+/// SDDbgInfo - Keeps track of dbg_value information through SDISel. We do
+/// not build SDNodes for these so as not to perturb the generated code;
+/// instead the info is kept off to the side in this structure. Each SDNode may
+/// have one or more associated dbg_value entries. This information is kept in
+/// DbgValMap.
+/// Byval parameters are handled separately because they don't use alloca's,
+/// which busts the normal mechanism. There is good reason for handling all
+/// parameters separately: they may not have code generated for them, they
+/// should always go at the beginning of the function regardless of other code
+/// motion, and debug info for them is potentially useful even if the parameter
+/// is unused. Right now only byval parameters are handled separately.
+class SDDbgInfo {
+ SmallVector<SDDbgValue*, 32> DbgValues;
+ SmallVector<SDDbgValue*, 32> ByvalParmDbgValues;
+ DenseMap<const SDNode*, SmallVector<SDDbgValue*, 2> > DbgValMap;
+
+ void operator=(const SDDbgInfo&); // Do not implement.
+ SDDbgInfo(const SDDbgInfo&); // Do not implement.
+public:
+ SDDbgInfo() {}
+
+ void add(SDDbgValue *V, const SDNode *Node, bool isParameter) {
+ if (isParameter) {
+ ByvalParmDbgValues.push_back(V);
+ } else DbgValues.push_back(V);
+ if (Node)
+ DbgValMap[Node].push_back(V);
+ }
+
+ void clear() {
+ DbgValMap.clear();
+ DbgValues.clear();
+ ByvalParmDbgValues.clear();
+ }
+
+ bool empty() const {
+ return DbgValues.empty() && ByvalParmDbgValues.empty();
+ }
+
+ SmallVector<SDDbgValue*,2> &getSDDbgValues(const SDNode *Node) {
+ return DbgValMap[Node];
+ }
+
+ typedef SmallVector<SDDbgValue*,32>::iterator DbgIterator;
+ DbgIterator DbgBegin() { return DbgValues.begin(); }
+ DbgIterator DbgEnd() { return DbgValues.end(); }
+ DbgIterator ByvalParmDbgBegin() { return ByvalParmDbgValues.begin(); }
+ DbgIterator ByvalParmDbgEnd() { return ByvalParmDbgValues.end(); }
+};
+