+/// ConstantFoldConvertToInt - Attempt to an SSE floating point to integer
+/// conversion of a constant floating point. If roundTowardZero is false, the
+/// default IEEE rounding is used (toward nearest, ties to even). This matches
+/// the behavior of the non-truncating SSE instructions in the default rounding
+/// mode. The desired integer type Ty is used to select how many bits are
+/// available for the result. Returns null if the conversion cannot be
+/// performed, otherwise returns the Constant value resulting from the
+/// conversion.
+static Constant *ConstantFoldConvertToInt(ConstantFP *Op, bool roundTowardZero,
+ const Type *Ty) {
+ assert(Op && "Called with NULL operand");
+ APFloat Val(Op->getValueAPF());
+
+ // All of these conversion intrinsics form an integer of at most 64bits.
+ unsigned ResultWidth = cast<IntegerType>(Ty)->getBitWidth();
+ assert(ResultWidth <= 64 &&
+ "Can only constant fold conversions to 64 and 32 bit ints");
+
+ uint64_t UIntVal;
+ bool isExact = false;
+ APFloat::roundingMode mode = roundTowardZero? APFloat::rmTowardZero
+ : APFloat::rmNearestTiesToEven;
+ APFloat::opStatus status = Val.convertToInteger(&UIntVal, ResultWidth,
+ /*isSigned=*/true, mode,
+ &isExact);
+ if (status != APFloat::opOK && status != APFloat::opInexact)
+ return 0;
+ return ConstantInt::get(Ty, UIntVal, /*isSigned=*/true);
+}
+