/// allocating memory, and never deletes it until the entire block is dead. This
/// makes allocation speedy, but must only be used when the trade-off is ok.
class BumpPtrAllocator {
/// allocating memory, and never deletes it until the entire block is dead. This
/// makes allocation speedy, but must only be used when the trade-off is ok.
class BumpPtrAllocator {
- BumpPtrAllocator(const BumpPtrAllocator &); // do not implement
- void operator=(const BumpPtrAllocator &); // do not implement
+ BumpPtrAllocator(const BumpPtrAllocator &) LLVM_DELETED_FUNCTION;
+ void operator=(const BumpPtrAllocator &) LLVM_DELETED_FUNCTION;
/// SlabSize - Allocate data into slabs of this size unless we get an
/// allocation above SizeThreshold.
/// SlabSize - Allocate data into slabs of this size unless we get an
/// allocation above SizeThreshold.