// Note: VC++ treats enums as signed, so an extra bit is required to prevent
// Linkage and Visibility from turning into negative values.
LinkageTypes Linkage : 5; // The linkage of this global
unsigned Visibility : 2; // The visibility style of this global
unsigned Alignment : 16; // Alignment of this symbol, must be power of two
unsigned UnnamedAddr : 1; // This value's address is not significant
// Note: VC++ treats enums as signed, so an extra bit is required to prevent
// Linkage and Visibility from turning into negative values.
LinkageTypes Linkage : 5; // The linkage of this global
unsigned Visibility : 2; // The visibility style of this global
unsigned Alignment : 16; // Alignment of this symbol, must be power of two
unsigned UnnamedAddr : 1; // This value's address is not significant