+ /// hasLazyArguments/CheckLazyArguments - The argument list of a function is
+ /// built on demand, so that the list isn't allocated until the first client
+ /// needs it. The hasLazyArguments predicate returns true if the arg list
+ /// hasn't been set up yet.
+ bool hasLazyArguments() const {
+ return getSubclassDataFromValue() & 1;
+ }
+ void CheckLazyArguments() const {
+ if (hasLazyArguments())
+ BuildLazyArguments();
+ }
+ void BuildLazyArguments() const;
+
+ Function(const Function&); // DO NOT IMPLEMENT
+ void operator=(const Function&); // DO NOT IMPLEMENT
+
+ /// Function ctor - If the (optional) Module argument is specified, the
+ /// function is automatically inserted into the end of the function list for
+ /// the module.
+ ///
+ Function(const FunctionType *Ty, LinkageTypes Linkage,
+ const Twine &N = "", Module *M = 0);
+
+public:
+ static Function *Create(const FunctionType *Ty, LinkageTypes Linkage,
+ const Twine &N = "", Module *M = 0) {
+ return new(0) Function(Ty, Linkage, N, M);
+ }
+
+ ~Function();
+
+ const Type *getReturnType() const; // Return the type of the ret val
+ const FunctionType *getFunctionType() const; // Return the FunctionType for me
+
+ /// getContext - Return a pointer to the LLVMContext associated with this
+ /// function, or NULL if this function is not bound to a context yet.
+ LLVMContext &getContext() const;
+
+ /// isVarArg - Return true if this function takes a variable number of
+ /// arguments.
+ bool isVarArg() const;
+
+ /// isDeclaration - Is the body of this function unknown? (The basic block
+ /// list is empty if so.) This is true for function declarations, but not
+ /// true for function definitions.
+ ///
+ virtual bool isDeclaration() const { return BasicBlocks.empty(); }
+
+ /// getIntrinsicID - This method returns the ID number of the specified
+ /// function, or Intrinsic::not_intrinsic if the function is not an
+ /// instrinsic, or if the pointer is null. This value is always defined to be
+ /// zero to allow easy checking for whether a function is intrinsic or not.
+ /// The particular intrinsic functions which correspond to this value are
+ /// defined in llvm/Intrinsics.h.
+ ///
+ unsigned getIntrinsicID() const LLVM_ATTRIBUTE_READONLY;
+ bool isIntrinsic() const { return getIntrinsicID() != 0; }
+
+ /// getCallingConv()/setCallingConv(CC) - These method get and set the
+ /// calling convention of this function. The enum values for the known
+ /// calling conventions are defined in CallingConv.h.
+ CallingConv::ID getCallingConv() const {
+ return static_cast<CallingConv::ID>(getSubclassDataFromValue() >> 1);
+ }
+ void setCallingConv(CallingConv::ID CC) {
+ setValueSubclassData((getSubclassDataFromValue() & 1) |
+ (static_cast<unsigned>(CC) << 1));
+ }
+
+ /// getAttributes - Return the attribute list for this Function.
+ ///
+ const AttrListPtr &getAttributes() const { return AttributeList; }
+
+ /// setAttributes - Set the attribute list for this Function.
+ ///
+ void setAttributes(const AttrListPtr &attrs) { AttributeList = attrs; }
+
+ /// hasFnAttr - Return true if this function has the given attribute.
+ bool hasFnAttr(Attributes N) const {
+ // Function Attributes are stored at ~0 index
+ return AttributeList.paramHasAttr(~0U, N);
+ }
+
+ /// addFnAttr - Add function attributes to this function.
+ ///
+ void addFnAttr(Attributes N) {
+ // Function Attributes are stored at ~0 index
+ addAttribute(~0U, N);
+ }
+
+ /// removeFnAttr - Remove function attributes from this function.
+ ///
+ void removeFnAttr(Attributes N) {
+ // Function Attributes are stored at ~0 index
+ removeAttribute(~0U, N);
+ }
+
+ /// hasGC/getGC/setGC/clearGC - The name of the garbage collection algorithm
+ /// to use during code generation.
+ bool hasGC() const;
+ const char *getGC() const;
+ void setGC(const char *Str);
+ void clearGC();
+
+ /// @brief Determine whether the function has the given attribute.
+ bool paramHasAttr(unsigned i, Attributes attr) const {
+ return AttributeList.paramHasAttr(i, attr);
+ }
+
+ /// addAttribute - adds the attribute to the list of attributes.
+ void addAttribute(unsigned i, Attributes attr);
+
+ /// removeAttribute - removes the attribute from the list of attributes.
+ void removeAttribute(unsigned i, Attributes attr);
+
+ /// @brief Extract the alignment for a call or parameter (0=unknown).
+ unsigned getParamAlignment(unsigned i) const {
+ return AttributeList.getParamAlignment(i);
+ }
+
+ /// @brief Determine if the function does not access memory.
+ bool doesNotAccessMemory() const {
+ return hasFnAttr(Attribute::ReadNone);
+ }
+ void setDoesNotAccessMemory(bool DoesNotAccessMemory = true) {
+ if (DoesNotAccessMemory) addFnAttr(Attribute::ReadNone);
+ else removeFnAttr(Attribute::ReadNone);
+ }
+
+ /// @brief Determine if the function does not access or only reads memory.
+ bool onlyReadsMemory() const {
+ return doesNotAccessMemory() || hasFnAttr(Attribute::ReadOnly);
+ }
+ void setOnlyReadsMemory(bool OnlyReadsMemory = true) {
+ if (OnlyReadsMemory) addFnAttr(Attribute::ReadOnly);
+ else removeFnAttr(Attribute::ReadOnly | Attribute::ReadNone);
+ }
+
+ /// @brief Determine if the function cannot return.
+ bool doesNotReturn() const {
+ return hasFnAttr(Attribute::NoReturn);
+ }
+ void setDoesNotReturn(bool DoesNotReturn = true) {
+ if (DoesNotReturn) addFnAttr(Attribute::NoReturn);
+ else removeFnAttr(Attribute::NoReturn);
+ }
+
+ /// @brief Determine if the function cannot unwind.
+ bool doesNotThrow() const {
+ return hasFnAttr(Attribute::NoUnwind);
+ }
+ void setDoesNotThrow(bool DoesNotThrow = true) {
+ if (DoesNotThrow) addFnAttr(Attribute::NoUnwind);
+ else removeFnAttr(Attribute::NoUnwind);
+ }
+
+ /// @brief Determine if the function returns a structure through first
+ /// pointer argument.
+ bool hasStructRetAttr() const {
+ return paramHasAttr(1, Attribute::StructRet);
+ }
+
+ /// @brief Determine if the parameter does not alias other parameters.
+ /// @param n The parameter to check. 1 is the first parameter, 0 is the return
+ bool doesNotAlias(unsigned n) const {
+ return paramHasAttr(n, Attribute::NoAlias);
+ }
+ void setDoesNotAlias(unsigned n, bool DoesNotAlias = true) {
+ if (DoesNotAlias) addAttribute(n, Attribute::NoAlias);
+ else removeAttribute(n, Attribute::NoAlias);
+ }
+
+ /// @brief Determine if the parameter can be captured.
+ /// @param n The parameter to check. 1 is the first parameter, 0 is the return
+ bool doesNotCapture(unsigned n) const {
+ return paramHasAttr(n, Attribute::NoCapture);
+ }
+ void setDoesNotCapture(unsigned n, bool DoesNotCapture = true) {
+ if (DoesNotCapture) addAttribute(n, Attribute::NoCapture);
+ else removeAttribute(n, Attribute::NoCapture);
+ }
+
+ /// copyAttributesFrom - copy all additional attributes (those not needed to
+ /// create a Function) from the Function Src to this one.
+ void copyAttributesFrom(const GlobalValue *Src);
+
+ /// deleteBody - This method deletes the body of the function, and converts
+ /// the linkage to external.
+ ///
+ void deleteBody() {
+ dropAllReferences();
+ setLinkage(ExternalLinkage);
+ }
+
+ /// removeFromParent - This method unlinks 'this' from the containing module,
+ /// but does not delete it.
+ ///
+ virtual void removeFromParent();
+
+ /// eraseFromParent - This method unlinks 'this' from the containing module
+ /// and deletes it.
+ ///
+ virtual void eraseFromParent();
+
+
+ /// Get the underlying elements of the Function... the basic block list is
+ /// empty for external functions.
+ ///
+ const ArgumentListType &getArgumentList() const {
+ CheckLazyArguments();
+ return ArgumentList;
+ }
+ ArgumentListType &getArgumentList() {
+ CheckLazyArguments();
+ return ArgumentList;
+ }
+ static iplist<Argument> Function::*getSublistAccess(Argument*) {
+ return &Function::ArgumentList;
+ }
+
+ const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
+ BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
+ static iplist<BasicBlock> Function::*getSublistAccess(BasicBlock*) {
+ return &Function::BasicBlocks;
+ }
+
+ const BasicBlock &getEntryBlock() const { return front(); }
+ BasicBlock &getEntryBlock() { return front(); }
+
+ //===--------------------------------------------------------------------===//
+ // Symbol Table Accessing functions...
+
+ /// getSymbolTable() - Return the symbol table...
+ ///
+ inline ValueSymbolTable &getValueSymbolTable() { return *SymTab; }
+ inline const ValueSymbolTable &getValueSymbolTable() const { return *SymTab; }