+ Op.setOffset(Offset);
+ Op.setTargetFlags(TargetFlags);
+ return Op;
+ }
+ /// CreateRegMask - Creates a register mask operand referencing Mask. The
+ /// operand does not take ownership of the memory referenced by Mask, it must
+ /// remain valid for the lifetime of the operand.
+ ///
+ /// A RegMask operand represents a set of non-clobbered physical registers on
+ /// an instruction that clobbers many registers, typically a call. The bit
+ /// mask has a bit set for each physreg that is preserved by this
+ /// instruction, as described in the documentation for
+ /// TargetRegisterInfo::getCallPreservedMask().
+ ///
+ /// Any physreg with a 0 bit in the mask is clobbered by the instruction.
+ ///
+ static MachineOperand CreateRegMask(const uint32_t *Mask) {
+ assert(Mask && "Missing register mask");
+ MachineOperand Op(MachineOperand::MO_RegisterMask);
+ Op.Contents.RegMask = Mask;
+ return Op;
+ }
+ static MachineOperand CreateMetadata(const MDNode *Meta) {
+ MachineOperand Op(MachineOperand::MO_Metadata);
+ Op.Contents.MD = Meta;
+ return Op;
+ }
+
+ static MachineOperand CreateMCSymbol(MCSymbol *Sym) {
+ MachineOperand Op(MachineOperand::MO_MCSymbol);
+ Op.Contents.Sym = Sym;