- /// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
- /// there is already an entry for this name, true is returned and the symbol
- /// table is not modified.
- bool addTypeName(StringRef Name, const Type *Ty);
-
- /// getTypeName - If there is at least one entry in the symbol table for the
- /// specified type, return it.
- std::string getTypeName(const Type *Ty) const;
-
- /// getTypeByName - Return the type with the specified name in this module, or
- /// null if there is none by that name.
- const Type *getTypeByName(StringRef Name) const;
+ /// setMaterializer - Sets the GVMaterializer to GVM. This module must not
+ /// yet have a Materializer. To reset the materializer for a module that
+ /// already has one, call MaterializeAllPermanently first. Destroying this
+ /// module will destroy its materializer without materializing any more
+ /// GlobalValues. Without destroying the Module, there is no way to detach or
+ /// destroy a materializer without materializing all the GVs it controls, to
+ /// avoid leaving orphan unmaterialized GVs.
+ void setMaterializer(GVMaterializer *GVM);
+ /// getMaterializer - Retrieves the GVMaterializer, if any, for this Module.
+ GVMaterializer *getMaterializer() const { return Materializer.get(); }
+
+ /// isMaterializable - True if the definition of GV has yet to be materialized
+ /// from the GVMaterializer.
+ bool isMaterializable(const GlobalValue *GV) const;
+ /// isDematerializable - Returns true if this GV was loaded from this Module's
+ /// GVMaterializer and the GVMaterializer knows how to dematerialize the GV.
+ bool isDematerializable(const GlobalValue *GV) const;
+
+ /// Materialize - Make sure the GlobalValue is fully read. If the module is
+ /// corrupt, this returns true and fills in the optional string with
+ /// information about the problem. If successful, this returns false.
+ bool Materialize(GlobalValue *GV, std::string *ErrInfo = 0);
+ /// Dematerialize - If the GlobalValue is read in, and if the GVMaterializer
+ /// supports it, release the memory for the function, and set it up to be
+ /// materialized lazily. If !isDematerializable(), this method is a noop.
+ void Dematerialize(GlobalValue *GV);
+
+ /// MaterializeAll - Make sure all GlobalValues in this Module are fully read.
+ /// If the module is corrupt, this returns true and fills in the optional
+ /// string with information about the problem. If successful, this returns
+ /// false.
+ bool MaterializeAll(std::string *ErrInfo = 0);
+
+ /// MaterializeAllPermanently - Make sure all GlobalValues in this Module are
+ /// fully read and clear the Materializer. If the module is corrupt, this
+ /// returns true, fills in the optional string with information about the
+ /// problem, and DOES NOT clear the old Materializer. If successful, this
+ /// returns false.
+ bool MaterializeAllPermanently(std::string *ErrInfo = 0);