-// TODO: Merge completely with MCSymbol.
-class MCSymbolData {
- /// Fragment - The fragment this symbol's value is relative to, if any. Also
- /// stores if this symbol is visible outside this translation unit (bit 0) or
- /// if it is private extern (bit 1).
- PointerIntPair<MCFragment *, 2> Fragment;
-
-
- /// Flags - The Flags field is used by object file implementations to store
- /// additional per symbol information which is not easily classified.
- uint32_t Flags = 0;
-
-public:
- MCSymbolData() = default;
-
- MCFragment *getFragment() const { return Fragment.getPointer(); }
- void setFragment(MCFragment *Value) { Fragment.setPointer(Value); }
-
- /// @}
- /// \name Symbol Attributes
- /// @{
-
- bool isExternal() const { return Fragment.getInt() & 1; }
- void setExternal(bool Value) {
- Fragment.setInt((Fragment.getInt() & ~1) | unsigned(Value));
- }
-
- bool isPrivateExtern() const { return Fragment.getInt() & 2; }
- void setPrivateExtern(bool Value) {
- Fragment.setInt((Fragment.getInt() & ~2) | (unsigned(Value) << 1));
- }
-
- /// getFlags - Get the (implementation defined) symbol flags.
- uint32_t getFlags() const { return Flags; }
-
- /// setFlags - Set the (implementation defined) symbol flags.
- void setFlags(uint32_t Value) { Flags = Value; }
-
- /// modifyFlags - Modify the flags via a mask
- void modifyFlags(uint32_t Value, uint32_t Mask) {
- Flags = (Flags & ~Mask) | Value;
- }
-
- /// @}
-
- void dump() const;
-};
-