- /// getConstantSplatValue - Check if this is a constant splat, and if so,
- /// return the splat value only if it is a ConstantSDNode. Otherwise
- /// return nullptr. This is a simpler form of isConstantSplat.
- /// Get the constant splat only if you care about the splat value.
- ConstantSDNode *getConstantSplatValue() const;
+ /// \brief Returns the splatted value or a null value if this is not a splat.
+ ///
+ /// If passed a non-null UndefElements bitvector, it will resize it to match
+ /// the vector width and set the bits where elements are undef.
+ SDValue getSplatValue(BitVector *UndefElements = nullptr) const;
+
+ /// \brief Returns the splatted constant or null if this is not a constant
+ /// splat.
+ ///
+ /// If passed a non-null UndefElements bitvector, it will resize it to match
+ /// the vector width and set the bits where elements are undef.
+ ConstantSDNode *
+ getConstantSplatNode(BitVector *UndefElements = nullptr) const;
+
+ /// \brief Returns the splatted constant FP or null if this is not a constant
+ /// FP splat.
+ ///
+ /// If passed a non-null UndefElements bitvector, it will resize it to match
+ /// the vector width and set the bits where elements are undef.
+ ConstantFPSDNode *
+ getConstantFPSplatNode(BitVector *UndefElements = nullptr) const;