+
+ const MachineInstrBuilder &setMemRefs(MachineInstr::mmo_iterator b,
+ MachineInstr::mmo_iterator e) const {
+ MI->setMemRefs(b, e);
+ return *this;
+ }
+
+
+ const MachineInstrBuilder &addOperand(const MachineOperand &MO) const {
+ MI->addOperand(MO);
+ return *this;
+ }
+
+ const MachineInstrBuilder &addMetadata(const MDNode *MD) const {
+ MI->addOperand(MachineOperand::CreateMetadata(MD));
+ return *this;
+ }
+
+ const MachineInstrBuilder &addSym(MCSymbol *Sym) const {
+ MI->addOperand(MachineOperand::CreateMCSymbol(Sym));
+ return *this;
+ }
+
+ const MachineInstrBuilder &setMIFlags(unsigned Flags) const {
+ MI->setFlags(Flags);
+ return *this;
+ }
+
+ const MachineInstrBuilder &setMIFlag(MachineInstr::MIFlag Flag) const {
+ MI->setFlag(Flag);
+ return *this;
+ }
+
+ // Add a displacement from an existing MachineOperand with an added offset.
+ const MachineInstrBuilder &addDisp(const MachineOperand &Disp, int64_t off,
+ unsigned char TargetFlags = 0) const {
+ switch (Disp.getType()) {
+ default:
+ llvm_unreachable("Unhandled operand type in addDisp()");
+ case MachineOperand::MO_Immediate:
+ return addImm(Disp.getImm() + off);
+ case MachineOperand::MO_GlobalAddress: {
+ // If caller specifies new TargetFlags then use it, otherwise the
+ // default behavior is to copy the target flags from the existing
+ // MachineOperand. This means if the caller wants to clear the
+ // target flags it needs to do so explicitly.
+ if (TargetFlags)
+ return addGlobalAddress(Disp.getGlobal(), Disp.getOffset() + off,
+ TargetFlags);
+ return addGlobalAddress(Disp.getGlobal(), Disp.getOffset() + off,
+ Disp.getTargetFlags());
+ }
+ }
+ }