bool hasAttribute(AttrVal Val) const;
+
+ /// @brief Return true if attributes exist
+ bool hasAttributes() const;
+
+ /// @brief Return true if the attributes are a non-null intersection.
+ bool hasAttributes(const Attributes &A) const;
+
+ /// @brief Returns the alignment field of an attribute as a byte alignment
+ /// value.
+ unsigned getAlignment() const;
+
+ /// @brief Returns the stack alignment field of an attribute as a byte
+ /// alignment value.
+ unsigned getStackAlignment() const;
+
+ /// @brief Parameter attributes that do not apply to vararg call arguments.
+ bool hasIncompatibleWithVarArgsAttrs() const {
+ return hasAttribute(Attributes::StructRet);
+ }
+
+ /// @brief Attributes that only apply to function parameters.
+ bool hasParameterOnlyAttrs() const {
+ return hasAttribute(Attributes::ByVal) ||
+ hasAttribute(Attributes::Nest) ||
+ hasAttribute(Attributes::StructRet) ||
+ hasAttribute(Attributes::NoCapture);
+ }
+
+ /// @brief Attributes that may be applied to the function itself. These cannot
+ /// be used on return values or function parameters.
+ bool hasFunctionOnlyAttrs() const {
+ return hasAttribute(Attributes::NoReturn) ||
+ hasAttribute(Attributes::NoUnwind) ||
+ hasAttribute(Attributes::ReadNone) ||
+ hasAttribute(Attributes::ReadOnly) ||
+ hasAttribute(Attributes::NoInline) ||
+ hasAttribute(Attributes::AlwaysInline) ||
+ hasAttribute(Attributes::OptimizeForSize) ||
+ hasAttribute(Attributes::StackProtect) ||
+ hasAttribute(Attributes::StackProtectReq) ||
+ hasAttribute(Attributes::NoRedZone) ||
+ hasAttribute(Attributes::NoImplicitFloat) ||
+ hasAttribute(Attributes::Naked) ||
+ hasAttribute(Attributes::InlineHint) ||
+ hasAttribute(Attributes::StackAlignment) ||
+ hasAttribute(Attributes::UWTable) ||
+ hasAttribute(Attributes::NonLazyBind) ||
+ hasAttribute(Attributes::ReturnsTwice) ||
+ hasAttribute(Attributes::AddressSafety);
+ }
+
+ bool operator == (const Attributes &A) const {
+ return Attrs == A.Attrs;
+ }
+ bool operator != (const Attributes &A) const {
+ return Attrs != A.Attrs;
+ }
+
+ uint64_t Raw() const;
+
+ /// @brief Which attributes cannot be applied to a type.
+ static Attributes typeIncompatible(Type *Ty);
+
+ /// encodeLLVMAttributesForBitcode - This returns an integer containing an
+ /// encoding of all the LLVM attributes found in the given attribute bitset.
+ /// Any change to this encoding is a breaking change to bitcode compatibility.
+ static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs) {
+ // FIXME: It doesn't make sense to store the alignment information as an
+ // expanded out value, we should store it as a log2 value. However, we
+ // can't just change that here without breaking bitcode compatibility. If
+ // this ever becomes a problem in practice, we should introduce new tag
+ // numbers in the bitcode file and have those tags use a more efficiently
+ // encoded alignment field.
+
+ // Store the alignment in the bitcode as a 16-bit raw value instead of a
+ // 5-bit log2 encoded value. Shift the bits above the alignment up by 11
+ // bits.
+ uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
+ if (Attrs.hasAttribute(Attributes::Alignment))
+ EncodedAttrs |= Attrs.getAlignment() << 16;
+ EncodedAttrs |= (Attrs.Raw() & (0xfffULL << 21)) << 11;
+ return EncodedAttrs;
+ }
+
+ /// decodeLLVMAttributesForBitcode - This returns an attribute bitset
+ /// containing the LLVM attributes that have been decoded from the given
+ /// integer. This function must stay in sync with
+ /// 'encodeLLVMAttributesForBitcode'.
+ static Attributes decodeLLVMAttributesForBitcode(LLVMContext &C,
+ uint64_t EncodedAttrs) {
+ // The alignment is stored as a 16-bit raw value from bits 31--16. We shift
+ // the bits above 31 down by 11 bits.
+ unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
+ assert((!Alignment || isPowerOf2_32(Alignment)) &&
+ "Alignment must be a power of two.");
+
+ Attributes::Builder B(EncodedAttrs & 0xffff);
+ if (Alignment)
+ B.addAlignmentAttr(Alignment);
+ B.addRawValue((EncodedAttrs & (0xfffULL << 32)) >> 11);
+ return Attributes::get(C, B);
+ }
+
+ /// getAsString - The set of Attributes set in Attributes is converted to a
+ /// string of equivalent mnemonics. This is, presumably, for writing out the
+ /// mnemonics for the assembly writer.