+ /// MaximumAlignment - This is the greatest alignment value supported by
+ /// load, store, and alloca instructions, and global values.
+ static const unsigned MaximumAlignment = 1u << 29;
+
+ /// mutateType - Mutate the type of this Value to be of the specified type.
+ /// Note that this is an extremely dangerous operation which can create
+ /// completely invalid IR very easily. It is strongly recommended that you
+ /// recreate IR objects with the right types instead of mutating them in
+ /// place.
+ void mutateType(Type *Ty) {
+ VTy = Ty;
+ }
+