+ unsigned getCallingConv() const { return SubclassData >> 1; }
+ void setCallingConv(unsigned CC) {
+ SubclassData = (SubclassData & 1) | (CC << 1);
+ }
+
+ /// getAttributes - Return the attribute list for this Function.
+ ///
+ const AttrListPtr &getAttributes() const { return AttributeList; }
+
+ /// setAttributes - Set the attribute list for this Function.
+ ///
+ void setAttributes(const AttrListPtr &attrs) { AttributeList = attrs; }
+
+ /// hasFnAttr - Return true if this function has the given attribute.
+ bool hasFnAttr(Attributes N) const {
+ // Function Attributes are stored at ~0 index
+ return AttributeList.paramHasAttr(~0U, N);
+ }
+
+ /// addFnAttr - Add function attributes to this function.
+ ///
+ void addFnAttr(Attributes N) {
+ // Function Attributes are stored at ~0 index
+ addAttribute(~0U, N);
+ }
+
+ /// removeFnAttr - Remove function attributes from this function.
+ ///
+ void removeFnAttr(Attributes N) {
+ // Function Attributes are stored at ~0 index
+ removeAttribute(~0U, N);
+ }
+
+ /// hasGC/getGC/setGC/clearGC - The name of the garbage collection algorithm
+ /// to use during code generation.
+ bool hasGC() const;
+ const char *getGC() const;
+ void setGC(const char *Str);
+ void clearGC();
+
+ /// @brief Determine whether the function has the given attribute.
+ bool paramHasAttr(unsigned i, Attributes attr) const {
+ return AttributeList.paramHasAttr(i, attr);
+ }
+
+ /// addAttribute - adds the attribute to the list of attributes.
+ void addAttribute(unsigned i, Attributes attr);
+
+ /// removeAttribute - removes the attribute from the list of attributes.
+ void removeAttribute(unsigned i, Attributes attr);
+
+ /// @brief Extract the alignment for a call or parameter (0=unknown).
+ unsigned getParamAlignment(unsigned i) const {
+ return AttributeList.getParamAlignment(i);
+ }
+
+ /// @brief Determine if the function does not access memory.
+ bool doesNotAccessMemory() const {
+ return hasFnAttr(Attribute::ReadNone);
+ }
+ void setDoesNotAccessMemory(bool DoesNotAccessMemory = true) {
+ if (DoesNotAccessMemory) addFnAttr(Attribute::ReadNone);
+ else removeFnAttr(Attribute::ReadNone);
+ }